[Escort] Book 1 - Chapter 1.2.1: To Kill A Battle Boar

Started by Throndir, September 17, 2019, 09:16:54 PM

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Throndir



Thalia Village
Day 5 - After the creation of Rei's Pitfall trap.



Rei and Tella, the two who decided to volunteer to lure the boar made their way into the forest where the boar was last seen. It didn't take too long to find, the battle boar was very large, and it was easy to track through the wilderness from where it was first spotted. Soon enough, you both managed to spot the battle boar.

It was huge. Saying it was the size of a horse was an understatement. Even if this was as tall as one, the boar was thick, round, and full of muscles. In comparison to the rest of it's large frame, it had tiny red eyes that seemed to to perpetually glare. The boar itself was encrusted with all sorts of filth, and even from this distance you could smell it. There were flies buzzing around its hind quarters.

Stealth checks requested. If you want to potentially have a first shot at it (surprise round), before running or your life. If you fail your stealth checks, start running. :)

To clarify we are using Pathfinder Chasing rules. Some slight tweaks though. A summary.

1) 10 'zones' to get back to the trap.
2) Each zone, roll an Acrobatics check. Some zones would be DC 10, and some will be DC 15 (randomly rolled, but most will be DC 10).
3) If you fail an Acrobatics check, we enter Initiative, and therefore you roll Initiative. If you move first before the boar, we go back to Chase. If the boar gets to move first, pray that it rolls low for its attack.
4) If one of the characters seems to fail their Acrobatics check. I'll let your companion roll an Aid Another Acrobatics check to help you. Eg, they help you up cliffs, or catch your fall on rocks, etc. That will be normal Aid Another rules, giving the failing player a +2.

Rei


Burdenking


Throndir


Throndir

Rei's Stealth: 4, Tella's Stealth: 18
The boar sniffed the air for a bit, and it's senses immediately went over to where both of you were hiding. It started to charge.

Since you guys are running, from both of you I need:

10 Acrobatic checks.
10 Initiative checks (incase you fail an Acrobatics)

I'll use the Initiative checks that match the acrobatics check it fails on.

Burdenking

Rolled 1d20+1 : 15 + 1, total 16
Rolled 1d20+1 : 10 + 1, total 11
Rolled 1d20+1 : 17 + 1, total 18
Rolled 1d20+1 : 19 + 1, total 20
Rolled 1d20+1 : 9 + 1, total 10
Rolled 1d20+1 : 6 + 1, total 7
Rolled 1d20+1 : 5 + 1, total 6
Rolled 1d20+1 : 15 + 1, total 16
Rolled 1d20+1 : 2 + 1, total 3
Rolled 1d20+1 : 6 + 1, total 7
^Acrobatics

Rolled 1d20+1 : 16 + 1, total 17
Rolled 1d20+1 : 8 + 1, total 9
Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 16 + 1, total 17
Rolled 1d20+1 : 7 + 1, total 8
Rolled 1d20+1 : 9 + 1, total 10
Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 19 + 1, total 20
Rolled 1d20+1 : 14 + 1, total 15
Rolled 1d20+1 : 12 + 1, total 13
^Acrobatics

Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 17 + 1, total 18
Rolled 1d20+1 : 14 + 1, total 15
Rolled 1d20+1 : 4 + 1, total 5
Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 18 + 1, total 19
Rolled 1d20+1 : 18 + 1, total 19
Rolled 1d20+1 : 1 + 1, total 2
Rolled 1d20+1 : 16 + 1, total 17
^Acrobatics

Burdenking

Rolled 1d20+7 : 5 + 7, total 12
Rolled 1d20+7 : 19 + 7, total 26
Rolled 1d20+7 : 20 + 7, total 27
Rolled 1d20+7 : 13 + 7, total 20
Rolled 1d20+7 : 4 + 7, total 11
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d20+7 : 15 + 7, total 22
Rolled 1d20+7 : 9 + 7, total 16
Rolled 1d20+7 : 20 + 7, total 27
Rolled 1d20+7 : 17 + 7, total 24
^Initiative

