[Necromancer] Saendal

Started by Emperor Wilbers, November 12, 2012, 03:35:02 PM

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Emperor Wilbers

Saendal's Progression
Level 1
Level 2


Saendal

Race: Dark Elf

Saendal is, or shall I say was, a prominent scholar devoted to the research of arcane artifacts. He was renowned for his works on the ancient civilizations that ruled his homeland. His glory all fell to pieces one day, however, when he stumbled upon some most peculiar ruins. He had never seen anything like it. He ventured far into the bowels of the strange tomb, only to find that he went just a little bit too far. The ancient spirits within corrupted him and played with his mind. He came upon ancient writings and carvings on the walls and he was fascinated to them. He learned the ways of Necromancy and was a changed man from then on. He practiced Necromancy regularly and has always lived down in the ancient tombs for the rest of his life, as far as the local townsfolk know...

Personality:
Saendal's personality is, unique. He is extremely observant. He tends to make harsh opinions, but he means nothing by it, it's just what he does. He talks very uniquely; he has a very scratchy, gruff voice and talks with many pauses between words. His alignment is under the Neutral Alignment. He does not have a gravitation towards Evil, or Good, and goes his merry way in life.

Max
QuoteSaendal

Level 1 Male Dark Elf Necromancer
Lawful Good/Neutral Good/Chaotic Good?

STR: 10 (+0)
DEX: 14 (+2)
CON: 7 (-2)
INT: 19 (+4)
WIS: 16 (+3)
CHA: 13 (+1)

Size: Medium
Height: ?
Weight: ?
Skin: ?
Eyes: ?
Hair: ?

Hit Die: d6
Hitpoints: 6
Hitpoints per level: 1d6 -2 (con)
Level Adjustment: +2

Speed: 30 feet
Armor Class: 10 +1 (robe) +2 (dex) = 13
Armor Class: 10 +1 (robe) +2 (dex) = 13
Touch Armor Class: 10 +2 (dex) = 12
Flatfooted Armor Class: 10 +0 (robe) = 10

Armor Check Penalty: -0 (robe) = -0

Fortitude save: +0 (class) -2 (con) = -2
Reflex save: +0 (class) +2 (dex) = +2
Will save:   +2 (class) +3 (wis) +2 (racial) = +7

Sleep: Immune
Enchantment Spells: +2

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 11 (base) +1 (level) = 11

BAB: +0
Attack (melee, quarterstaff +1): +0 (BAB) +0 (str) +1 (enchantment) = +1   
Attack (missile): +0 (BAB) +2 (dex) = +2
Attack (unarmed): +0 (BAB)
Attack (defensive fighting): -4
Damage (staff): 1d6 +0 (str)
Damage (missile?): ?
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +1 (cha)
Necromancy Spell DC: 10 + spell level +1 (cha) +1 (spell focus)

Grapple check: +0 (BAB) +0 (str) = +0   
Light load: 33 lb. or less
Medium load: 34?66 lb.
Heavy load: 67?100 lb
Lift over head: 100 lb.
Push or drag: 500 lb.

Languages:   Common, Elven, Undercommon, Choose one, Choose one, Choose one, Choose one,

Feats:
Weapon Profinciency (Dark elf)
Spell focus (Necromancy)

Traits: ?, ?

Skills
24 skill points at level 1
6 skill points per level after
*Denotes a class skill

Appraise INT: +4 (int) = 4 
Balance DEX: +2 (dex) = 2   
Bluff CHA: +1 (cha) = 1
Climb STR: +0 (str) = 0
*Concentration CON: -2 (con) +4 (skill ranks) = +2
*Craft (?) INT: +4 (int) = 4 
*Diplomacy CHA: +1 (cha) = 1
*Disguise CHA: +1 (cha) = 1
Escape Artist DEX: +2 (dex) = 2 
Forgery INT: +4 (int) = 4 
Gather Information CHA: +1 (cha) = 1
Handle Animal CHA: +1 (cha) = 1
Heal WIS: +3 (wis) = 3
Hide DEX: +2 (dex) = 2 
*Intimidate CHA: +1 (cha) = 1
*Jump STR: +0 (str) = 0
*Knowledge (arcane) INT: +4 (int) +4 (skill ranks) = 8
*Knowledge (history) INT: +4 (int) +4 (skill ranks) = 8 
*Knowledge (planes) INT: +4 (int) +4 (skill ranks) = 8 
*Knowledge (religion) INT: +4 (int) +4 (skill ranks) = 8 
Listen WIS: +3 (wis) +2 (racial) = 5
Move Silently DEX: +2 (dex) = 2 
Perform CHA: +1 (cha) = 1
*Profession WIS: +3 (wis) = 3
Ride DEX: +2 (dex) = 2 
Search INT: +4 (int) +2 (racial) = 6
Sense Motive WIS: +3 (wis) = 3
*Spellcraft INT: +4 (int) +4 (skill ranks) = 8 
Spot WIS: +3 (wis) +2 (racial) = 5
Survival WIS: +3 (wis) = 3
Swim STR: +0 (str) = 0
Use Rope DEX: +2 (dex) = 2 

