Chapter 4: The Golr'aar

Started by Throndir, March 05, 2012, 08:31:51 AM

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Throndir

Reflex save for Orc warden 1d20+2 : 5 + 2, total 7
Reflex save for Cultist 1d20+5 : 16 + 5, total 21

Throndir

#91
Quote8 damage to cultist, 17 to orc warden

QuoteRound 4 in progress - Still to move: Uthaal, Tebastion, Haru, Din, Cultist 1

Damage Dealt
Cultist 1: 8
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics fully updated.
Inventory fully updated.

Linwelin

Seeing Viran run away after only a small amount of healing, Uthaal calls out, "Viran, you dolt, I didn't heal you enough yet!"

After the spell was cast, and Viran collapsed, Uthaal simply sighs and puts his hand to his face for a moment before running to the mage's side. My job should NOT be this difficult for this fight...overzealous fool...

Kneeling beside him again, Uthaal pulls him out of range of any attacks, attempts to stabilize Viran. Though the mage cannot hear him, Uthaal mutters, "Through all that combat experience you have, you still haven't figured out you're your worst enemy yet, huh?"

Heal check to stabilize 1d20+7 : 13 + 7, total 20

Meanwhile, Din'carak moves around to flank the last cultist standing, striking out with another vicious bite from behind.

Attack + Flanking bonus 1d20+6 : 8 + 6, total 14
Damage 1d4-1 : 1 - 1, total 0
If poisoned -> Initial Con damage 1d6 : 3, total 3
GG - Kin Sheel
GG - Vladimir Ludwik
Hero - Viktor Kozlav
SA - Uthaal Nailo
JE - Sebastian Zweigart
SH - Roman Ilya Pajari
EoD - Corey Grieve
EoD - Daniel Rask

Quote Collection
"It could be a rock that was intricately chiseled into...a rock." - Throndir

?Why did your first encounter end up as yourselves?? -Ella

?What'd he drop?? -Lance, asking about loot from a slain enemy.
?Well, he dropped his arms.? -Linwelin, after slicing off said enemy's arms.

Fayleen: "It's my sister..."
Kedric: "Did she fall into a hole? THAT SOUNDS GLORIOUS!"
Fayleen: "No! I mean, what, how did you even-" -Throndir
*Her sister had actually fallen in a hole.

Romanian Dumitri writes "Writing for the sake of writing, Going to beat that Maeve. What is she trying to do writing MORE than me?! I swear she's not going to take my place as the most buff occult reporter. She doesn't hold a candle!"
_
World-renowned author and chronicler, Kryas Windsell, presents: "The Bestiary of Galas'nor"

Quote from the Author:
"Because no one else thought of it." - Kryas Windsell
_

"Oh so there's a wizard? With magic pills? LET'S FEED IT TO RANDOM PEOPLE" -Throndir, refering to 'A Strange Visitor' RP
[close]

Throndir

Uthaal
You successfully close up some of the wounds on the blood mage.

QuoteSince Viran has the diehard feat, I'll just make it so that Viran's able to use regular set of actions for a turn.

Diehard (When reduced to between ?1 and ?9 hit points, you automatically become stable. You don?t have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn?t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach ?10 hit points, you immediately die.)

I'll get to posting the other results tomorrow.

Throndir

Fort save 1d20+6 : 4 + 6, total 10

Throndir

Slithering its way past the fallen orc, Din'carak struck out at the last remaining cultist its fangs sinking deeply into the cloaked man.

QuoteRound 4 in progress - Still to move: Tebastion, Haru, Cultist 1

Damage Dealt
Cultist 1: 8, poisoned, -3 con, secondary poison in 10 rounds
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics fully updated.
Inventory fully updated.

Manzokushi

The monk could feel the weight of his wounds and the press of urgency. These factors contributed to enrage the monk and push past his trivial wounds for the sake of his friends. Refusing to relinquish his foothold the monk adopts a tiger like stance. Within the blink of an eye his heel shifts, and his leg spins towards the target. Should he miss his mark, the monk will use the momentum he has build up to land a punishing spinning back fist. Blood began to flow freely from his new wound, with the amount of exertion this maneuver took.

