Chapter 03 - The Vaults of Altaerein

Started by pringerbeam, July 07, 2021, 09:41:37 PM

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pringerbeam

     As Melody's spell takes effect and heals her wounds, the skeleton that had been threatening her turns and takes an opening provided by the plate-clad skeleton to surround Belsarus but Alak tries to bash the skeleton as it turns and manages to cave in the skeleton's ribs from behind before it has a chance to get out of his reach. The Skeletal hellknight roars with its nonexistent lungs as the other skeletons continue to fall around it. "Foul knaves! We'll fight you to the last man! A hellknight is never more dangerous than when he's dead!" And with that proclamation, whirls in place with its halberd's axeblade swinging in a wide arc aimed at hitting those nearest to it. It catches Alak with a grievous blow that downs the armiger and also hits Riven as well but Belsarus is able to dodge the wild swing.

[error]Skeletal Hellknight critically hits Alak for 14 damage, Alak is now Dying 1

Skeletal Hellknight hits Riven for 6 Slashing damage[/error]
[okay]Skeletal Hellknight misses Belsarus[/okay]
[okay]Alak uses Attack of Opportunity on and slays Skeleton 2[/okay]
[info]Riven to take turn[/info]



Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Mysticsage

"You dead are doing nothing but howling at your own personal moon! If you refuse to leave the land of the living then it is up to this hound to make sure you stay good and Buried!" Riven retorted, as he moved smoothly around into the opening Bell had created to make an additional bite attempt.

[info]Action one move to flank

Action 2 demoralize (intimidating glare)

Action 3 bite

[/info]

[info]Demoralize intimidation vs will
[blockquote]Rolled 1d20+5 : 4 + 5, total 9[/blockquote][/info]

[info]Attack bite

Attack 1
[blockquote]Rolled 1d20+8 : 9 + 8, total 17[/blockquote]

Damage
[blockquote]Rolled 1d10+6 : 9 + 6, total 15[/blockquote]
[/info]

pringerbeam

     The skeletal hellknight turns and takes the brunt of Riven's bite on one of its pauldrons before shaking the half-orc off.  The skeleton engaged with Belsarus unleashes a flurry of swings at the halfling but doesn't manage land a hit before the acid eating at it causes it to crumble.

[error]Skeletal Hellknight resists Riven's Intimidation

Riven misses Skeletal Hellknight[/error]
[okay]Skeleton 5 misses Belsarus x3

Skeleton 5 is slain by persistent Acid damage[/okay]
[info]Spira to take turn[/info]


Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Asta

Sidling around the corner and into the room, Spira aimed her crossbow at the hellknight and loosed a bolt before reloading again.

[info]Move> Strike (Hellknight)> Reload
[blockquote]Rolled 1d20+7 : 10 + 7, total 17[/blockquote]
Damage: [blockquote]Rolled 1d6 : 5, total 5[/blockquote]
[/info]

pringerbeam

     As Spira enters the room the skeletal hellknight whirls from engaging Riven to thrust at her with their halberd, catching her with the spike before she can get back out of its reach. Still reeling from the blow, Spira's crossbow bolt shoots wide but fortunately doesn't hit any of her allies surrounding the undead.

[error]Skeletal Hellknight react and hits Spira for 10 Piercing damage[/error]
[error]Spira misses Skeletal Hellknight[/error]
[info]Belsarus to take turn[/info]



Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Oath

His companion was on the ground and Belsarus knew that he had to strike. His blades flashed as he struck out towards the skeleton's champion.

[info] 3 attacks! oops typo'd first attack roll
[blockquote]Rolled 1d20+8 : 1 + 8, total 9[/blockquote]
damage: This dice roll has been tampered with!
Rolled 1d6+4 : 4 + 4, total 8
Precision damage if applicable: This dice roll has been tampered with!
Rolled 1d6 : 2, total 2

attack 2: This dice roll has been tampered with!
Rolled 1d20+4 : 10 + 4, total 14
damage: This dice roll has been tampered with!
Rolled 1d6+4 : 1 + 4, total 5
Precision damage if applicable: This dice roll has been tampered with!
Rolled 1d6 : 5, total 5

attack 3: This dice roll has been tampered with!
Rolled 1d20 : 12, total 12
damage: This dice roll has been tampered with!
Rolled 1d6+4 : 4 + 4, total 8
Precision damage if applicable: This dice roll has been tampered with!
Rolled 1d6 : 4, total 4
[/info]

pringerbeam

     The Skeletal Hellknight, despite being surrounded, is still able to avoid Belsarus's attacks with a deft series of parries.

[error] Belsarus misses Skeletal Hellknight 3x[/error]
[info] Melody to take turn[/info]


Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Throndir






"Mister Stagram!" The priestess called out in alarm after shaking herself off from the grievous wound from earlier. She realized the evilest of evil knights had fallen.

