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Topics - Throndir

#1

《Chapter 19: Dreams of the Past》
Location: ???
Time: ???



"My liege. It's what we have feared. Over half the city has vanished without a trace, and the surrounding landscape is... different." The person who spoke, if it could be called a person, looked to be some sort of animal. The snout, the large ears, long neck, and body, with a distinct fur pattern of a brown overcoat with a white underbelly fur. From your own perspective, this looked like some sort of walking and talking weasel. To make things stranger, however, it was wearing what looked to be armor, along with a sword at its side.

The person who responded back, however, was the individual seated on the throne next to you. And just like the weasel who spoke, this one was just as strange.

"This worries me..." The person who spoke looked like a giant white lion. Just like the armored weasel, this one too was wearing armor of sorts.

"Get a clear account of how many warriors are left, and how many of our people are still here." The talking lion commanded.

"Yes, my liege." The weasel, bowing his head, said curtly before standing up and exiting the throne room.

It was silent for a moment, before the lion sighed, and he turned towards you.

"Thoughts? You think some sort of grand magic did this?"
#2

《Chapter 8: Requests》

Thura Forest - Lamia Priestess Tunnels
???



You were awakened by the sounds of soft snoring along with some sort of weight on top of your legs. When you were finally conscious enough to gather your surroundings, you realized it was Synithise, the matriarch of the Lamia priestesses. She was seated on a chair next to your bed, though she was leaning over on your bed with her arms splayed out. The purple-skinned and white-haired Lamia seemed to be fast asleep, laying her head on your legs, snoring blissfully with a bit of drool running down her mouth.

"mmm... m-more chicken... Carrie..." You heard Synithise mumble to herself.

Though you were awake, there was no lights or windows to be seen to dictate the time of day, though you did recognize this room and this bed as your own back at Thura forest. You still felt drowsy, as if your mana hadn't completely recovered.
#3

《Chapter 10: The Crystal Temple》
Section 1
Day 9 - Late Afternoon




As you were returning back towards the camp site with the glowing blue flower in tow, Lai Ju managed to spot a section of the caverns that dipped lower, and with a quick investigation, found glowing pillars arranged neatly and symmetrically, leading towards a raised dais further on. The pillars seemed to glow from the crystals, though upon closer inspection, the pillars themselves were created out of crystals. The floor was surprisingly polished, as such the ceiling as well. At the end of the hall of crystal pillars looked to be a large crystal, and on top of it, what looked to be a miniature crystal tree. There were no signs of animals or monsters having come near either, and strangely enough, there was a strange feeling in the air.

[info]Roll a Mental Resist check[/info]

[info]It's about 120 ft. to the raised dais, and then another 10 ft. to the base of the crystal with the miniature crystal tree on top.[/info]

"I never would have realized all this would be underneath Muyang..." Lai Ju whispered.

[spoiler=Exploration]Log
Deeper to Section 1, area 1, success, encountered shimmering blob.
Deeper to Section 1, area 2, success, encountered nothing. At glowing blue flower.
Spent time extracting flower successfully.
Retreat to Section 1, area 1, success, encountered nothing.
Retreat to Section 1, Spirit Tree camp, success, encountered something.

Materials: First-aid equipment, equipment necessary to carry the flower, rope, rations, gathering equipment (for aiding in creature disassembly). Spare unisex clothes for multiple people (Forced on him by Ju in case of Destroy mishaps, this will likely be a regular inventory item)

Goal: Glowing blue flower in section 1
Movement: Half-movement

Formation
Scout: Lai Ju (primarily Perception and Stealth for reporting encounters ahead, in case she fails, the rest of the party rolls Perception and Stealth)
Guide: Fred (described above)
Cartographer: Filiane (described above)
Rear Guard: Eydth, Tiffany (circumstance bonus on Perception behind)
Point Guard: Gu Bai, Bethany (circumstance bonus on Perception in front)

Mapping
Area: Spirit Tree, Section 1, Mapped
Area: Spirit Tree, Section 2, Mapped
Area: Spirit Tree Outskirts, Section 3, Mapped[/spoiler]
#4

《Chapter 7.1: Hyaenodon》


Hyenas were a creature from Earth, though Hyaenodons as Donovan called them, were much larger than their Earth counterparts. Though shaped like a hyena, these creatures you saw from the edges of the campsite were horse-sized, their teeth were barred, and they had already begun to encircle the group.

It was then that you got up, and fired.

[info]Initiative: Carrie 20, Hyaenadon 16, Donovan 4[/info]

[info]Move: Stand up from prone, draw weapon as part of move action
Standard: Attack[/info]

QuoteRolled 1d20+16 : 18 + 16, total 34
Rolled 2d6 : 3, 2, total 5

Your attack hit just when the hyaenodons began to rush in. It was then that you realized there weren't just four of them, there were seven of them. The last three appearing out from the tall grasses hidden. The large hyenadons all charged towards their prey once your gun had fired. Four of them went after the lamia priestesses guarding the slavers. Although each of the hyaenodons were able to successfully bite into their targets. The other three hyaenodon attacked from the opposite end of the camp; Grus, Apulia, and Viviana being their targets. All three were caught by surprise and yelped in pain as the hyaenodon's teeth chomped into them.

Donovan, acting quickly, charged towards the hyaenodon attacking Viviana, his scythe leading the way. "Frost." He said as a moment later, his scythe seemed to slow a faint cyan as an aura of frost covered it. His attack hit as the frost from his weapon seemed to eagerly further bite into the hyaenodon.

As you expected, the gunfire woke up the rest of your crew.

[info]Initiative: Synithise 23, Carrie 20, Aliana 18, Hyaenadon 16, Viviana 10, Grus 7, Slaver Prisoners 7, Apulia 6, Lamia Priestesses 5, Donovan 4[/info]

"Air! Slicing storm: Gale cutter!" Synithise chanted, her own target being the same one you had attacked. The slicing winds blew forth, leaving behind gash marks on the hyaenodon.

[info]Carrie to take turn.[/info]

[spoiler=Combat]Log
Surprise Round
Synithise attacks and hits.
Hyaenodons charge.
Donovan attacks and hits.

Damage Taken
Lamia Priestess 1: 13
Lamia Priestess 2: 19
Lamia Priestess 3: 19
Lamia Priestess 4: 13
Lamia Priestess 5: 0
Synithise: 0
Slaver 1: 0
Slaver 2: 0
Slaver 3: 0
Slaver 4: 0
Slaver 5: 0
Slaver 6: 0
Aliana: 0
Viviana: 17
Grus: 14
Apulia: 15
Donovan: 21
Hyaenadon 1 (nearest to you on the eastern side, attacking lamia): 18
Hyaenadon 2 (attacking lamia on eastern side): 0
Hyaenadon 3 (attacking lamia on eastern side): 0
Hyaenadon 4 (attacking lamia on eastern side): 0
Hyaenadon 5 (attacking Grus on western side): 0
Hyaenadon 6 (attacking Viviana on western side): 19
Hyaenadon 7 (attacking Apulia on western side): 0[/spoiler]
#5
Up ahead you see the shimmering blob in the distance just barely in view in the dimlight from your gorup's torch.


