[IC] Rivals (Group 2)

Started by Throndir, November 15, 2013, 08:38:51 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Throndir

It was harder to aim for the skeletal creature as Aria had to take care not to hit the guard that the skeleton was chasing. Though the arrow had almost hit, the extra distraction provided by the guard was enough to throw her aim off. Both the guard and the large skeleton make their way towards the group. The guard was frantic, and though it was trying to keep his distance, the skeleton still managed to claw and swipe at him.


Spoiler
QuoteRetcon: Saendal can't reach the large skeleton, nor can Aria. I changed Saendal's move to move 30 ft towards it, and Aria's to shooting with an arrow. Let me know ASAP if you prefer something else.
Rolls/Effects/Summary:
Spoiler

Henon opens chest.
Saendal moves 30 ft towards large skeleton.
Aria attacks and misses. (Large skeleton has soft cover from guard).
Skeleton moves and attacks Henon and deals 3 damage.
Round 13 ends.
Round 14 begins.
Guard and Large skeleton moves 20 ft south.
Large skeleton attacks and deals damage to guard.
[close]

Stats:
Spoiler
QuoteRound 13 in progress - Still to move: Ryine, Aria, Saendal, Henon, skeleton

Missed Turns
Aria: .5
Saendal: 1

Damage Dealt
Citizen: stable, but still wounded
Skeleton archer: 5
Skeleton archer: 6

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 4/7,
Aria: 14/14,
Ryine: 8/26,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

InhumanRonin

After opening the chest in the room I quickly pick up the mace and make a swing at this skeleton.
Spoiler
Rolled 1d20+1 : 17 + 1, total 18
if hit
Rolled 1d8 : 7, total 7
[close]
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Oath

Ryine notices the large skeleton approaching from the north and decides that the best course of action would be to move forward and try to provide some support to Aria, while hopefully keeping Saendal out of too much trouble. He moves forward as fast as he can hoping to be the vanguard in the assault on this new enemy ready to attack if need be.

Spoiler
Level 3 please. Max HP at 3 is 38. Barbarian gives me 40 base move speed so I think I move 30 feet in medium armor? There wasn't a clear ruling for 40 base move lowered from armor/load. Just move me to a square north or north-east of Aria/Saendal please.

Readied attack on large skeleton if it comes into range:
Rolled 1d20+6 : 8 + 6, total 14
if hit
Rolled 1d8+3 : 2 + 3, total 5
[close]

Throndir

#78
As Henon's mace connected, there was a flash of energy that sparked into being the moment the mace's edges hit the skeleton. It was a vibrant hue of red and dark sparks as the force struck both Henon and the skeleton.



Disruptive energy on Henon 1d6 : 3, total 3
Disruptive energy on Skeleton 2d6 : 2, 4, total 6
Spoiler
Rolls/Effects/Summary:
Spoiler

Henon: Attacks and kills. Disruptive energy vs Henon and Skeleton.
Ryine: Levels up to 3. Moves NE. Attacks if Skeleton comes into range.
Aria:
Saendal:
[close]

Stats:
Spoiler
QuoteRound 13 in progress - Still to move: Aria, Saendal

Missed Turns
Aria: .5
Saendal: 1

Damage Dealt
Citizen: stable, but still wounded
Skeleton archer: 5
Skeleton archer: 6

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 4/7,
Aria: 14/14,
Ryine: 12/38,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Throndir

#79
The blast hurt, but Henon was still alive and conscious, though there were some serious wounds on the rogue, he had at least completely pulverized the skeleton; there was literally nothing left.



Spoiler
Rolls/Effects/Summary:
Spoiler

Henon: Attacks and kills. Disruptive energy vs Henon and Skeleton. Henon takes 3 damage.
Ryine: Levels up to 3. Moves NE. Attacks if Skeleton comes into range.
Aria:
Saendal:
[close]

Stats:
Spoiler
QuoteRound 13 in progress - Still to move: Aria, Saendal

Missed Turns
Aria: .5
Saendal: 1

Damage Dealt
Large skeleton:

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 1/7,
Aria: 14/14,
Ryine: 12/38,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Throndir

Running from the large skeleton, the guard just barely missed an attack, but as the skeleton's other claw came rushing in, he felt the sharp claws rake into his back, all went dark for the guard as he fell unconscious to the ground. You can tell he was still alive, but the wound he had suffered looked fatal.



