Book 1 - Chapter 4: Forward, to Conflict

Started by Asta, February 20, 2021, 01:58:18 PM

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Asta

The acid dart caught the hobgoblin mid swing, splashing its arm at the wrist and melting through flesh and muscle. A half second later, the weakened joint gave way and the creature's hand separated from its arm, the sword clattering on the ground at its feet. The pain was evidently too much for the hobgoblin to handle as it's eyes rolled upwards and it collapsed, no longer a threat.


Before you had time to celebrate clearing your section of the battlefield however, there came a cacophonous roar and a great crashing from the cave entrance... Whatever made the fearsome noise would be upon your group soon, leaving little time to prepare.

Cecilia shoots Hobgoblin 4, 3 damage. Hobgoblin 4 is defeated.

You have one round's worth of actions you may take before the arrival of new threats.


Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Scathach, Militia Fighter, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Intersession Round
[close]

pringerbeam

     Thedrin hustled forward and drew upon his power to reinvigorate himself and Scathach before handing off his wand to Cecelia. "I will stand between you and whatever beast is making that noise. In case I'm unable to reach you, use this for healing." He said as he raised his shield in anticipation.

Move Action: move to front of group

Swift Action: Lay on Hands self
Rolled 1d6 : 5, total 5
Standard Action: Lay on Hands Scathach
Rolled 1d6 : 5, total 5
Free Action: give Cecelia wand of Cure Light Wounds (37 charges remaining)

Throndir






Buffs: Stance of the Piercing Rays, Murderous Insight (1 rounds remaining)
Ki: 1 of 3 remaining
Standard: Ready an action to attack the first enemy she sees.
Move: Perception, in case it helps with anything
Rolled 1d20+7 : 2 + 7, total 9

"Ya'll ready to roast whatever made that sound like a smoked whole hog?" Rhenri asked rhetorically as she slung another arrow to her bow, waiting to let her arrow loose on the first sign of danger.

Oath

Cecilia takes a 5 foot step and attempts to use the wand to heal herself.

5 foot step, using wand of cure light wounds
UMD:
Rolled 1d20+6 : 13 + 6, total 19
cure light wounds:
Rolled 1d8+1 : 1 + 1, total 2

Asta

"I wonder about that..." Scathach replied, looking at the cave entrance as a new threat emerged.

A few goblins scurried out of the cave, brandishing their crude little swords and shouting in their clipped language. "Oh that could be worse..." Scathach began before trailing off. Shortly after the goblins appeared, the ground shook subtly like the skin of a drum. From the darkness that opened into the earth came a massive lumbering figure. It was a hobgoblin, but nearly twice the size and armed with a longsword the length of a horse's body. It looked down at your party and a wide grin spread across its pale grey face. At its side hobbled out another hobgoblin, dressed unlike any you had seen before.

The normal sized hobgoblin was wearing a crude robe made of animal hides and was adorned with bone fetishes that rattled with every step. In its hand it held a gnarled staff, topped with a human skull.

As the collective group of goblinoids emerged from the entrance to the maw, Rhenri loosed her arrow...

Rhenri to take readied action. First creature in sight was Goblin 6.

Throndir






Buffs: Stance of the Piercing Rays, Murderous Insight (1 rounds remaining)
Ki: 1 of 3 remaining
Readied Action: Attack goblin 6, point-blank shot

Murderous Insight Attack 1 1d20+7 : 2 + 7, total 9
Murderous Insight Attack 2 1d20+7 : 4 + 7, total 11
Piercing 1d8+1 : 4 + 1, total 5
Fire 1d6 : 6, total 6

Asta

The target of Rhenri's attack, the goblin at the front and center of the new group manages to duck just in time to avoid the flaming arrow.

Meanwhile the robed hobgoblin points the head of his staff in Thedrin's general direction, loosing a barely distinguishable bolt of magical force that strikes him in the shoulder. The enlarged hobgoblin saunter's forward with its massive sword and looses a powerful downward blow at the militia fighter. Despite raising his shield and bracing with his spear the massive blade crushes the man under the weight of the blow, pounding him into the dirt with a grunt and leaving him incapacitated.

Deciding the magic wielding hobgoblin is more of a danger than its enlarged counterpart, Scathach hops backwards to gain some distance before knocking a pair of arrows and sending them at the caster. The first fails to find its target, but the second digs itself into the creatures arm with force. The robed hobgoblin grits its teeth and rips the projectile free with a snarl.

The goblins begin to close ranks with your group, one of them takes a tentative swipe and Thedrin, but the attack is turned by his shield.

