[Animal Companion] Myrtle

Started by Manzokushi, December 09, 2012, 11:19:20 PM

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Manzokushi

Name: Myrtle
Level: 1



Stats:
Badger
Size/Type: Small Animal
Hit Dice: 1d8+2 (10 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/?5
Attack: Claw +4 melee (1d2?1)
Full Attack: 2 claws +4 melee (1d2?1) and bite ?1 melee (1d3?1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +5, Escape Artist +7 +9, Listen +3, Spot +3
Feats: Agile, Track, Weapon Finesse (claws)
Alignment: Always neutral

Combat:

Badgers attack with their sharp claws and teeth.

Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and ?2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.

Class Level    Bonus HD    Natural Armor Adj.    Str/Dex Adj.    Bonus Tricks            Special
1st-2nd                +0                     +0                            +0                   1              Link, share spells
3rd-5th                +2                     +2                            +1                   2                    Evasion
6th-8th                +4                     +4                            +2                   3                   Devotion
9th-11th                +6                     +6                            +3                   4                 Multiattack
12th-14th        +8                     +8                            +4                   5    
15th-17th        +10                     +10                    +5                   6            Improved evasion
18th-20th        +12                     +12                    +6                   7    

Class Level

The character?s druid level. The druid?s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion?s abilities and the alternative lists available to the character.

Bonus HD

Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion?s base attack and base save bonuses. An animal companion?s base attack bonus is the same as that of a druid of a level equal to the animal?s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal?s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster?s Hit Dice.

Natural Armor Adj.

The number noted here is an improvement to the animal companion?s existing natural armor bonus.

Str/Dex Adj.

Add this value to the animal companion?s Strength and Dexterity scores.

Bonus Tricks

The value given in this column is the total number of "bonus" tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don?t require any training time or Handle Animal checks, and they don?t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can?t be changed.

Link (Ex)

A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn?t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex)

At the druid?s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion?s type (animal).

Evasion (Ex)

If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex)

An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack

An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a -5 penalty.

Improved Evasion (Ex)

When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.