[info]Knowledge (dungeoneering) to identify.

Roll for initiative![/info]
#6

《Chapter 7: Melrose》

North of Melrose
Shortly after...



You were laying on something soft and comfortable. When you stirred awake, the first thing you saw was Synithise above you. You were laying your head on her lap. Given the fact she was a lamia, it was surprisingly fleshy and much more comfortable than a human's lap. The priestess had a cup in her hands, the standard-issue cup that came with a soldier's mess kit. You felt liquid on your lips as well, telling you that she indeed had poured some down your lips.

"Carrie!" Synithise said. "It worked?"
#7

《Chapter 18: The Beast King》
Mendernich - Economics office
Day 17 - Morning - After Adhelm leaves



"Of course, Your Majesty." Liudger responded.


Mendernich - Castle Entryway
Day 17 - Noon



When you waited at the gates to the castle, up ahead you saw a strange sight. There was a small crowd of people gathering a distance away, though what lead the group was an odd-sight to behold. Nyx, or at least, what you assumed to be Nyx, was striding forwards towards you. He was indeed bigger, where originally he was the size of a house cat, he now appeared as the size of a lynx. More than that, an entourage of city dogs, two squirrels, and even a wolf, followed behind him.

Once at the castle, the two guards at the entryway moved in front of you due to the unexpected nature of the crowd before them. However, one of them must have recognized Nyx, as that guard whispered to his companion. They didn't quite lower their guard until Nyx spoke out to them.

"Is that any way to greet the hero's familiar?" Nyx casually announced as the wolfs, and one of the dogs flanked him on either side.

"N-no.. Sorry sir! It's just the rest of the... animals...?" The guard stammered.

Nyx glanced back at them.

"They're my subjects."

[info]Color change for Nyx to differentiate him from generic dialogie.[/info]
#8

《Chapter 9: Retrieving the Glowing Blue Flower》
Spirit Tree Camp
Day 9 - Morning



"IT'S NOT LIKE I CARE ABOUT THAT OR ANYTHING!" Tiffany almost shouted, her face a bit flustered after being put on the spot.

[info]You can create a side thread for meeting with Ai, Lai Ju, and Shuren. You spent an hour doing the experiments with Lu Zhihao in Ch 8.1.[/info]




Filiane continued the explanation.

"I suppose it depends on how good you become on either."

















Spirit Tree Camp
Day 9 - An hour or so later



Soon enough your group was ready.

[info]State any items you might be bringing with you. Anything mundane is fine. Be sure to update your Items sheet with it. If you're bringing rations, state how many as well. List out the party members you're taking too.

Once ready, roll your stealth and perception. State if you are doing half-movement, or full-movements too. Full movement will suffer a -5 penalty, but you can cover each section in a single check. Half-movements will require two sets of checks.[/info]

[spoiler=Exploration References]1) State if you are going Deeper into tunnels, Exploring current area, or Retreating back home.
2) State half-movement or full-movement.
3) The guide of the group rolls Survival or Knowledge (dungeoneering) to determine success. If failed 5 or less of the DC, they make no progress and stay in current area. If failed 6 or more, they make no progress, and the next check takes a -2 circumstance penalty. The penalties are cumulative, and reset once a success is made. Failures have a chance of randomly going a different direction.
4) The cartographer of the group rolls Knowledge (geography) or Profession (cartographer) or Craft (cartography). A success allows a +1 circumstance bonus to the guide's Survival or Knowledge (dungeoneering) check for that specific section. A well-crafted masterwork map will allow a +2 circumstance bonus.
5) Roll a Stealth and Perception check each hour.
6) You can head back to a specific area by beating the DC for that area. Gain a +2 circumstance bonus if you've been to the area before.

Current roles:
Scout: ? (primarily Perception and Stealth for reporting encounters ahead, in case she fails, the rest of the party rolls Perception and Stealth)
Guide: ? (described above)
Cartographer: ? (described above)
Rear Guard: ? (circumstance bonus on Perception behind)
Point Guard: ? (circumstance bonus on Perception in front)[/spoiler]
#10


Tyresia
Day 4 - Middle Night



No town bells rung signaling the end of the day, and even as time went further still, all that could be heard were the occasional stampedes of the creatures outside, chasing something, or someone, or perhaps nothing at all. Surprisingly, the mayor was able to fall asleep, perhaps having had practice. Each of the members of the group had either stayed up or slept too, but either way, there were no more encounters with the creatures that night.

No one decided to explore the rest of the town hall building either, and kept mostly to the room in the cellar. Soon enough however, the mayor woke. He whispered quietly as he turned on the lamp in the room.

"They should be dispersed... enough." The mayor stated.
#11
Characters / Melody Meadowfield, Cleric of Sarenrae
April 10, 2020, 11:22:05 PM
Character sheet link: https://docs.google.com/spreadsheets/d/1MuKwVJ552Xh8K0mlKIXhTY6aMVY871U9cx8yb29pgqc/edit?usp=sharing

Sarenrae Information
Edicts destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption
Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil
Follower Alignments LG, NG, CG
#12

《Chapter 6: Confrontation》
North of Melrose
Day 4 - 9:30 AM - 1 PM



Your group had been approaching the town of Melrose at a good rate, though, it was made slightly slower due to the fact you and the rest of your group was going off-road to avoid running into Felencorp troops, or bring up rumors of a hero. Soon enough you managed to reach the town outskirts, even being able to see Donovan's lone home on the eastern outskirts of the town.

"I'm travelling with you." Donovan said. "I'm usually posted up here in Melrose, but it looks like our forest needs a little bit of straightening out. I have a bone to pick with Misophe."
#13


48 miles from Pyletus Village
Day 5 Morning







Morning soon came with Ciara taking watch for the night. With only a single horse and no wagon, travel would end up at the speed of walking.