[For fluff and mechanical purposes if you want to dock me 1 hp for bleeding I think its fine.]

QuoteFlurry of blows: Kick [1d20+2] 7 = 7 + 2 = 9 and the spinning back fist. Woot! [1d20+2] 20 = 20 + 2 = 22 to confirm the crit. [1d20+2] 15 = 15 + 2 = 17

QuoteFor kick Damage [1d6+5] 1 = 1 + 5 = 6 and for the back fist [1d6+5] 5 = 5 + 5 = 10

Throndir

Haru
Although your kick had missed, it was something you had already foresaw. Twisting your body and using the momentum from the kick you landed a sharp blow with your fists. In that attack you saw the cultist stagger and flinch. It wouldn't take too much more to bring down the unnervingly resilient cloaked man.

QuoteRound 4 in progress - Still to move: Tebastion, Cultist 1

Damage Dealt
Cultist 1: 28
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds, defensive fighting +2 AC
Ardeth: 18/18, equipped sword and shield
Uthaal: 10/17, total defense +4 AC
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds, defensive fighting +2 AC
Haru: 6/15
Viran: -1/19, disabled

Statistics fully updated.
Inventory fully updated.

Hasabushi

QuoteMoving SE, and attempt to flank the cultist

Tebastion watched as Haru moved with speed of his very name sake, it seemed as though he had the winds not only at his command but also at his mercy. Had this been an arena match, the Paladin would be cheering on his newly found companion. The Centaur however decide to take on the the much more interesting task of dispatching the last enemy he could see before them.

Spinning overhead strike, sword movement only.

To Hit
Rolled 1d20+7 : 20 + 7, total 27

If Hit
Rolled 1d6+5 : 2 + 5, total 7

Hasabushi


Throndir

QuoteI'll add an extra 1d6 roll since you left it out.

Confirm crit 1d20+7 : 17 + 7, total 24
Extra 1d6 1d6 : 1, total 1

Throndir

#101
Quote16 damage

I want to do more edits to Viran's Blood Spike lol. It's like Fireball but with unlimited casts.

Also I edited Tebastion's level adjustments. +4 for Axiomatic, which was originally there. And a +2 for Centaur. Anyways, comments on that would be appreciated. If Teb seems to be lagging behind in power, I'll drop the +2 LA for Centaur. But I think the +8 str inherent in Centaurs make up for it. And the Axiomatic's extra abilities/defenses are worth the +4.

Tebastion and Arian: I want you two to roll a fort save for secondary poison damage.

Tebastion
As you strike with your sword you felled the cultist.

QuoteRound 4 in progress - Still to move:

Damage Dealt
Cultist 1: 44, unconscious, bleeding
Cultist 2: 35, unconscious, bleeding
Cultist 3: 36, unconscious, bleeding
Orc Warden 1: 48, unconscious, bleeding
Orc Warden 2: 51, unconscious, bleeding

Spells/Abilities/Potions used since the day:
Uthaal
Entangle (Level 1 spell)
Produce Flame (level 1 spell)
Produce Flame (level 1 spell)
Potion of Cure Light Wounds
Cure Minor Wounds (Level 0 spell)
Viran
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Blood Spike (level 1 spell)
Tebastion
Smite Evil
Potion of Cure Light Wounds
Lay on Hands (8 points)
Haru
Potion of Cure Light Wounds
Ardeth
Lesser Fireblade

Party HP
Tebastion: 19/33, secondary poison in 8 rounds
Ardeth: 18/18,
Uthaal: 10/17,
Arian: 11/18, poison: -3 str, secondary poison in 9 rounds
Haru: 6/15
Viran: -1/19, disabled

