[IC] Rivals (Group 2)

Started by Throndir, November 15, 2013, 08:38:51 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

InhumanRonin

Well I think its time for me to come down from here. Its hard to kill these things with arrows so this my require me to get tricky. I proceed to try and climb down from the roof.
Spoiler
Rolled 1d20 : 16, total 16
[close]
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Oath

"Thanks Aria! It helps a bunch!"

Ryine took a moment to express his thanks before he attacked again. Confident after his previous attack he stood his ground to protect his allies.

Spoiler
Swinging with warhammer.

{Attack roll}
Rolled 1d20+5 : 15 + 5, total 20
if hit
Rolled 1d8+3 : 5 + 3, total 8
[close]

Throndir

As Aria's healing washed over Ryine, the warrior stood his ground as he swung his hammer straight into the creature's ribs. The skeleton retaliated, raking its claws on Ryine's arm, but the warrior was able to fend off the other attacks.


Spoiler
Retcon: Aria's hit on the large skeleton will be increased by 2, forgot about her Favored Enemy (undead)
Rolls/Effects/Summary:
Spoiler

Aria heals Ryine 6 HP.
Round 8 ends.
Round 9 begins.
Henon climbs 20 ft down.
Ryine attacks, hits, and deals 8 damage.
Large skeleton full attacks Ryine and deals 8 damage.
Skeleton archer attacks Ryine and misses.
[close]

Stats:
Spoiler
QuoteRound 9 in progress - Still to move: Aria, Skeleton Archer, Large Skeleton

Missed Turns

Damage Dealt
Citizen: stable, but still wounded
Large skeleton: 24

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 7/7,
Aria: 14/14,
Ryine: 8/26,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Oath

#48
Ryine has landed some pretty solid blows and feels that the large skeleton should be just about busted. He musters his strength and swings with all his might in what he hopes will be the decisive blow.

Spoiler

{attack roll} This dice roll has been tampered with!
Rolled 1d20+5 : 7 + 5, total 12
if hit This dice roll has been tampered with!
Rolled 1d8+3 : 4 + 3, total 7
[close]

Throndir

Ryine's attack swung wide, though the injuries on his arm had prevented the strike to actually connect, harmlessly flying through the air instead.


Spoiler
Retcon: Aria's hit on the large skeleton will be increased by 2, forgot about her Favored Enemy (undead)
Rolls/Effects/Summary:
Spoiler

Round 9 ends Ryine forces next round. Missed turn: Aria
Round 10 begins.
Ryine attacks and misses.
[close]

Stats:
Spoiler
QuoteRound 9 in progress - Still to move: Aria, Henon, Large Skeleton, Skeleton archer

Missed Turns
Aria: .5

Damage Dealt
Citizen: stable, but still wounded
Large skeleton: 24

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 7/7,
Aria: 14/14,
Ryine: 8/26,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Emperor Wilbers

#50
Saendal sees his friends attacking the skeletal beasts. Fearing they would finish them off without him, he rushes to Ryine's side, and unsheathes his short sword, preparing to unleash a tumultuous flurry of insanity upon the beast.

Spoiler
Attack: This dice roll has been tampered with!
Rolled 1d20+2 : 3 + 2, total 5

If hit:
Rolled 1d6 : 5, total 5
[close]

Neko

Ryine had expressed his thanks, but the heal had practically been undone almost immediately after. She approached the beast just after Saendal, slashing at it with her falchion.

Spoiler

Attack with falchion (I added the like the actual modifier to the damage this time..including usual added damage for undead. >>).
Attack roll
Rolled 1d20+6 : 17 + 6, total 23
If hit
Rolled 2d4+7 : 3, 1 + 7, total 11

[close]

Oath

#52
Seeing the familiar face that had shown up Ryine smiled and shouted.

"Saendal my friend, it has been too long since we have fought side by side. It is great to have someone so trustworthy here to watch my back!"

He then brought his hammer back around and attempted to land a blow upon the large skeleton in front of him.