[info]State actions, when ready to head out, roll Perception. If you have any downtime activities, feel free to state them.[/info]
#14

《Chapter 17: Stake-Out》
Amelia's Room
Day 17 - Morning



[info]8   Potential   Ch 9: #36   Completion of Bring Light to Darkness. Reward: 200 gp
11   Potential   Ch 11: #11   Increase production of TCG and Sports gear
11   Potential   Ch 11: #10   Create meeting with most famous courtesan.
13   Potential   Ch 13: #13   Completion of Idorian Mages Needed! Reward: 600 gp
16   Potential   Ch 9: #30   Expected Report from Gladenstadt
17   Misc      Clifton leaves back for home
18   Potential   Ch 11: #10   Expected response from courtesan
18   Misc      Apple seeds given to gardener Goddard Horn sprouts.
17   Training   Chapter 14   Meet Kurt's teacher who trains him
17   Training      Spirit With Akari and Thyra
   Potential   "CH 9 #16
"   Make Request to Darmona- Make combat and learn about possibly combining forces and invite to the coronation
17   Character   Loved ones   Kurt trains Nyx in Ki
17   Character   Loved ones   Nyx Exp grinds with Umbral Hunters (raise loyalty stat)
17   Character   Loved ones   Nyx Spends time at guild hall (gathers info & raise Amelia Rep with Ilyaveere
17   Character   Loved ones   "Kurt Spends time reseaching raises Amelia Rep with Conrad
"
17   Character   Loved ones   Kurt spends time training Sports
   Potential   CH 14.5   "Mail a Finished outfit to Adelhelm whenever he is finished a prototype
"
17   Training      Training with Kurt's master
17   Misc      write short story for TK
17   Misc      Deliver chocolate castle
17   Potential   CH 16 #91   meeting with chocolate vendor in the early morning[/info]

"Good morning sister!~" Matilda called as she knocked on the door.

"Kurt said he found an interesting... game to play from Liudger? A new sport? He says he wants to try it with me... And maybe form a team or something."
#15

《Chapter 15: The Garden》


Mining Site #2 - 5th Level - Section 10
Day 17 - 10 AM



From a distance you see what looked to be a ruined building. However, upon closer inspection, you realized that it wasn't quick so ruined at all. It was strange, all the other ruins that you had come across were old and obviously ancient that were close to crumbling, yet this particular structure looked fairly decent.


The most interesting thing was that there were some lights still on the ruins, it seemed as if there was still some semblance of power running through it.

[spoiler=Exploration]Marching Order: Kari's summons, Hanako's golem, Kari, Trudy and Hanako
Log
9-10 AM: Head deeper to Section 1, success, encountered ruins.
10-11 AM: Head deeper to Section 2, success, encountered nothing.
11-12 PM: Head deeper to Section 3, success, encountered moist stone creature.
Noon-1 PM: Head deeper to Section 4, success, encountered nothing.
1-2 PM: Head deeper to Section 5, success, encountered mushroom forest, lizard-like creatures.
2-3 PM: Treat Deadly Wounds, found alcove, encountered nothing.
3-4 PM: Gathering Mage's Gift liquid, encountered nothing.
4-5 PM: Head deeper to Section 6, success, encountered violet fungus.
5-6 PM: Head deeper to Section 7, success, encountered nothing.
6-7 PM: Explore section 7, success, encountered active ruins.
7PM - 3 AM: Sleeping
3-4 AM: Head deeper to Section 8, success, encountered flying brain.
4-5 AM: Head deeper to Section 9, fail, now lost, encountered roper.
5-9 AM: Rest
9-10 AM: Head deeper to Section ?, success, not lost anymore. Now in section 10. Found in-tact ruins.
[/spoiler]
#16


48 miles from Pyletus Village
Day 5 Night



[info]Ciara and Allen to roll Perception
Also decide the other of the night watch (if you're doing one)[/info]
#17


Tyresia
Day 4 - Late Afternoon



Leaving behind the strange other travelers, the journey continued on. A sense of unease was prevalent, with the fact that the group had just encountered creatures that seemed to come straight from horror stories. Their pallid skin gave off the idea that they were dead. Skeletal creatures were known to inhabit the Dungeon, though moving corpses was an entirely different matter altogether.


Although it was late afternoon, a heavy fog had rolled in and combined with overcast skies made everything look greyed out. The town of Tyresia was the destination of the Dian Cecht familia, and Jars could be heard sighing in relief.

"A little bit of trouble with the lions, the axe beak, and those... things. But we made it!" Jars said, his voice a bit chirpier than normal. "Let me talk with the mayor, get the transaction sorted, these potions turned into gold, and I'll pay you the 10 million vals owed. Then the 400,000 vals for the two horses. We'll need to make our way to the merchants in this town too for new horses."

[info]State any activities or actions or prep[/info]
#18
Characters / Rhenri Simra
February 04, 2020, 10:58:45 PM




Height: 5' 5" ~ Weight: 124 lbs ~ Age: 25 ~ Race: Aasimar (plumekith)

"Hey y'all! Indeedy I'm your newest neighbor! Pleasure to meet ya!"




Personal Information




Appearance
Donning a wife-brimmed leather hat, with a typical country dress, Rhenri would have normally fit in with the rest of the village of Telan, save for the fact she wears a long cloak that covers most of her shoulders and back that was more typical for travellers or adventurers passing by. In truth, hidden inside her cloak is a pair of large feathery black wings; a fact she keeps a secret from the rest of the town.

Her strangely red-hued eyes seem to always be scanning her surroundings, always cautious, and always alert. She looks rather comely; a soft face, glistening lips, straight and clean hair. All of this part of the facade and personality she tries to output. A far cry from her own demeanor and clothing of choice from her past where she wore darker clothes that would more easily allow her to hide in the shadows and alleyways of Vatlz Zitadelle.

Personality
Outwardly she tries to maintain her cover by being bright and vibrant, in order for the rest of the townsfolk to see her as a some-what friendly person. But in actuality, she tends to be cold and impatient. The latter being more of a flaw that her master had once taught her was one of her weaknesses. That said, she knows her own priorities in life, which would be her own survival first and foremost. Though she had kept to herself for the first year of her stay in Telan, she's begun to appreciate the other townsfolk more, the atmosphere and how people treated each other was very much different in the town of Telan as compared to where she grew up.

Biography
Originally from the busy citadel city of Vatlz Zitadelle, Lisra was treated as an oddity. Labeled often as a half-monster by most of the dwarves there; she was shunned by the populace. Perhaps it was this fact on why she had been abandoned as a child. Instead, she learned to survive and thrive in the streets. She always had a lot of drive however, and it was due to this that she was soon adopted by a master who soon enough taught her even more skills to survive out in the city. Many of those just happened to be assassination arts.

Thus, Lisra wanted to begin her career as an assassin. But tragedy soon struck when her master was killed. Rhenri realizing this, fled the city, afraid for her own life, and making her way to Telan. Her goal was to survive. She had no idea what happened to her master, but she wanted to lay low. She picked up a different persona, changed her name to 'Rhenri Simra', and began to live life cautiously, always having her bow near her. Trying her best to be a different person than who she was before, she would always try to be friendly with the townsfolk she meets. She even adopted a fake accent she had once heard a traveller use, if only to distance herself from her past. That said, she keeps her distance still, choosing to live in the outskirts of town.