Rei

Acrobatics
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 4 + 4, total 8
Rolled 1d20+4 : 1 + 4, total 5
Rolled 1d20+4 : 15 + 4, total 19
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 10 + 4, total 14
Rolled 1d20+4 : 18 + 4, total 22
Rolled 1d20+4 : 8 + 4, total 12
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 17 + 4, total 21

Initiative
Rolled 1d20+2 : 5 + 2, total 7
Rolled 1d20+2 : 9 + 2, total 11
Rolled 1d20+2 : 13 + 2, total 15
Rolled 1d20+2 : 16 + 2, total 18
Rolled 1d20+2 : 19 + 2, total 21
Rolled 1d20+2 : 16 + 2, total 18
Rolled 1d20+2 : 7 + 2, total 9
Rolled 1d20+2 : 11 + 2, total 13
Rolled 1d20+2 : 14 + 2, total 16
Rolled 1d20+2 : 18 + 2, total 20

Throndir

Battle Boar Acrobatics
Rolled 1d20 : 6, total 6
Rolled 1d20 : 20, total 20
Rolled 1d20 : 8, total 8
Rolled 1d20 : 15, total 15
Rolled 1d20 : 3, total 3
Rolled 1d20 : 16, total 16
Rolled 1d20 : 8, total 8
Rolled 1d20 : 14, total 14
Rolled 1d20 : 5, total 5
Rolled 1d20 : 6, total 6

Battle Boar Initiative
Rolled 1d20+4 : 2 + 4, total 6
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 14 + 4, total 18
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 10 + 4, total 14
Rolled 1d20+4 : 14 + 4, total 18
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 13 + 4, total 17

Rei

Attack
Rolled 1d20+2 : 2 + 2, total 4
Rolled 1d20+2 : 7 + 2, total 9
Rolled 1d20+2 : 4 + 2, total 6
Rolled 1d20+2 : 8 + 2, total 10
Rolled 1d20+2 : 1 + 2, total 3
Rolled 1d20+2 : 13 + 2, total 15
Rolled 1d20+2 : 11 + 2, total 13
Rolled 1d20+2 : 9 + 2, total 11
Rolled 1d20+2 : 19 + 2, total 21
Rolled 1d20+2 : 4 + 2, total 6

Damage
Rolled 1d8 : 7, total 7
Rolled 1d8 : 2, total 2
Rolled 1d8 : 1, total 1
Rolled 1d8 : 8, total 8
Rolled 1d8 : 3, total 3
Rolled 1d8 : 6, total 6
Rolled 1d8 : 7, total 7
Rolled 1d8 : 5, total 5
Rolled 1d8 : 4, total 4
Rolled 1d8 : 1, total 1

Throndir

Battle Boar Acrobatics
Rolled 1d20 : 9, total 9
Rolled 1d20 : 11, total 11
Rolled 1d20 : 5, total 5
Rolled 1d20 : 16, total 16
Rolled 1d20 : 10, total 10
Rolled 1d20 : 14, total 14
Rolled 1d20 : 2, total 2
Rolled 1d20 : 19, total 19
Rolled 1d20 : 4, total 4
Rolled 1d20 : 3, total 3

Rei

Acrobatics
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+4 : 18 + 4, total 22
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 5 + 4, total 9
Rolled 1d20+4 : 6 + 4, total 10
Rolled 1d20+4 : 3 + 4, total 7
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 18 + 4, total 22

Attack
Rolled 1d20+2 : 17 + 2, total 19
Rolled 1d20+2 : 7 + 2, total 9
Rolled 1d20+2 : 4 + 2, total 6
Rolled 1d20+2 : 9 + 2, total 11
Rolled 1d20+2 : 9 + 2, total 11
Rolled 1d20+2 : 8 + 2, total 10
Rolled 1d20+2 : 6 + 2, total 8
Rolled 1d20+2 : 3 + 2, total 5