Spoiler

{attack roll} This dice roll has been tampered with!
Rolled 1d20+5 : 8 + 5, total 13
if hit This dice roll has been tampered with!
Rolled 1d8+3 : 6 + 3, total 9
[close]

InhumanRonin

Thinking so myself the only way at this point i am going to be able to help is if i can sneak up on these things. Sneaks towards the house 30ft south.
Spoiler
Rolled 1d20+3 : 3 + 3, total 6
[close]
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Throndir

#54
Out of nowhere, Saendal rushes in charging with this sword. In response the archer nocked an arrow, and shot at the necromancer hitting his chest, thankfully it did not hit any critical areas.


Spoiler

Rolls/Effects/Summary:
Spoiler

Saendal charges, attacks, and misses.
Aria attacks, hits, and deals 6 damage (5 absorbed).
Ryine attacks, hits, deals 9 damage, kills skeleton.
Skeleton archer attacks Saendal, and deals 4 damage.
Henon moves 30 ft south.
Round 10 ends.
Roudn 11 begins.
[close]

Stats:
Spoiler
QuoteRound 11 in progress - Still to move: Aria, Ryine, Saendal, Henon, Skeleton archer

Missed Turns
Aria: .5

Damage Dealt
Citizen: stable, but still wounded
Large skeleton: 24

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 7/7,
Aria: 14/14,
Ryine: 8/26,
Saendal 3/7,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Oath

Relieved that the largest thread had been conquered, Ryine set his sights on the skeleton archer to his south. After seeing Saendal get shot, he knew that he had to do something.

"Glad to see that everyone is okay after that unexpected threat. Let's keep it that way!"

the warrior's words trail off as he is already in mid-stride by the time he finishes talking.

Spoiler
Ryine charges the skeleton to the south of him (15? feet)
{Charge}
Rolled 1d20+7 : 14 + 7, total 21
if hit
Rolled 1d8+3 : 2 + 3, total 5
[close]

Neko

Having helped finished off the largest of the beasts, Aria took a moment to look at Saendal, silently nodding at him - the smallest of smiles gracing her lips. He was yet another guild mate she had seen around, but never really spoken with. Either way, it was a relief to see others joining in the fight.  While the elf had some healing abilities, she certainly wouldn't be able to keep the others alive.

Aria was curious as to whether or not the large creature had anything valuable she could collect from it - But the battle wasn't over just yet. She took note of the skeleton archer nearby, but instead aimed for one standing just past the building with her longbow.

Spoiler

Attack roll
Rolled 1d20+8 : 14 + 8, total 22
If hit
Rolled 1d8+5 : 3 + 5, total 8
[close]

InhumanRonin

Well my idea is no longer needed I see as that big skeleton is down. Moves 30ft east
Famous last words- DONT WORRY GUYS I GOT THIS!

GG - Henon     

Throndir

#58
As both Aria and Ryine attacks, hitting both their targets. The skeleton archers retailiated, one clawing at Ryine, and the other shooting from a distance. Their attacks were either blocked or dodged however.


Spoiler
Oath, I can't count the charge since Saendal is in the way blocking a straight line.
Rolls/Effects/Summary:
Spoiler

Ryine moves, attacks, hits, and deals 5 damage.
Aria attacks, hits, deals 5 damage.
Skeleton archers full attacks and misses.
[close]

Stats:
Spoiler
QuoteRound 11 in progress - Still to move: Saendal, Henon

Missed Turns
Aria: .5

Damage Dealt
Citizen: stable, but still wounded

Spells/Abilities/Potions/Items used since the day:
Aria
Cure Light Wounds
Cure Light Wounds

Party HP
Henon: 7/7,
Aria: 14/14,
Ryine: 8/26,
Saendal 3/7,

Area Effects
Bright sunlight (city)
[close]

Map:
Spoiler

[close]
[close]

Oath

Ryine brings his hammer back around satisfied with his blow and aiming to finish off one of the two skeleton archers. He was glad to see that it looked like Aria had managed to land a good hit on her target as well. Now that the large skeleton was down, things were going much more smoothly. Just as planned.

Spoiler
attacking the same skeleton.
{attack roll}
Rolled 1d20+5 : 5 + 5, total 10
if hit
Rolled 1d8+3 : 7 + 3, total 10
[close]