It's been a few years since then. And though Rhenri still practices her martial arts, she had started to enjoy life in this quiet and idyllic village. And even if she would deny it, even form some attachments with the local populace.






Ideals

Survival, avoiding whoever/whatever killed her master, trying to lay low, changing her persona to be 'vibrant'. Get her vengeance.
Bonds

Some townsfolk that she might have more acquaintances with. The local ranger who she occasionally hunts with.
Flaws

Secretive about her race, her wings, and her red eyes. Impatient and often brash about things.
#19


48 miles from Pyletus Village
Day 4 ...?




Moonlight shone overhead, its rays peeking through the cloudy skies, gently illuminating the unconscious body of the captain of Dian Cecht familia. There was a dull feeling of pain on your arm as you felt the cool touch of air gently caress your face and locks of hair. Slight tinges of pain would be felt whenever the blowing winds from the plains would ruffle the clothes covering your wounds.

That feeling of the wind was cold. Too cold. It was indeed autumn, yet the bite of the wind felt colder to you than normal. It wouldn't have taken long to realize that you had been sweating since the time you had gone unconscious. The liquid acting to cool your body down more than anything. Already your clothes were starting to be damp in sweat. It was at that same moment too that you realized your armor had been taken off. There was no more heavy weight around your body, just your own clothes, and other things too.

Bandages.

You wake up slowly, the first sight before you was a fully armored man.

[info]Ciara roll Perception[/info]
#20


72 miles from Pyletus Village
Day 4 - Early Afternoon





The rest of the journey was uneventful after leaving Ciara and the axe beak further behind. The same pace was kept, so the horses were being pushed to their limits. There was really no chance that Ciara could catch up even if she pushed the horses just as fast if the Thalia wagon kept its current pace. The members of Dian Cecht familia were rather restless. Though, Jars eventually ordered Rota to go back to sleep.

It would be another 10 or 12 more miles away to the town, according to the map Jars was using. Sometime in the late afternoon was when everyone would arrive finally at the destination.

Up ahead down the road were some people, who looked like they were crouched down on something. You also noticed another wagon, though it was horseless, but was left in the middle of the road.

[spoiler=Travel]
Log
Day 3 Early Night +1 Hex, encountered lions
Day 3 Middle Night +1 Hex, encountered nothing
Day 3 Late Night +1 Hex, encountered nothing
Day 4 Early Morning +1 Hex, sleeping schedule shift, encountered axe beak
Day 4 Late Morning +1 Hex, encountered nothing
Day 4 Early Afternoon +1 Hex, encountered people[/spoiler]

[info]Sleeping Schedule
10 PM -> 6 AM (Early Night, Middle Night, Late Night): Jars, Eydis, Mimsy, Yuki
6 AM -> 2 PM (Early Morning, Late Morning, Early Afternoon): Rota, Taiga, Sotu
2 PM -> 10 PM (Late Afternoon, Early Evening, Late Evening): Ciara
[/info]
#21


48 miles from Pyletus Village
Day 4 - Early Morning



Your two companions, along with the rest of Thalia familia on the wagon were increasing the gap between you and them. You stayed closed to the axe beak which had since changed its focus from the wagon, to now just you and your horse. The axe beak continued to squawk. Much further behind you, you notice that the other axe beak never took chase and was becoming a much smaller dot in the distance. This axe beak chasing you however, didn't seem to want to give up, especially with the fact that it had been closing the gap between it and yourself through the chase.


[info]Perception requested.
Roll for initiative![/info]
#22

《Chapter 14.2: Submission》

The summons in front continued to walk, being able to effectively 'see' through the dark. Next was Kari, able to see better than both you and Trudy. It was then that she seemed to freeze for a moment.

She seemed to call out angrily behind her, towards you two, as she faced the two of you suddenly with her weapon drawn out in a blink of an eye.

"Get thee back, demon!" Kari said in a low and dangerous voice.

[info]Initiative requested.
Sense Motive requested.
[/info]
#23

《Chapter 18: Hostilities》
Mt. Velothia Peaks
Day 10 (Jean), Day 12 (Rosalie) - Time: Noon



Like before it was extremely cold up at the peaks. Though they were all warned about the frigi temperatures, you could tell that there were some in the group who were not expecting the sudden drop in temperature. Karn and Lili seemed fine, possibly due to something about Viridio. However, those on Gust, Dalina and Anja, were shivering from the cold. Dalina had known what to expect, so she was already wrapping her arms around her sister. Captain Ash was fine, partly due to the contract shared with his dragon. Though, Captain Charles, in the basket-like container the dragon was holding up eventually had to pull out his fiery spear in an attempt for some warmth from it. As for Telamon's drone, it was not able to keep up in flight, and had to either be carried or stored away in your inventory.

You yourself had your own robe which proctected against a lot of things, not to mention your own contract with Alyona provided you some resistances whenever you were seated on her.

[info]Those who don't have cold resistance, are not on Viridio, or the 'main seat' of the dragons in flight, will take 1d6 damage.

Also decide if you're storing the drone, or having someone carry it.[/info]

Eventually the group did make it towards the peaks, with Lili quickly jumping down once Viridio waslow enough.

[info]Perception requested[/info]
#24


48 miles from Pyletus Village
Day 4 - Early Morning







The group continued on with their journey, pushing through the night out of insistence from those in Dian Cecht familia. The horses were continually fed the mystery potion from one of the Dian Cecht familia members, and even though the horses kept on going, the two large combat-ready from Dian Cecht familia looked pretty haggard. The two horses from Thalia familia weren't as disciplined, but with constant pushing, they continued onwards.

It was during the morning, right after sleeping shifts were changed, that up ahead, two strange-looking birds stared at the group from the tall grasses. They stood up on two taloned legs, almost 9 ft. tall. Sporting a long neck, it was their beak, shaped like an axe, that looked the most dangerous. They kept their heads up without moving away or nearer towards the wagon.


[info]Sleeping Schedule
10 PM -> 6 AM (Early Night, Middle Night, Late Night): Jars, Eydis, Mimsy
6 AM -> 2 PM (Early Morning, Late Morning, Early Afternoon): Rota
2 PM -> 10 PM (Late Afternoon, Early Evening, Late Evening): Ciara
Unknown: Taiga, Sotu, Yuki[/info]
[info]Need people to specify if they'll be awake or asleep during "Early Morning" (see above). Those who stay up too long will get the Fatigued condition (after 24 hours of last waking up).

