Book 1 - Chapter 4: Forward, to Conflict

Started by Asta, February 20, 2021, 01:58:18 PM

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Asta

Cecilia's bolt flies harmlessly past the shaman, who laughs tauntingly.

Cecilia shoots Shaman, miss
Thedrin to go

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Enlarged Hob, Scathach, Militia Fighter, Goblin 4, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia casts Color Spray
Thedrin attacks Goblin 6, 16 damage
[close]
Round 10:
Rhenri shoots Shaman, 7 damage
Shaman shoots Rhenri, 4 damage
Scathach shoots Goblin 5, 10 damage
Cecilia shoots Shaman, miss
[close]

pringerbeam

     Thedrin quickly stepped up to the unconscious and helpless giant hobgoblin and raised Eiltin's blade over his head and pointing the tip of the blade down to thrust it between the hobgoblin's armor and into its neck.

Full-round Action: Coup de Grace Giant Hobgoblin
    Damage
Rolled 2d8+6 : 1, 4 + 6, total 11

Asta

The sword plunged into the enlarged hobgoblin's neck, severing the vital arteries. When the blade was withdrawn a gout of blood spurted from the wound and continued to flow, pooling around the hobgoblin's head. As the creature lay dying, the enchantment faded and it began to rapidly shrink back to its normal size.

Thedrin performs a coup de grace on Enlarged Hobgoblin, executing it.
Rhenri to go.

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Scathach, Militia Fighter, Goblin 4, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia casts Color Spray
Thedrin attacks Goblin 6, 16 damage
[close]
Round 10
Round 10:
Rhenri shoots Shaman, 7 damage
Shaman shoots Rhenri, 4 damage
Scathach shoots Goblin 5, 10 damage
Cecilia shoots Shaman, miss
Thedrin executes Enlarged Hobgoblin
[close]
Round 11:
[close]

Throndir






Ki: 0 of 3 remaining
Buffs: Stance of the Piercing Rays, Murderous Insight (3 rounds remaining)
Standard Action: Attack Hobgoblin Shaman, point-blank shot

Murderous Insight Attack 1 1d20+7 : 20 + 7, total 27
Murderous Insight Attack 2 1d20+7 : 12 + 7, total 19
Piercing 1d8+1 : 3 + 1, total 4
Fire 1d6 : 4, total 4

Throndir

Critical Confirmation 1d20+7 : 18 + 7, total 25
Extra damage dice, if preferred to roll rather than multiply 1d8+1 : 6 + 1, total 7

Throndir


Asta

Rhenri's carefully aimed shot streaks through the air, slamming solidly into the right eye of the shaman and piercing its brain. It's grey matter destroyed, the hobgoblin falls to the dirt, convulsing as the last of its neurons fire in a desperate attempt at survival.

At the same time, Scathach swiftly drops her bow and pulls the sword from her hip as she moves to finish the remaining goblin. A rising slash across its back severs the spinal column and ends its life.

As you take a moment to catch your breath, anticipating more goblins to arrive at any moment, you take stock of your surroundings and are pleased to find that the combined might of the expeditionary force and the Telan militia have soundly routed the goblin menace. The last living stragglers of the goblin horde are cut down without mercy, and before long a cheer rises up from the fighters. A decisive victory.

"I could stand a bath after that," Scathach says while wiping dirt, sweat, and goblin blood from her face. "This man needs care." She kneels next to the downed militia fighter, checking his pulse which still beats weakly.

Some distance away, you notice that something around the neck of the shaman's body glints with a soft purple light.

Combat over.
1,093 EXP each

pringerbeam

     "Some victory wine would be nice as well. I really should have remembered to grab a bottle from my uncle's cellar before we left."  Said Thedrin as he walked over to heal the wounded militia fighter. The man healed, he took a cloth from his belt to wipe the arterial blood from his sword. He paused when he saw the glow coming from the shaman. Continuing to clean his blade, he walked over to the shaman and turned the corpse over onto its back with his boot to get a better look and slid his cleaned sword into the shaman's robe to pull it aside and get a look at the source of the glow without having to stoop down to the ground.

Expend 1 charge of Lay on Hands to heal the militia fighter
Rolled 1d6 : 3, total 3

Asta

The infusion of positive energy knits the fighters wounds closed, and a moment later he wakes, appreciative for the healing.

The glow, as it turns out, is being produced from a necklace or amulet worn around the shaman's neck. It is constructed from a thin iron chain with settings at regular intervals from which several crystals hang, each about the length of a man's thumb. The crystals are an impossibly deep purple, so dark they seem to swallow the light around them while producing their own soft steady amaranthine glow. There is an energy to them that is difficult to describe in words.

Throndir






As Thedrin began to heal the wounded militia fighter, and check on the shaman, Rhenri kept alert as she moved to each corpse, checking if there were any valuables or things worth taking.

1) Active Perception for any danger that might still be around.
Perception 1d20+7 : 16 + 7, total 23

2) Check on each goblin and hobgoblin corpse for valuables or anything of interest. The initial roll of Perception as she reaches the corpse(s), but take 20 if time isn't an issue.
Perception 1d20+7 : 12 + 7, total 19

pringerbeam

     "Peculiar... some kind of tribal fetish?" Murmured Thedrin as he reached down and took the necklace from the corpse.

Asta

Rhenri:
You detect no further threats in the area, and find nothing more than mundane armor and weapons on the goblinoids, it seems as organized as they were, they weren't well equipped.

Thedrin, make a will save.

pringerbeam

Will save
Rolled 1d20+8 : 15 + 8, total 23

Asta

The moment Thedrin's hand touches the necklace there is a great quieting, experienced only by the paladin. For him it is as if time has ground inchmeal to a stop. Moments stretch to hours as the world fades away to a muted background where the only sound he can hear is the slow sucking of his own breath.

And the whispers.

They barely register as noise, unintelligible and hushed yet somehow penetrating all the same; clawing at the back of the skull like so many grasping fingers picking at his sanity. Soon the voices become a cacophonous din, and with it there is a rage. Savage fury boils the blood to a red mist of murderous hatred. It pounds like a drum in his chest and for a moment there is the sweetest temptation to relent to it. How good it would feel to turn his blade upon his companions. To end the ceaseless teasing of the half-elf bitch... To ride all the way to Aite-Aerd and crush the Righ to claim his petty throne. Burn every resource of this insignificant kingdom to bring death to those fools in Albion, to return and take what should be his, what he is OWED.

Such a delicious seduction... and yet...

There is something else there besides the covetous bloodlust, something pure and good still yet. A glimmering shard of decency that pulses in counterpoint to the drums of madness. It is this foothold that brings him back. Color fills the world once more, time returns, and Thedrin finds himself stooped over the shaman's body clutching the necklace tightly, the deep purple crystals now cracked and dun. A light and cold sweat has formed on his brow.

"Oi, you alright over there?" Scathach calls out. "You get hit on the head? You're spacin' out."

pringerbeam

     Thedrin looked back down at the necklace. "I could have sworn those were amethyst..." He whispered as he looked at the dull grey crystals before shrugging. "Nothing, just some kind of tchotchke. It might be worth something to a trinket merchant." He said as he looked at the shaman's belt for anything of actual value.

Take 20 to look for anything else of value on the shaman