Exp - CR3 + CR3 + CR3 + CR3 + CR3
Tebastion: (400 + 400 + 400 + 400 + 400)/6 = +334
Ardeth: (900 + 900 + 900 + 900 + 900)/6 = +750
Uthaal: (900 + 900 + 900 + 900 + 900)/6 = +750
Arian: (800 + 800 + 800 + 800 +800)/6 = +667
Haru: (900 + 900 + 900 + 900 + 900)/6 = +750
Viran: (900 + 900 + 900 + 900 + 900)/6 = +750

Current Exp
Tebastion: 2911/3000
Ardeth: 2175/3000
Uthaal: 3465/3000 - Level up available
Arian: 2532/3000
Haru: 2485/3000
Viran: 3435/3000 - Level up available

Statistics fully updated.
Inventory fully updated.

Throndir

#102
QuoteGoing to reduce the time I spend doing extra peripherals on the SA. Going to stop keeping track of TY points. Except for how many TY points are used.

Anyways combat's over. Feel free to do whatever. Also decided that if an item is already identified, all other items of that same thing will already be identified. Meaning all those black daggers are now identified.

The cultists and the orcs dying, you were able to see more features of the area. Beyond you see an entrance deeper into the tunnels, though you notice what looks to be a red-colored dim light coming from that direction. There are various nooks and crannies within this part of the caverns. And other than the downed bodies in front of you there was nothing much else of interest.

QuoteLoot Please roll need/greed, 1d20,  for these in the Item Drops thread. I'll get to posting in it shortly.
Great Axe (3)
Hide Armor (3)
Black Short Sword (unidentified, 003) (3)
Obsidian Volcanic-Glass Serrated Dagger (20 gp, 1d4, 19-20 x2 Critical, Piercing or Slashing, +1 attack rolls) (3)
Thrown knives (30)
Cloak (5)
Eyepatch
Axe strap (3)
250 coins
Potion of Cure Light Wounds
Oil of Levitate
Potion of Magic Fang
Potion of Aid
Potion of Delay Poison
Bottle of Poison (3)
Amulet (unidentified, eye symbol, 004) (5)
Ring (unidentified, 008)

Linwelin

Quote(panda) LEEEVEEELLLL UUUUUUUP!!!!  (panda)
:bounce: I FEEL THE POWA SURGIN', MON  :bounce:

(Proceeding to shut up)
GG - Kin Sheel
GG - Vladimir Ludwik
Hero - Viktor Kozlav
SA - Uthaal Nailo
JE - Sebastian Zweigart
SH - Roman Ilya Pajari
EoD - Corey Grieve
EoD - Daniel Rask

Quote Collection
"It could be a rock that was intricately chiseled into...a rock." - Throndir

?Why did your first encounter end up as yourselves?? -Ella

?What'd he drop?? -Lance, asking about loot from a slain enemy.
?Well, he dropped his arms.? -Linwelin, after slicing off said enemy's arms.

Fayleen: "It's my sister..."
Kedric: "Did she fall into a hole? THAT SOUNDS GLORIOUS!"
Fayleen: "No! I mean, what, how did you even-" -Throndir
*Her sister had actually fallen in a hole.

Romanian Dumitri writes "Writing for the sake of writing, Going to beat that Maeve. What is she trying to do writing MORE than me?! I swear she's not going to take my place as the most buff occult reporter. She doesn't hold a candle!"
_
World-renowned author and chronicler, Kryas Windsell, presents: "The Bestiary of Galas'nor"

Quote from the Author:
"Because no one else thought of it." - Kryas Windsell
_

"Oh so there's a wizard? With magic pills? LET'S FEED IT TO RANDOM PEOPLE" -Throndir, refering to 'A Strange Visitor' RP
[close]

Throndir

#104
QuoteI'm forcing the story along tomorrow morning. Meaning I'll automatically make the characters move unto the next area. Roll for items if you wish, preferably they all should be rolled for or passed before you guys enter the next area.

I still need a fortitude save from Teb and Arian. I'll do Arian sometime today.