Perception to determine distances seen.
Knowledge (nature) to identify birds.
[/info]
[info]Sleep Rules Reference
Forgoing sleep will incur the Fatigued condition and 1d6 nonlethal damage after 24 hours of staying up. After 48 hours of no sleep, they will incur the Exhausted condition and 2d6 nonlethal damage. Every day after will incur a stacking extra 1d6 nonlethal damage on top of the previous day's damage per day without sleep. For example, this would be 3d6 on the 3rd day. 4d6 on the 4th day, and so on.[/info]
[spoiler=Travel Log]Travel Log
Day 3 Early Night +1 Hex, encountered lions
Day 3 Middle Night +1 Hex, encountered nothing
Day 3 Late Night +1 Hex, encountered nothing
Day 4 Early Morning +1 Hex, sleeping schedule shift, encountered birds?[/spoiler]
#25

《Chapter 14.1: Fungi》


Mining Site #2 - 5th Level
Day 16 - 4 PM - 5 PM



There was a grove of what looked to be purple-colored fungus up ahead. With how the winding tunnels were like, the grove was about 50 ft. away. However, what gave you pause was the fact that there seemed to be skeletal remains of various creatures scattered about. It was pretty obvious that something about the fungus didn't seem quite right. It had a head of a mushroom. This mushroom grows from a bed of tentacular roots. Deep violet tendrils slither out of the dozens of fissures in its pointed cap.




[info]Knowledge (nature) or Knowledge (biology) to identify.[/info]
#26


12 miles from Pyletus Village
Day 3 - Early Night






It was past midnight. A quick break was taken for Jars to hop into the wagon, and immediately the large man fell asleep quick. His loud snores was quite evident. Rota, who had woken up around 4 PM earlier that day was still up, and she was eventually joined by Ciara who began to stir awake.

[info]PF rules for sleep deprivation aren't really covered, so we'll just simple rules for it, if someone has suggestions for handling sleep deprivation, let me know.

Forgoing sleep will incur the Fatigued condition and 1d6 nonlethal damage. A second night of no sleep will incur the Exhausted condition and 2d6 nonlethal damage. Every day after will incur stacking extra 1d6 nonlethal damage on top of the previous day's damage per day without sleep. For example, this would be 3d6 on the 3rd day. 4d6 on the 4th day, and so on.

State if you're sleeping or staying up. Though, destination should be at around noon the next day, so this won't be as important.

Current Sleep Schedules
Midnight - 8 AM: Jars
8 AM -4 PM: Rota
4 PM - Midnight: Ciara[/info]
#27


48 miles from Spirnocum intersection
Day 3 - Late Evening






The horses were forced to march for another 4 more hours. Following Jars' instruction, each of the horses were force-fed some of the vials every hour, which seemed to be enough to keep them going. Soon enough, the group neared the next village, Pyletus Village. The next town after this would be the actual destination.





48 miles from Spirnocum intersection
Day 3 - Late Evening



"30 minute break. We'll meet at the eastern entrance to the village." Jars exclaimed.

[info]Feel free to take care of any village matters, selling stuff, buying equipment, etc. Magic items worth at most 1,000,000 vals may be available with Diplomacy checks. Otherwise assume anything under 250,000 vals is obtainable.[/info]
#28


24 miles from Spirnocum intersection
Day 3 - Late Afternoon




[info]2.5 hours travel per hex roughly. 3 hexes per 8 hours of travel.

If your character is not driving, but in the wagon, you could state if you are taking your full-rest during the 8 hours of travel.[/info]

Throughout the journey, Jars would be forcefully applying vials to both of the Dian Cecht familia horses continually at a rate of about once or twice per hour. As for the Thalia familia horses, they have been travelling for 8 hours now. It was around this time that the group would usually prepare camp, to give time for the horses to rest, and also stretch one's legs.

However, when the horses began to slow Jars had his own horse run in parallel with the Thalia wagon.

"Taiga, right? Keep pushing the horses to their limit." The rotund man said simply.

Rota, the elf who was with Dian Cecht familia, didn't seem to sleep very well, but she had eventually fallen asleep, though a bit troubled.

[info]Ciara
At around 4 PM, you begin to get tired, you've been up for the past 16 hours.[/info]
"Ciara, you can get some rest, Rota probably needs a few more hours. With the Thalia familia here, we can afford to take it a bit easier."
#29


12 miles from Spirnocum intersection
Day 3 - Early Afternoon




The group continued onwards. Rota, one of the newcomers from Dian Cecht familia was in the back sleeping. Jars was riding in his own horse following behind the wagon as the route heading south-east was set. 150 miles was a long distance away, though, the potential payoff was more than worth it.

[info]Perception requested from everyone (including NPCs).

I'll work on fine tuning the map above, and giving proper names to the destinations sometime this week.[/info]
#30



Southern Road from Thalia Village
Day 7 - Afternoon



With some suggestion from Selphie, the group made their way towards the east. With more and more travelers coming from the rest of the Meilstora country, the eastern roads would be the busiest.

[info]Perception checks requested.

Result for this would determine at what distance the next encounter starts.[/info]
#31


60 miles from the Rakian Borders
Day 3 - Afternoon






In the distance was the first Rakian village; Spirnocum village. It looked like a fairly lazy town, though you did note the presence of armed guards at the eastern entrance of the village. There were ruins farther up on a hill that looked unused, and you also noted that the village itself had a low wall, perhaps about 8 ft. high that surrounded the village, along with plenty of the buildings inside. It looked quite defensible.

When the group neared, one of the guards, armed with a spear, came up, he stepped in front, which ended up stopping both horses as the horses snorted in annoyance.

"Hold. State your purpose of visiting the village." The guard said loudly enough for the rest of the group to hear.
#32


48 miles from the Rakian Borders
Day 3 - Morning






Once the group was packed and ready to go once again, they started their second day's journey. They didn't run into any more kobolds or goblins this morning, though, instead, up ahead looked to be some people with their wagon to the side of the road. There was a rather rotund man, who was sitting glumily, as what looked to be two armed guards looked like they were examining a broken axle or wheel on their wagon.

When the rotund man saw your group coming up, he didn't waste any time attempting to get your attention.

"Oi! You over there!" The man said, waving his arms. He was still a distance away, but it wouldn't be long until you reached him.
#33


Thalia Village Giant Pig Racing Track
Day 13 - Evening




[info]Read Chapter 2: Festival's Start first.[/info]
"Haha! I'm glad I got a ton of ye' lot to 'em giant hogs! Took a bit trying to get them trained enough to follow orders... But, it's ready!" The prum named Jobin yelled loudly to the gathered crowds. "First off, I gotta be thanking Sieg, and many others 'ere for 'elpin' with the taming! Couldn't have this event with ya. Anyways!" Jobin said in flourish as he raised both his hands up in the air. A crow getting startled off its perch at the sudden movement.

"Anyone 'ere got the guts tae ride a giant hog? Got prizes for the 1st, 2nd, and 3rd place winners...! Likewise, I'd be starting a betting pool!"