Damage
Rolled 1d8 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d8 : 3, total 3
Rolled 1d8 : 8, total 8
Rolled 1d8 : 2, total 2
Rolled 1d8 : 5, total 5
Rolled 1d8 : 5, total 5
Rolled 1d8 : 4, total 4

Throndir

Chase Round 1:
Initiative: Tella, Rei, Battle Boar
Tella move action to attempt to enter zone 2, standard action to go over obstacle, succeeds. Tella is now in zone 2.
Rei move action to attempt to enter zone 2, standard action to go over obstacle, succeeds, Rei is now in zone 2.
Battle Boar move action to attempt to enter zone 2, standard action to go over obstacle, fails, Battle Boar is still in zone 1.

Chase Round 2:
Tella move action to attempt to enter zone 3, standard action to go over obstacle, succeeds. Tella is now in zone 3.
Rei move action to attempt to enter zone 3, standard action to go over obstacle, fails, Rei is still in zone 2.
Battle Boar move action to attempt to enter zone 2, standard action to go over obstacle, succeeds, Battle Boar is now in zone 2.

Chase Round 3:
Tella move action to attempt to enter zone 4, standard action to go over obstacle, succeeds. Tella is now in zone 4.
Rei move action to attempt to enter zone 3, standard action to go over obstacle, fails, Rei is still in zone 2.
Battle Boar standard action melee attacks Rei. Battle Boar misses.

Chase Round 4:
Tella move action to attempt to enter zone 5, standard action to go over obstacle, succeeds. Tella is now in zone 5.
Rei move action to attempt to enter zone 3, standard action to go over obstacle, succeeds, Rei is now in zone 3.
Battle Boar move action to attempt to enter zone 3, standard action to go over obstacle, succeeds, Battle Boar is now in zone 3.

Chase Round 5:
Tella move action to attempt to enter zone 6, standard action to go over obstacle, succeeds. Tella is now in zone 6.
Rei move action to attempt to enter zone 4, standard action to go over obstacle, succeeds, Rei is now in zone 4.
Battle Boar move action to attempt to enter zone 4, standard action to go over obstacle, fails, Battle Boar is still in zone 3.

Chase Round 6:
Tella move action to attempt to enter zone 7, standard action to go over obstacle, fails. Tella is still in zone 6.
Rei move action to attempt to enter zone 5, standard action to go over obstacle, succeeds, Rei is now in zone 5.
Battle Boar move action to attempt to enter zone 4, standard action to go over obstacle, succeeds, Battle Boar is still in zone 4.

Chase Round 7:
Tella move action to attempt to enter zone 7, standard action to go over obstacle, fails. Tella is still in zone 6.
Rei move action to attempt to enter zone 6, standard action to go over obstacle, succeeds, Rei is now in zone 6.
Battle Boar move action to attempt to enter zone 5, standard action to go over obstacle, fails, Battle Boar is still in zone 4.

Chase Round 8:
Tella move action to attempt to enter zone 7, standard action to go over obstacle, succeeds. Tella is now in zone 7.
Rei move action to attempt to enter zone 7, standard action to go over obstacle, succeeds, Rei is now in zone 7.
Battle Boar move action to attempt to enter zone 5, standard action to go over obstacle, succeeds, Battle Boar is now in zone 5.

Chase Round 9:
Tella move action to attempt to enter zone 8, standard action to go over obstacle, fails. Tella is still in zone 7.
Rei move action to attempt to enter zone 8, standard action to go over obstacle, succeeds, Rei is now in zone 8.
Battle Boar move action to attempt to enter zone 6, standard action to go over obstacle, fails, Battle Boar is still in zone 5.

