[Markus] Challenge Ladder

Started by Throndir, May 31, 2016, 08:58:32 PM

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Throndir

And just like that you lost track of him The darkness around him seemed to blur his image until it seemed he was completely gone.

Player to take their turn

For rule reference, you can use a Move action to force another perception against his Stealth. I think some GMs do it differently... but for me, at the beginning of his turn, every time he moves he will have a new stealth check against your perception. Once he attacks, he will lose stealth, and will be visible, though will still have concealment. He will be able to re-initiate his stealth once his turn circles back to him.

Dan-e

"Crafty little bugger isn't he Charles!" Markus plants himself and takes aim at the black mass where the creature was last seen.

Alright, lets see if I can do this right. :) Going to spend move action to force another perception check:
Rolled 1d20+7 : 1 + 7, total 8

If I see him (or even a general spot that could be him) then going to fire the crossbow!
attack:
Rolled 1d20+8 : 7 + 8, total 15
damage:
Rolled 1d6 : 1, total 1

Curious of the surroundings, particularly looking for sources of light... Anything in particular that stands out around in the area?

Throndir

Its in the afternoon, and the arena is filled with nothing but brown dried dirt. There were only a couple of people in the audience, though most looked bored, though at least there was more in this one than in the previous fight against the kitty. The arena itself was 115 ft. by 115ft., with the only distinguishable feature would be the 30 ft. high walls that surround it.

You were not able to see your opponent.

You can change your standard action if you wish.

Dan-e

"Hmm looks like a different approach might be needed for this" Markus pulls out his cold whip and the rapier and readies for when he might next see the opponent.

Throndir

You could not spot him, though you do notice that the darkness continued to creep forward.

QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Enemy moves 30 ft. Enemy is 85 ft. away.
Markus attempts to spot but failed, draws out weapons.
Round 1 ends, round 2 begins.
Enemy moves 30 ft. Enemy is 55 ft. away.
[close]

Audience Attitudes
Spoiler
Player: Friendly
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0
Enemy: 0, shadowy aura
[close]

Daily Resources Used
Spoiler
Player:
[close]

Refreshes Remaining: 6

Player to Roll Perception
Player to take their turn.

Dan-e

#20
perception: This dice roll has been tampered with!
Rolled 1d20+7 : 7 + 7, total 14

I'll use my standard move to be closer to the darkness!

... and then go total defense for the AC bonus!

Throndir

You could not spot him. However you proceeded to move forward, with both of your weapons out, keeping a close eye on your surroundings.

QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Enemy moves 30 ft. Enemy is 85 ft. away.
Markus attempts to spot but failed, draws out weapons.
Round 1 ends, round 2 begins.
Enemy moves 30 ft. Enemy is 55 ft. away.
Player moves 30 ft. closer and activates Total Defense. Enemy is 25 ft. away.
Round 2 ends, round 3 begins.
Enemy attempts to stealth...
[close]

Audience Attitudes
Spoiler
Player: Friendly
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, Total Defense (+4 AC)
Enemy: 0, shadowy aura
[close]

Daily Resources Used
Spoiler
Player:
[close]

Refreshes Remaining: 6

Player to roll perception.

Dan-e

Perception:
Rolled 1d20+7 : 16 + 7, total 23

Throndir

As the darkness loomed closer, you were afraid that he would get the first strike. Suddenly, at the corner of your eye, you saw the opponent. You moved your weapons to parry him, but it wasn't quite enough as he managed to slip by your defenses and score a hit. The injury was superficial, but immediately you felt weaker.

QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Enemy moves 30 ft. Enemy is 85 ft. away.
Markus attempts to spot but failed, draws out weapons.
Round 1 ends, round 2 begins.
Enemy moves 30 ft. Enemy is 55 ft. away.
Player moves 30 ft. closer and activates Total Defense. Enemy is 25 ft. away.
Round 2 ends, round 3 begins.
Enemy attempts to stealth but fails. Enemy attacks and hits, and deals 2 damage.
[close]

Audience Attitudes
Spoiler
Player: Friendly
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 2, Total Defense (+4 AC)
Enemy: 0, shadowy aura
[close]

Daily Resources Used
Spoiler
Player:
[close]

Refreshes Remaining: 6

Player to roll fortitude and take their turn.

Dan-e

Fortitude:
Rolled 1d20+4 : 15 + 4, total 19

Attack with rapier:
to hit:
Rolled 1d20+6 : 19 + 6, total 25
damage:
Rolled 1d6+2 : 5 + 2, total 7

take a 5ft step back then attempt to disarm with the whip:
disarm:
Rolled 1d20+8 : 8 + 8, total 16

Dan-e

Crit check for rapier:
Rolled 1d20+6 : 12 + 6, total 18

Throndir

You striked hard. With your first attack, you aimed for its neck, and though the blow connected, the opponent was still standing. He was bleeding profusely, and his dirty rags were soaked with his blood that continued to pour forth from his neck. A moment later you had stepped back, and using your whip successfully disarmed him.

Instead of retrieving its weapon, it started to attempt to attack you with its bare hands.

QuoteLog
Spoiler
Round 1 begins.
Audience attitude improves.
Enemy moves 30 ft. Enemy is 85 ft. away.
Markus attempts to spot but failed, draws out weapons.
Round 1 ends, round 2 begins.
Enemy moves 30 ft. Enemy is 55 ft. away.
Player moves 30 ft. closer and activates Total Defense. Enemy is 25 ft. away.
Round 2 ends, round 3 begins.
Enemy attempts to stealth but fails. Enemy attacks and hits, and deals 2 damage.
Player hits and crits, dealing 15 damage, and disarms enemy.
Enemy attempts to attack.
[close]

Audience Attitudes
Spoiler
Player: Friendly
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 2
Enemy: 0, shadowy aura
[close]

Daily Resources Used
Spoiler
Player:
[close]

Refreshes Remaining: 6

Player to take attack of opportunity.

Dan-e

attack of opportunity with rapier:
to hit:
Rolled 1d20+8 : 14 + 8, total 22
damage:
Rolled 1d6+2 : 4 + 2, total 6

Throndir

#28
With that the dark individual crumpled to the ground.

Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, etc. Spells that have at least a 1+ hour duration can be pre-cast. Please verify the status log below before we start.

Markus earns: 918 exp, and 742 gold

QuoteLog
Spoiler

[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
[close]

Damage Taken and Status
Spoiler
Player: 6
Enemy:
[close]

Daily Resources Used
Spoiler
Player:
[close]

Refreshes Remaining: 6

Dan-e

Markus drinks a cure light wounds potion.
Rolled 1d8+1 : 4 + 1, total 5

"Let's keep this party going!" Markus shouts to what little crowd there is still watching him.