Episode 1 [All] - Reach for the Sky

Started by pringerbeam, October 26, 2018, 05:30:26 PM

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Mysticsage

Zephyr is starting to get into a rhythm as he attempts to knock the block off this ghost.


To hit logic+ unarmed + 2
Rolled 9d6 : 6, 4, 3, 5, 5, 3, 5, 5, 4, total 40

Punch Force 6
Rolled 8d6 : 6, 4, 6, 2, 5, 2, 6, 4, total 35

Drain 2 Cha+will
Rolled 10d6 : 2, 6, 4, 4, 4, 1, 4, 6, 5, 5, total 41


pringerbeam

     The attack fails to land as the spirit weaves beyond your reach.

New Turn.  Everyone roll initiatives.

Asta

Initiative:
Rolled 2d6+7 : 4, 3 + 7, total 14

Mysticsage

Initiative
Rolled 2d6+10 : 4, 6 + 10, total 20

pringerbeam

Turn 4 Pass 1 Order
Zephyr
Spirit
Valkyirie
Joe (occupied talking)

Mysticsage

Zephyr just continues to fight the spirit

To hit logic+ unarmed + 2
Rolled 9d6 : 3, 3, 3, 4, 2, 5, 3, 2, 6, total 31


Punch Force 6
Rolled 8d6 : 2, 4, 6, 4, 1, 4, 6, 6, total 33

Drain 2 Cha+will
Rolled 10d6 : 2, 6, 6, 1, 6, 4, 3, 6, 4, 6, total 44

pringerbeam

     The attack fails to land and the spirit counter swings, trying once again to slash at Zephyr's astral form.

Astral Combat attacking Zephyr
Rolled 6d6 : 2, 6, 3, 1, 2, 5, total 19

Mysticsage

defense roll
Rolled 9d6 : 3, 6, 4, 2, 3, 2, 6, 6, 2, total 34

pringerbeam


Asta

"This is starting to piss me off." Valkyrie growled through her mask, watching the demon thing swinging at something she couldn't see. She walked dispassionately over to the elf she sliced up most recently and stabbed downwards at his body with her katana. The thing was too high up to chuck grenades at, so she would just set about dismembering all the members of the crew until she ran out of bodies or it went away.

Melee attack, 10p, -3 ap, -1 pool from wounds
Rolled 9d6 : 4, 2, 3, 6, 1, 5, 5, 3, 2, total 31

pringerbeam

     The sword dives into the motionless body and the spirit continues to exist up above. 

Turn 4 Pass 2 Order
Zephyr
Spirit
Valkyrie
Joe (occupied talking)

Mysticsage

Zephyr half tempted to materialize but not wanting to b

To hit logic+ unarmed + 2
Rolled 9d6 : 2, 1, 5, 2, 2, 1, 4, 3, 1, total 21



Punch Force 6
Rolled 8d6 : 3, 1, 6, 1, 6, 2, 3, 5, total 27


Drain 2 Cha+will
Rolled 10d6 : 4, 3, 1, 2, 2, 1, 3, 3, 2, 3, total 24

pringerbeam

     The spell connects and some energy flows into the spirit but it launches its counter assault ith the same ferocity it has been bringing to bear so far.

Astral Combat attacking Zephyr
Rolled 6d6 : 1, 6, 5, 2, 6, 4, total 24

Mysticsage

defense test
Rolled 9d6 : 4, 5, 2, 2, 5, 5, 1, 3, 3, total 30

Asta

Valkyrie looked down at the corpse of the elf at her feet, sword sticking out of it's back like a grave marker, then looked back up at the demon-thing and its continued existence. She slung her backpack off her shoulders and started digging around for a high explosive grenade and some duct tape. After a few seconds of street engineering she managed to wrap the grenade with the tape so that the outside was sticky. She looked up again to where the demon was presumably fighting her fellow runner and began to wave her arms around to get his attention. The gesture attempted to convey the message "Bring him down close to the deck on the prow."