[info]The Racers! (Along with any PC who signs up)

Nobin
Race: Prum
Risk Taker
Handle Animal: *
Ride: *****

Chaitah
Race: Weretiger
Risk Adverse
Handle Animal: ***
Ride: ***

Hober
Race: Human
Risk Adverse
Handle Animal: *****
Ride: *
[/info]

[info]Participate
You can choose to participate in the race, just post here in OOC or IC that you are doing so. If IC, go up and sign your name. If you choose to participate, you will gain CR 1/2 for simply joining. 200,000 vals for 1st place. 100,000 vals for 2nd place. 50,000 vals for 3rd place.

Steps to Race:
1) Roll initiative!
2) Choose double move or Run move. If Double move, roll a DC 10 Handle Animal check, and the pig will move its full movement. If Run, roll a DC 15 Handle Animal check. But if you fail, no progress is made. If you miss the DC by 4 or more, roll a Ride check. DC 5, or fall off the pig.

Any special options under Ride is applicable.

There will be things such as obstacles.

Betting
Or you can choose to bet on the winner. You can place as many bets as you want into the betting pool, for whichever character(s) you want to bet on. If you want to bet, individuals will need to pay 1,000 vals and bet on a particular racer. If that racer loses, they lose out on the 1,000 vals. However, if that racer wins the tournament, then the pool is split evenly between all entries who bet on that racer (so if you have two entries, and there are only 3 entries altogether for that winner, then you will earn 2/3 of the accumulated vals). With potentially 400+ people attending, the potential payoff can be huge![/info]
#34


Thalia Village Center
Day 13 - Evening




[info]Read Chapter 2: Festival's Start first.[/info]
The gathering of crowds especially at the village center was busy and bustling. Not only were there many merchants, passerbys, and villages there, a cluster of crows kawing loudly at people passing for food, a huge ring was being set up, along with viewing stands and bleachers around it. This was going to be a boxing tournament, one that had been in the planning stages just the weeks before, and with the help of the carpenters of the village, managed to make everything required on time.

"That's right folks! We're currently getting sign ups for the tournament... So if you're interested to do some pummeling yourself, come sign up on this sheet! Along with the waiver form... But in 30 minutes we'll open it to the betting pool! Are you all excited? ...!"

There was a roar of cheers from the crowd.

[info]The Fighters! (Along with any PC who signs up)

Mikain Dola
Race: Werewolf
Strength: *****
Defense: *
Agility: *

Malar
Race: Boaz
Strength: *
Defense: *****
Agility: *

Lily Fannett
Race: Cat Person
Strength: *
Defense: *
Agility: *****

Rollo Acken
Race: Chienthrope
Strength: *
Defense: ***
Agility: ***

Yoras Westfield
Race: Human
Strength: ***
Defense: ***
Agility: *

Kaya Kanade
Race: Amazoness
Strength: ***
Defense: *
Agility: ***
[/info]

[info]You can choose to participate in the tournament, just post here in OOC or IC that you are doing so. If IC, go up and sign your name. If you choose to participate, you will gain CR 1/2 for simply joining. 200,000 vals for 1st place. 100,000 vals for 2nd place. 50,000 vals for 3rd place.

Or you can choose to bet on the winner. You can place as many bets as you want into the betting pool, for whichever character(s) you want to bet on. If you want to bet, individuals will need to pay 1,000 vals and bet on a particular fighter. If that fighter loses, they lose out on the 1,000 vals. However, if that fighter wins the tournament, then the pool is split evenly between all entries who bet on that fighter (so if you have two entries, and there are only 3 entries altogether for that winner, then you will earn 2/3 of the accumulated vals). With potentially 400+ people attending, the potential payoff can be huge![/info]
#35



Northern Road from Thalia Village
Day 6 - Later that day



With the wagon and horse, the group started making their way towards the north road. There had been some people from the familia going to the other villages already telling about the upcoming festival, and this seemed to have drummed up the traffic going to and fro from the village. Though, likely, in another few days time, more and more people would be making their way towards town.

There was a scream from somewhere in the distance on the road ahead. The tall grasses and hills blocking the view of whatever it was.

[info]Perception requested.[/info]
#36


Thalia Village
Day 2 - During the Planning Meeting



"I... want to see... fireworks!" The healer of the village, a racoon by the name of Nira said. She was a relatively soft-spoken girl, but the rest of the townsfolk quieted. And soon enough they had all agreed.

"A grand display of fireworks! Yes.... But we'll need just as many fireworks. We'll need to gather the alchemists in the familia to help."

[spoiler=OODM]Possible Days: Day 3 - 13

Post here if interested in this, and I'll spawn a thread. Feel free to do initial knowledge checks on this thread as well. I'll promote this to the actual play thread once there's interest shown.

Helping make fireworks will take an entire day per attempt. This will be done through a Craft (alchemy) check.[/spoiler]
#37



Thalia Village
Day 13 - Evening



[info]Free CR 1/3 excelia just for posting in this thread. But you must first set your two weeks of downtime prior to the roleplay in Side Threads (The Prologue). Along with specifying what your character would have done from Day 2 to Day 13 of the roleplay (Chapter 1). Work with Mystic or I if you're confused in OOC chat/direct message.[/info]


With the stalls created, the food hunted, gathered, and prepared, the Kanade and Momochi clan floats and dresses in circulation among most the townsfolk and visitors, lastly, along with word out to the rest of the neighboring villages of the festival,  Thalia village was busy. That evening hundreds of people were in the usually quiet village. The inn and tavern, the Troupe's Choice, had been busy all day, but it got to the point that a set of tents had started being setup as well due to lack of accommodations. Not that the people minded setting up in something akin to a tent-city. Merchants had their stalls up, with many of them deciding to capitalize on the events. Festival foods, stalls to sell various camping gear, or the stalls run by the Kanade clan selling far-eastern clothes and goods was a common sight. Extra magic crystal lamps were setup through most of the village center, along with streamers and many other types of decorations. The village was full of life, with everyone looking forward to that day's events. As well as a flock of uninvited blackbirds who were more than happy to pick up the scraps of food that peaople left behind.

The goddess of the village, Thalia, stood at the stage next to the Troupe's Choice, playing her role for the opening of the festival that was to start.
#38
[info]I can count this design making as Craft checks for a particular project. Just state what you're trying to make, and we'll keep track of hours spent, along with your rolls.

If you're doing any Training, state them too and include rolls.[/info]



Location: New World - Chynance Village to New Binmoor
Date: Day 4 - Evening



This next leg of the journey would be the last day until the arrival to New Binmoor. The journey was fairly uneventful. No monsters or dangers had appeared, and other travellers simply left your group alone. Soon enough it was evening, and in the distance was what looked to be a tower. The closer you came however, the more you realized that the tower was actually an extremely large and tall one. Not only that, it was at the center of a city in the distance.

You were told that it was New Binmoor. A city of white and silver, with the main roads leaving in and out of the city busy with traffic.