Spells Per Day
Level 1: 4

Additional Info

Attack Bonus    Saving Throws    Special    Spells per Day
Fort    Ref    Will    1st    2nd    3rd    4th    5th    6th    7th    8th    9th
1st    +0    +0    +0    +2    Rebuke undead, undead companion    3    ?    ?    ?    ?    ?    ?    ?    ?
2nd    +1    +0    +0    +3    Negative energy conduit    4    ?    ?    ?    ?    ?    ?    ?    ?
3rd    +1    +1    +1    +3    Deathless vigor +2    5    ?    ?    ?    ?    ?    ?    ?    ?
4th    +2    +1    +1    +4    Undead mastery    6    3    ?    ?    ?    ?    ?    ?    ?
5th    +2    +1    +1    +4    Animate dead 1/day    6    4    ?    ?    ?    ?    ?    ?    ?
6th    +3    +2    +2    +5    Necromantic prowess +1    6    5    3    ?    ?    ?    ?    ?    ?
7th    +3    +2    +2    +5       6    6    4    ?    ?    ?    ?    ?    ?
8th    +4    +2    +2    +6    Desecration zone +1    6    6    5    3    ?    ?    ?    ?    ?
9th    +4    +3    +3    +6    Master of atrocities    6    6    6    4    ?    ?    ?    ?    ?
10th    +5    +3    +3    +7    Animate dead 2/day    6    6    6    5    3    ?    ?    ?    ?
11th    +5    +3    +3    +7    Undead Senses    6    6    6    6    4    ?    ?    ?    ?
12th    +6/+1    +4    +4    +8    Desecration zone +2, necromantic prowess +2    6    6    6    6    5    3    ?    ?    ?
13th    +6/+1    +4    +4    +8    Tough as bone    6    6    6    6    6    4    ?    ?    ?
14th    +7/+2    +4    +4    +9    Deathless vigor +4    6    6    6    6    6    5    3    ?    ?
15th    +7/+2    +5    +5    +9    Animate dead 3/day    6    6    6    6    6    6    4    ?    ?
16th    +8/+3    +5    +5    +10    Desecration zone +3    6    6    6    6    6    6    5    3    ?
17th    +8/+3    +5    +5    +10       6    6    6    6    6    6    6    4    ?
18th    +9/+4    +6    +6    +11    Necromantic prowess +3    6    6    6    6    6    6    6    5    3
19th    +9/+4    +6    +6    +11    Deathless mastery    6    6    6    6    6    6    6    6    4
20th    +10/+5    +6    +6    +12    Phylactery, Desecration zone +4    6    6    6    6    6    6    6    6    5


Dark Elf

    +2 Dexterity, +2 Intelligence, +2 Charisma, ?2 Constitution.
    Humanoid (Elf)
    Medium: As Medium creatures, drow have no special bonuses or penalties due to their size.
    Drow base land speed is 30 feet.
    Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
    Darkvision out to 120 feet.
    Spell resistance equal to 11 + class levels.
    Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
    Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.
    Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
    +2 racial bonus on Will saves against spells and spell-like abilities.
    +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
    Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
    Favored Class: Wizard (male) or cleric (female).
    Level Adjustment: +2

Emperor Wilbers

#1
QuoteSaendal

Level 2 Male Dark Elf Necromancer
Lawful Good/Neutral Good/Chaotic Good?