Chase Round 10:
Tella move action to attempt to enter zone 8, standard action to go over obstacle, fails. Tella is still in zone 7.
Rei standard action to attack battle boar, misses. Rei is still in zone 8.
Battle Boar move action to attempt to enter zone 6, standard action to go over obstacle, fails, Battle Boar is still in zone 5.

Chase Round 11:
Tella move action to attempt to enter zone 8, standard action to go over obstacle, succeeds. Tella is now in zone 8.
Rei standard action to attack battle boar, hits, and deals 1 damage. Rei is still in zone 8.
Battle Boar move action to attempt to enter zone 6, standard action to go over obstacle, fails, Battle Boar is still in zone 5.

Chase Round 12:
Tella move action to attempt to enter zone 9, standard action to go over obstacle, fails. Tella is still in zone 8.
Rei move action to attempt to enter zone 9, standard action to go over obstacle, succeeds, Rei is now in zone 9.
Battle Boar move action to attempt to enter zone 6, standard action to go over obstacle, succeeds, Battle Boar is still in zone 6.

Chase Round 13:
Tella move action to attempt to enter zone 9, standard action to go over obstacle, fails. Tella is still in zone 8.
Rei standard action to attack battle boar, misses. Rei is still in zone 9.
Battle Boar move action to attempt to enter zone 7, standard action to go over obstacle, fails, Battle Boar is still in zone 6.

Chase Round 14:
Tella move action to attempt to enter zone 9, standard action to go over obstacle, succeeds. Tella is now in zone 9.
Rei standard action to attack battle boar, misses. Rei is still in zone 9.
Battle Boar move action to attempt to enter zone 7, standard action to go over obstacle, succeeds, Battle Boar is now in zone 7.

Chase Round 15:
Tella move action to attempt to enter zone 10, standard action to go over obstacle, fails. Tella is still in zone 9.
Rei move action to attempt to enter zone 10, standard action to go over obstacle, succeeds, Rei is now in zone 10. Rei is now back at the trap.
Battle Boar move action to attempt to enter zone 8, standard action to go over obstacle, succeeds, Battle Boar is now in zone 8.

Chase Round 16:
Tella move action to attempt to enter zone 10, standard action to go over obstacle, succeeds. Tella is now in zone 10. Tella is now back at the trap.
Battle Boar move action to attempt to enter zone 9, standard action to go over obstacle, succeeds, Battle Boar is now in zone 9.

Chase Round 17:
Battle Boar move action to attempt to enter zone 10, standard action to go over obstacle, fails, Battle Boar is still in zone 9.

Chase Round 18:
Battle Boar move action to attempt to enter zone 10, standard action to go over obstacle, succeeds, Battle Boar is still in zone 10. Battle Boar is at the trap.

Summary
Tella had a good start, getting in the lead quite easily, while Rei had trouble. The battle boar had nearly gored Rei, though she managed to avoid it just in time.

A couple hard obstacles slowed the boar down, while both Rei and Tella continued to outpace it. Rei was making good progress catching up to Tella, and even managing to fire off a couple shots at the boar.

By the end, Rei made it to camp first, even managing to stick an arrow into the boar during the chase. Tella came a round after. It would be another 2 more rounds until the boar arrives.

Sieg, Naomi, Vesali, and Elidia, you have 4 rounds of preparation when Rei first arrives panting.

Rei you have 3 rounds of preparation.

Tella you have 2 rounds of preparation.


State them, or simply describe where your character will be when the battle boar comes barreling in. If you want to get a Surprise round against the battle boar, roll Stealth. One if you needs to be unstealthed though to goad it into the trap.

Tella/Rei you can write about the chase scene if you want, I'll give RP exp depending on it.

Lastly, roll for initiative!

Mysticsage

initiative
Rolled 1d20+3 : 7 + 3, total 10

stealth
Rolled 1d20+3 : 16 + 3, total 19

Mysticsage

Seeing how big this pig actually is Sieg will scramble low to any full cover behind the trap to avoid the front lines.