The Angwin brothers were amazed at the sight too, both for the tall tower at the center of the city, along with the fact that most of the city had a distinct white and silver color scheme and architecture to them.

"Welcome to the Silver City, New Binmoor, home of the Silver Labyrinths."

[info]State any plans you have, though, it's already evening, around 6 PM.[/info]
#39

《Chapter 8: Training Again!》
Location - Spirit Tree Camp
Date: Day 8 - Time: 4 PM



[spoiler=OODM]From crystal ooze:

Small A-Grade Mana Crystal

Update your Items sheet when you get a chance.[/spoiler]

You make your way back to camp without any trouble.

[info]State any plans for rest of day.[/info]
#40


Thalia Village
Day 5 - After the creation of Rei's Pitfall trap.



Rei and Tella, the two who decided to volunteer to lure the boar made their way into the forest where the boar was last seen. It didn't take too long to find, the battle boar was very large, and it was easy to track through the wilderness from where it was first spotted. Soon enough, you both managed to spot the battle boar.

It was huge. Saying it was the size of a horse was an understatement. Even if this was as tall as one, the boar was thick, round, and full of muscles. In comparison to the rest of it's large frame, it had tiny red eyes that seemed to to perpetually glare. The boar itself was encrusted with all sorts of filth, and even from this distance you could smell it. There were flies buzzing around its hind quarters.

[info]Stealth checks requested. If you want to potentially have a first shot at it (surprise round), before running or your life. If you fail your stealth checks, start running. :)

To clarify we are using Pathfinder Chasing rules. Some slight tweaks though. A summary.

1) 10 'zones' to get back to the trap.
2) Each zone, roll an Acrobatics check. Some zones would be DC 10, and some will be DC 15 (randomly rolled, but most will be DC 10).
3) If you fail an Acrobatics check, we enter Initiative, and therefore you roll Initiative. If you move first before the boar, we go back to Chase. If the boar gets to move first, pray that it rolls low for its attack.
4) If one of the characters seems to fail their Acrobatics check. I'll let your companion roll an Aid Another Acrobatics check to help you. Eg, they help you up cliffs, or catch your fall on rocks, etc. That will be normal Aid Another rules, giving the failing player a +2.[/info]
#41


36 miles from the Rakian Borders
Day 2 - Evening






Around 8 hours of travel later, the rest of the horses were starting to slow down, and it was also then that the group decided to camp out for the night. When the various crates and gear were pulled out for either cooking dinner, setting up camp, or looking through the items in it, the group discovered a couple of items apart from the rest of the normal mundane things included (primarily food stuffs, bedding, survival gear). Unfortunately, there was no note attached to any of the items, so no one was certain who among the villagers placed them with the rest of the goods.

[info]1) Masterwork Handaxe
2) Masterwork Leather armor
3) Halberd (unidentified)[/info]
[info]Decide amongst yourselves who gets the loot.

State any downtime activities. Assume you have a full 8 hours (8 hours rest, 8 hours travel, 8 hours downtime). Any downtime activity you can conceivably do is fine. We'll also take care of any daily things each night to keep it simple. That includes:

1) Ration reduction by 1, foreach PC, NPC, and animal companion (horses).
2) Expiration of monster parts, as per Monster Harvesting rules (only for surface creatures as first generation Dungeon creatures do not leave corpses behind).

Also state any watch order. Otherwise I'll randomly go by: Sotu, Mimsy, Taiga, Yuki, Eydis[/info]
#42


Thalia Village
Day 11



"500 people? 600? Wait... You mean I have to prepare for at least a thousand?" The chef's eyes glazed over when she heard the news.

"I knew people were being sent out to other villages, b-but... this is crazy! Even if we get the entire kitchen staff of the Troupe's Choice we're not going to get that much food ready in time!"

[spoiler=OODM]Possible Days: Day 11 - 13

Post here if interested in this, and I'll spawn a thread. Feel free to do initial knowledge checks on this thread as well. I'll promote this to the actual play thread once there's interest shown.

This will involved a simple Profession (chef) or Craft (food) skill check or Survival (to gather food). Any other skill check that might help them prepare is good too, as long you roleplay that out. If you don't want to write, just roll Profession (chef) or Craft (food) or Survival. One roll is an entire day of work.[/spoiler]
#43




Troupe's Choice
Two Weeks Before Day 1



The man roared in laughter as he drunk another round of his large mug.

"Oi, yer' goin' to be shitting right here lasshy." The man said drunkenly as he patted a chair next to him. He was already flushing red, and the more and more he drunk, the more and more aggressive he was becoming. Naomi ignored his slurring, and only proceeded to smile. That man was still one of the patrons, a rich passing merchant who had more money than he could spend had decided to stop by at the Troupe's Choice in Thalia village. And a rich man simply meant a valuable source of income.

Naomi giggled. A pleasant laugh that only seemed to make the man grin and blush farther. Her eyes brightened, as she looked at the man almost alluringly, staring deep into his eyes and giving him a sense of desire.

"You just want me near you, don't you?" Naomi said playfully, taking a seat, and gently tracing a finger on the man's skin, trailing from his forearm, upwards. This caused the man to only grin more as he laughed.

"Youz got that... right woman!" He said as he licked his lips and hiccupped.

"Oh wouldn't that be quite wonderful... You know, we have some of the best stuff in the back too... A bit pricey, but it's certain to make your mood better." Naomi said as she placed a hand on the man's thigh. She whispered quietly into his ear next. "Maybe after you've had a taste I can show you more in the back." Naomi said continuing to smile pleasantly.

The man finished his mug down, then stood up triumphantly. Or at least he tried, Naomi, had to catch him before he fell from being too tipsy.

"Four orders of it then!" He declared.

Naomi smiled as she abruptly headed towards the bar to get the man his expensive 20,000 val a shot drink.

Chauvinistic pig. Naomi smiled pleasantly as she grabbed the bottle and cup and teased the man further by waving at him and winking. Rich chauvinistic pig.
#44
Familia Registry (Characters) / Naomi Asakura
September 14, 2019, 11:11:17 PM




Height: 5' 7" ~ Weight: 141 lbs ~ Age: 22 ~ Race: Renard

"How can I serve your every wish?"




Personal Information




Appearance
With dark form fitting clothes from the Far-East, an ample bosom, and much skin showing, Naomi doesn't leave much to the imagination. With her silky well-groomed hair tied up into two buns by two adorning ribbons, and a hint of makeup, it's easy to tell that Naomi attempts to take care of her own appearance in front of others. Her inquisitive golden eyes stare piercingly however, hiding an intelligent mind behind her bespacled and gentle face.

Personality
Inquisitive and scholarly, Naomi would more often than not be found reading a book, or studying things about the world if she wasn't found working at the Troupe's Choice as both a waitress, and an actor for the weekly plays that Thalia holds. She tends to be playfully for the most part, but if asked if that was her true nature, she would simply smile, stick her tongue out, and cheerily respond in a cutesy manner. In truth, her demeanor is all but an act to her, something that she specifically outputs to those around her.