Spoiler
Rolls/Effects/Summary:
Spoiler

Henon: Attacks and kills. Disruptive energy vs Henon and Skeleton. Henon takes 3 damage.
Ryine: Levels up to 3. Moves NE. Attacks if Skeleton comes into range.
Aria:
Saendal:
Round 13 ended, DM forces next round, missed turns: Aria, Saendal
Round 14 begins.
Skeleton: Attacks guard, it's super effective! Guard faints.
[close]

Stats:
Spoiler
QuoteRound 13 in progress - Still to move: Aria, Saendal

Missed Turns
Aria: 1
Saendal: 1.5

Damage Dealt
Large skeleton:

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 1/7,
Aria: 14/14,
Ryine: 12/38,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Oath

Ryine steps past the guard as he bleed outs. He regrets it, but there is nothing he can do to help ease the suffering. The best chance that the unfortunate man has to survive is for Ryine to end the enemy in front of him. He raises his warhammer and takes a swing at the new large skeleton that has appeared before him. The last one wasn't as difficult to bring down as he had expected so this one should be just as easy.

Spoiler
taking a 5 foot step past the wounded soldier and swinging at the large skeleton.
Attack roll:
Rolled 1d20+6 : 17 + 6, total 23
Damage roll:
Rolled 1d8+3 : 5 + 3, total 8
[close]

InhumanRonin

Upon killing the skeleton an energy wave just about does me in. Nice try Mr. Skelly but you will have to do much better than that to do me in, I think to my self gasping for air. Man that was too close for comfort but I shouldnt use that mace anymore to be safe unless I have no other option. I reach for my Pot of cure light wounds and think to myself, down the hatch for what they do they taste nasty.
Spoiler
Rolled 1d8+1 : 4 + 1, total 5
[close]
I then move 10 feet out of the door 15 feet east and 5 feet north.
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Throndir

Ryine's hammer struck against bone.



Spoiler
Rolls/Effects/Summary:
Spoiler

Round 14 begins.
Skeleton: Attacks guard, it's super effective! Guard faints.
Ryine: Attacks and deals 8 damage.
Henon: Uses Potion of Cure Light Wounds.
[close]

Stats:
Spoiler
QuoteRound 14 in progress - Still to move: Aria, Saendal

Missed Turns
Aria: 1
Saendal: 1.5

Damage Dealt
Large skeleton: 8

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 6/7,
Aria: 14/14,
Ryine: 12/38,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Neko

With the skeleton drawing closer, Aria decided to go at it with her falchion. Perhaps, after taking the beast down, she'd be able to help the fallen guard.

Spoiler

Attack roll
Rolled 1d20+6 : 3 + 6, total 9
If hit
Rolled 2d4+5 : 3, 2 + 5, total 10
[close]

Oath

Seeing Aria dash into the fray, Ryine is refreshed and swings again at the large skeleton.

Spoiler
Attackin the large skeleton.
Rolled 1d20+6 : 7 + 6, total 13
if hit
Rolled 1d8+4 : 7 + 4, total 11
[close]

Throndir

The almost non-stop battle continued as Aria drew her falchion and charged towards the skeleton. Her attack was swiped away by the skeleton's hand, but it gave Ryine the chance to land another blow. The skeleton attempted to retaliate, but Ryine skillfully parried and blocked the attacks.



Spoiler
Rolls/Effects/Summary:
Spoiler

Round 14 begins.
Skeleton: Attacks guard, it's super effective! Guard faints.
Ryine: Attacks and deals 8 damage.
Henon: Uses Potion of Cure Light Wounds.
Aria: Attacks and misses.
Round 14 ends, Ryine forces next round, missed turns: Saendal
Round 15 begins.
Ryine: Attacks and deals 11 damage.
Large Skeleton: Full attacks and misses.
[close]

Stats:
Spoiler
QuoteRound 15 in progress - Still to move: Aria, Saendal, Henon

Missed Turns
Aria: 1
Saendal: 1.5

Damage Dealt
Large skeleton: 19

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 6/7,
Aria: 14/14,
Ryine: 12/38,
Saendal: 7/7,
Max: ?/?,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Neko

Aria said nothing as she continued hacking away at the skeleton with her falchion.

Spoiler

Attack roll
Rolled 1d20+6 : 3 + 6, total 9
If hit
Rolled 2d4+7 : 1, 1 + 7, total 9
[close]

InhumanRonin

What is this feeling, I thought to myself as this surge of adrenaline seems to be flowing through my vains. I feel like I should do something about this. Against my better judgement I draw the mace again and charge the owlbear. As I am rushing I shout, FOR GALAS'NOR
Spoiler
Rolled 1d20+5 : 7 + 5, total 12
If hit
Rolled 1d8 : 7, total 7
[close]
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Oath

Seeing Henon charge, Ryine took another swing hoping that it would work out in a similar fashion as when Aria charged. He brings around his hammer with faith that Henon would be a good enough distraction to land another blow.
Spoiler

attack roll:
Rolled 1d20+6 : 7 + 6, total 13
if hit
Rolled 1d8+3 : 2 + 3, total 5
[close]