STR: 10 (+0)
DEX: 14 (+2)
CON: 7 (-2)
INT: 19 (+4)
WIS: 16 (+3)
CHA: 13 (+1)

Size: Medium
Height: ?
Weight: ?
Skin: ?
Eyes: ?
Hair: ?

Hit Die: d6
Hitpoints: 4 +3 (level 2) = 7
Hitpoints per level: 1d6 -2 (con)
Level Adjustment: +2

Speed: 30 feet
Armor Class: 10 +3 (studded leather, masterwork) +2 (dex) +1 (deflection, ring of protection +1) = 16
Touch Armor Class: 10 +2 (dex) +1 (deflection, ring of protection +1) = 13
Flatfooted Armor Class: 10 +3 (studded leather, masterwork) +1 (deflection, ring of protection +1) = 14

Armor Check Penalty: -0 (studded leather, masterwork) = -0

Fortitude save: +0 (class) -2 (con) = -2
Reflex save: +0 (class) +2 (dex) = +2
Will save:   +3 (class) +3 (wis) +2 (racial) = +8

Sleep: Immune
Enchantment Spells: +2

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 11 (base) +1 (level) = 11

BAB: +1
Attack (melee, quarterstaff +1): +1 (BAB) +0 (str) +1 (enchantment) = +2   
Attack (missile): +1 (BAB) +2 (dex) = +3
Attack (unarmed): +1 (BAB)
Attack (defensive fighting): -4
Damage (staff): 1d6 +0 (str)
Damage (missile?): ?
Damage (unarmed): 1d4 (non lethal)

Spell DC: 10 + spell level +1 (cha)
Necromancy Spell DC: 10 + spell level +1 (cha) +1 (spell focus)

Grapple check: +0 (BAB) +0 (str) = +0   
Light load: 33 lb. or less
Medium load: 34?66 lb.
Heavy load: 67?100 lb
Lift over head: 100 lb.
Push or drag: 500 lb.

Languages:   Common, Elven, Undercommon, Choose one, Choose one, Choose one, Choose one,

Feats:
Weapon Profinciency (Dark elf)
Spell focus (Necromancy)

Traits: ?, ?

Skills
24 skill points at level 1
6 skill points per level after
Unused points: 6
*Denotes a class skill

Appraise INT: +4 (int) +1/2 (skill ranks) = 4.5 
Balance DEX: +2 (dex) +1/2 (skill ranks) = 2.5   
Bluff CHA: +1 (cha) = 1
Climb STR: +0 (str) = 0
*Concentration CON: -2 (con) +4 (skill ranks) = +2
*Craft (?) INT: +4 (int) = 4 
*Diplomacy CHA: +1 (cha) = 1
*Disguise CHA: +1 (cha) = 1
Escape Artist DEX: +2 (dex) = 2 
Forgery INT: +4 (int) = 4 
Gather Information CHA: +1 (cha) = 1
Handle Animal CHA: +1 (cha) +1/2 (skill ranks) = 1.5
Heal WIS: +3 (wis) = 3
Hide DEX: +2 (dex) = 2 
*Intimidate CHA: +1 (cha) = 1
*Jump STR: +0 (str) = 0
*Knowledge (arcane) INT: +4 (int) +4 (skill ranks) = 8
*Knowledge (history) INT: +4 (int) +4 (skill ranks) = 8 
*Knowledge (planes) INT: +4 (int) +4 (skill ranks) = 8 
*Knowledge (religion) INT: +4 (int) +4 (skill ranks) = 8 
Listen WIS: +3 (wis) +2 (racial) +1/2 (skill ranks) = 5.5
Move Silently DEX: +2 (dex) +1/2 (skill ranks) = 2.5
Perform CHA: +1 (cha) = 1
*Profession WIS: +3 (wis) = 3
Ride DEX: +2 (dex) = 2 
Search INT: +4 (int) +2 (racial) +1/2 (skill ranks) = 6.5
Sense Motive WIS: +3 (wis) = 3
*Spellcraft INT: +4 (int) +4 (skill ranks) = 8 
Spot WIS: +3 (wis) +2 (racial) = 5
Survival WIS: +3 (wis) = 3
Swim STR: +0 (str) = 0
Use Rope DEX: +2 (dex) = 2 

Spells Per Day
Level 1: 4 (base) + 1 (cha) = 5