Biography
Born in the Far-East, Naomi was part of a clan of Renard who were simply too strict and stifling. In fact, years prior to her leaving, one of her siblings had decided to leave the clan, planning to head to Orario to become an adventurer. As much as Naomi found the idea interesting, weighing the comfortable, if not stifling life she was living in the Far-East compared to one of adventuring, she chose the former.

That idea soon changed however, when she angered the lord of their clan with her aberrant behavior and seeming lack of respect for him. That was then that Naomi decided to leave and fled her home village, deciding that perhaps adventuring wasn't nearly as bad as it seemed.

After a long journey from the Far-East, landing in Altora, and making her way to Orario, it was then that she found out that her sister had since been killed. The news had greatly disturbed her, and for awhile she aimlessly lived in inns and taverns, paying what she could, and earning what she can by selling her body. It was a dark time for her, but her savior came in the form an ever-smiling goddess named Thalia. Taking her in, and having her work for Tella Greymoon at the Troupe's Choice, Naomi's life had begun to turn around.

With her bad experiences with men, she had at first took awhile to get used to being a waitress. However, she herself knows that the trauma she faced is something she could overcome with the correct placement of her mental fortitude. Soon enough, she had willingly taken this to the extreme, creating a persona that was as much as it was for need, as a way for her to handle her experiences, and a way to cement her own happiness.






Ideals

Serving the Familia, and learning more about the world. She owes a great deal to Thalia and Tella Greymoon, and is content in helping in the Troupe's Choice.
Bonds

Thalia, Taiga, Tella Greymoon
Flaws

Doesn't tell anyone much about her past. Her demeanor is always usually an act to curry the favor of others (generally men) around her.
#45


36 miles from the Rakian Borders
Day 2 - Early evening




Continuing the journey, the sun had started to set, though, the group still had a few hours of daylight left. Everyone knew it would be time to camp soon. According to the map, the next village was Spirnocum, the first one out of Meilstora. But that was still a good 24 miles away. The horses too began to tire and slow.

[info]Perception requested![/info]

[spoiler=OODM]After perception and potential knowledge rolls, going to slow this thread until the first encounter finishes completely, or until it's obvious on the outcome.[/spoiler]
#46


24 miles from the Rakian Borders
Day 2 - Afternoon




The group continued their journey with everyone sitting either in the wagon, or helping drive it along. The topic of conversation, was of course, Rakia. Most of the journey to Orario would take place in this particular country. It wasn't the most friendliest of places, but supposedly they prided themselves in keeping their roads safe. "All roads lead to Valua", it was one of their mottos.

[info]Perception requested![/info]
#47


Thalia Village
Day 2 - During the Planning Meeting



"Talking with the Momochi clan, we have decided to bring forth a traditional part of festivals in the Far East..." An old Amazoness spoke, she was the eldest of the entirety of the Kanade clan. "The yamabako floats. Along with traditional dancing, clothes, and rituals passed down. But my clan would need some help... Getting the floats created, then perhaps stalls for the traditional foods, and of course teaching other villagers preparation of said foods... Yes... This will be a festival for the familia to remember."

[spoiler=OODM]Color change from Maroon to Lightcoral for Kanade clan elder.

Possible Days: Day 2 - 13

Post here if interested in this, and I'll spawn a thread. Feel free to do initial knowledge checks on this thread as well. I'll promote this to the actual play thread once there's interest shown.

These are various activities specifically for the Momochi and Kanade clan to help make a memorable far-eastern inspired parts of the upcoming festival. Each of these activities takes a full day of downtime to accomplish. The potential related activities:


  • Test cooking Far Eastern food.
  • Creating Far-Eastern decoration for the stalls, and streets.
  • Getting the tailors in the village to help make far-eastern type clothes.
  • Making far-eastern type clothes.
  • Making the Yamaboko float.
  • Practice dancing in traditional far-eastern dances.
[/spoiler]
#48
[info]Group is full for this, it's closed! Try a different event. The patrol event is another combat encounter thread.[/info]



Thalia Village
Day 2 - During the Planning Meeting



"I definitely want them giant wild hogs!" The prum, Jobin had said during the meeting.

"Aren't you completely forgetting the fact that hogs are food?" An Amazoness of the Kanade clan by the name of Kuyomi Kanade asked.

"Not the hogs! Ya' can take care o' the boars though... But the more docile hogs? I want 'em!"

"Boar hunting... Sounds fun, too bad I'm already busy as is preparing for the Kanade clan's showing." Next the Amazoness stood up, yelling towards the crowd that had gathered. "Hey all of you! Anyone willing to hunt boars?"

[spoiler=OODM]Requires at least 4 characters.

Possible Days: Day 2 - 13

Post here if interested in this, and I'll spawn a thread. Feel free to do initial knowledge checks on this thread as well. I'll promote this to the actual play thread once there's interest shown.[/spoiler]
#49


Rakian Borders
Day 2 - Morning



Travelling just an hour southwards, the vanguard group made it to the Altora river. This river was both a natural and political boundary between Rakia and Meilstora. Relations between the two countries weren't always the best, so there was still a military presence on the side of Rakia through most of their roads. At the river itself was a bridge, on each side of the bridge was a simple tower and a building at its base. These served as checkpoints for both the country of Rakia and Meilstora.

"Mornin' adventurers, travelers, merchants, or whoever ya'll might be." The guard on the Meilstora side, a cat person wearing armor with a sword to her side greeted the group as the wagon rolled closer. "No toll on this side. But expect that Rakian ass to ask for some. I guess it's how they pay for all the soldiers keeping their roads safe." She paused as she lowered her voice.

"You aren't Rakian are you?"
#50


Thalia Village
Day 2 - During the Planning Meeting



Hikotame Momochi stood up when the discussion during the meeting turned towards more practical matters, such as packing and moving the entire village.

"With Rei leaving with Thalia, we would like some help getting our home packed up and ready. Unlike my brother, I'm not really as flexible as I used to be, and rely on her for help. We like to collect trinkets from our homeland in the Far East, and a lot of it is fragile. Not to mention, some of the couple heavier furniture we have... If we can get some help from the rest of the familia that would be appreciated." The man said as he bowed his head towards the group.

[spoiler=OODM]Possible Days: A single day in between Day 3 - 13, Rei Momochi to decide.

Excelia earned upon joining this thread.

Post here if interested in this, and I'll spawn a thread. Feel free to do initial knowledge checks on this thread as well. I'll promote this to the actual play thread once there's interest shown.

This will entail both a Utility check and a Strength check. The combination of both will determine excelia earned. Hikotame is willing to pay people to help with this as well.[/spoiler]