Rhenri shoots Goblin 6, miss
Hobgoblin Shaman shoots Thedrin, 3 damage
Enlarged Hobgoblin attacks Militia Fighter, 8 damage. Militia Fighter is unconscious.
Scathach shoots Hobgoblin Shaman twice, hits once for 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia to go

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Enlarged Hob, Scathach, Goblin 5, Militia Fighter, Goblin 4, Goblin 6, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
[close]

Oath

Cecilia moves towards the large hobgoblin, looking to incapacitate it as quickly as possible. She holds forth her hands and a burst of color explodes towards the hobgoblin and his companion.

Cecilia moves 20 ft to get into position and uses color spray.

Color spray will save DC: 15

Color Spray info:
Spoiler
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.
[close]

Asta

The dazzling flash of impossible colors washes over the Cecilia's targets, who blink dully before collapsing to the ground in a stupor.

Goblin 4 and Enlarged Hobgoblin are Unconscious, Blind, and Stunned for 3 rounds.
Thedrin to go

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Enlarged Hob, Scathach, Goblin 5, Militia Fighter, Goblin 4, Goblin 6, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia casts Color Spray
[close]

pringerbeam

     Seeing the giant hobgoblin fall to the ground, Thedrin rallied and swiped at the goblin in front of him as he positioned himself in line of sight of the shaman in back. "Excellent, now slay the shaman before the beast wakes back up!"

Standard Action: attack Goblin 6
Rolled 1d20+6 : 19 + 6, total 25
Damage (Slashing)
Rolled 1d8+3 : 7 + 3, total 10
Free Action: 5 ft step

Move Action: Combat Adsvice to give Rhenri +2 to hit Hobgoblin Shaman

pringerbeam

Crit confirmation
Rolled 1d20+6 : 17 + 6, total 23
Damage
Rolled 1d8+3 : 3 + 3, total 6

Asta

Thedrin's sword caught the goblin in the neck and then continued through, decapitating it cleanly. A thin mist of aerosolized blood clouded the air above the stump that was its neck before the pressure dropped. Shortly after, the goblin's body dropped limp to the ground.

Thedrin attacks Goblin 6, a critical hit, dealing 16 damage
Rhenri to go.

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Enlarged Hob, Scathach, Goblin 5, Militia Fighter, Goblin 4, Goblin 6, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia casts Color Spray
Thedrin attacks Goblin 6, 16 damage
[close]

Throndir






"Ahm on it!" Rhenri called out, targeting the hobgoblin shaman, and releasing her burning arrow.

Swift action: Activate Murderous Insight
Ki: 0 of 3 remaining
Buffs: Stance of the Piercing Rays, Murderous Insight (4 rounds remaining), Combat Advice
Free: 5 ft step north
Standard Action: Attack Hobgoblin Shaman, point-blank shot, combat advice

Murderous Insight Attack 1 1d20+9 : 16 + 9, total 25
Murderous Insight Attack 2 1d20+9 : 15 + 9, total 24
Piercing 1d8+1 : 5 + 1, total 6
Fire 1d6 : 1, total 1

Asta

Rhenri's arrow struck the shaman, drawing blood and singeing the flesh before it could extinguish the flames. In retaliation, the shaman pointed his staff at Rhenri and loosed another bolt of magical force. The spell slammed into Rhenri, bruising the flesh and causing her bones to creak.

The enlarged hobgoblin and his goblin cohort continued to lie prone, incapacitated by Cecilia's spell. Meanwhile Scathach launched a barrage of arrows at the goblin nearest Rhenri. The projectiles landed one after another, center mass, sending the goblin tumbling over backwards to bleed out.

Rhenri shoots Hobgoblin Shaman, 7 damage
Hobgoblin Shaman shoots Rhenri, 4 damage
Scathach shoots Goblin 5, 10 damage. Goblin 5 is defeated
Cecilia to go

Spoiler
Combat Log
Roll20
Initiative Order:
Rhenri, Shaman, Enlarged Hob, Scathach, Militia Fighter, Goblin 4, Cecilia, Thedrin

Round 8
Round 8:
Rhenri shoots Hob 3, 14 damage
Scathach shoots Hob 4, 8 damage
Cecilia shoots Hob 4, 3 damage
[close]
Round 9
Round 9:
Rhenri shoots Goblin 6, miss
Shaman shoots Thedrin, 3 damage
E. Hob attacks MF, 8 damage
Scathach shoots Shaman, 7 damage
Goblin 6 attacks Thedrin, miss
Cecilia casts Color Spray
Thedrin attacks Goblin 6, 16 damage
[close]
Round 10:
Rhenri shoots Shaman, 7 damage
Shaman shoots Rhenri, 4 damage
Scathach shoots Goblin 5, 10 damage
[close]

Oath

Cecilia dropped her staff and drew her crossbow and fired a bolt towards the goblin shaman.

drop staff, draw crossbow, shoot bolt @ goblin shaman

attack roll:
Rolled 1d20+3 : 6 + 3, total 9
damage:
Rolled 1d8 : 4, total 4