"Miss Dawnflower, please fill everyone here with your divine warmth!" Melody uttered a prayer as she unleashed another Heal, this time clutching and holding on to hey symbol of Sarenrae.

[info]Action 1-3: Cast a spell: Heal, in 30-foot emanation.
[blockquote]Rolled 1d8 : 5, total 5[/blockquote][/info]

pringerbeam

     A wave of warm light emanates forth from Melody and everyone feels invigorated by the spell and Alak moans as his grievous wound closes. Everyone that is except for the skeleton who shrieks and shields its hollow eye sockets from the light as small bits of exposed bone burn and flake off. Alak gets up from the floor with a grunt and swings his mace at the skeletal hellknight, rattling the skeleton about in its armor with a heavy blow from his mace.
     The Skeletal Hellknight repositions itself and shouts "You should have stayed down traitor!" before attacking back at Alak with its halberd. This time though, Alak is able to catch the Skeletal Hellknight's blows with his own heavy armor and manages to avoid any damage to his vitals.

[okay]Everyone gains 5 HP

Alak loses Dying 2 and gains Wounded 1

Melody damages Skeletal Hellknight[/okay]
[okay]Alak stands and uses Power Attack on Skeletal Hellknight, dealing damage[/okay]
[okay]Skeletal Hellknight misses Alak 2x[/okay]
[info]Riven to take turn[/info]


Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Melody heals everyone, damages Skeletal Hellknight
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Mysticsage

Riven moved quickly as the hell knight continued to focus on Alak to block Melody from further assault. He could feel the healing power that she had summoned coursing through his veins pushing him forward to continue to fight. His teeth ached from bashing against the armor without making a proper purchase, but that only served to stoke his rage. He wasn't going to let his chew toy get away unscathed.

While his enemies were distracted with his friends he tried his best to take advantage of what few openings that he could find as he added his fangs to the flurry of attacks.

[info]Action 1 move into range
Action 2 and 3 Attack
-

Attack 1
[blockquote]Rolled 1d20+8 : 12 + 8, total 20[/blockquote]

Damage
[blockquote]Rolled 1d10+6 : 1 + 6, total 7[/blockquote]

Attack 2
[blockquote]Rolled 1d20+3 : 4 + 3, total 7[/blockquote]

Damage
[blockquote]Rolled 1d10+6 : 1 + 6, total 7[/blockquote]
[/info]

pringerbeam

     The Skeletal Hellknight tries to fend Riven off with its halberd but fails and the half-orc's jaws clamp down on one of the patches covered only with chainmail rather than plate. While mostly Riven only catches jingling chain, there is a muffled crunch of some actual bone being crushed underneath. Before he can get another bite in the skelton twists away and shoves Riven back to fighting distance with Riven's second bite missing.

[okay] Riven deals reduced damage to Skeletal Hellknight[/okay][error] Riven misses Skeletal Hellknight[/error]
[info] Spira to take turn[/info]


Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Riven damages Skeletal Hellknight
Melody heals everyone, damages Skeletal Hellknight
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Asta

Spira tugged another vial of acid free from its holster and tossed it at the hellknight. As it flipped through the air she squeezed off another shot from her crossbow before reloading once again.

[info]Draw/Strike Acid Flask>Shoot>Reload
Acid Flask:
[blockquote]Rolled 1d20+7 : 4 + 7, total 11[/blockquote]
[blockquote]Rolled 1d6 : 6, total 6[/blockquote] persistent acid damage and 1 acid splash on Hellknight.
Crossbow:
[blockquote]Rolled 1d20+2 : 14 + 2, total 16[/blockquote]
[blockquote]Rolled 1d6 : 4, total 4[/blockquote][/info]

pringerbeam

     As Spira winds up for the throw of her acid flask the skeletal hellknight, continuing to show a surprisinging ability to handle threats from many different direction, thrusts into her gut with its halberd. Her flask of acid then misses its mark and only a splash of the bubbling liquid gets on the skeletal hellknight and the follow-up crossbow bolt pings off the skeleton's breastplate.

[error]Skeletal Hellknight reacts and deals 7 Piercing damage to Spira[/error]
[error]Spira misses Skeletal Hellknight 2x, splash damage still applied[/error]
[info]Belsarus to take turn[/info]


Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven damages Skeletal Hellknight
Melody heals everyone, damages Skeletal Hellknight
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]

Oath

Belsarus continues his assault, hoping his blades will find purchase.

[info]attack 3x
attack 1[blockquote]Rolled 1d20+8 : 2 + 8, total 10[/blockquote]
damage: [blockquote]Rolled 1d6+4 : 1 + 4, total 5[/blockquote]
precision damage: [blockquote]Rolled 1d6 : 6, total 6[/blockquote]

attack 2 [blockquote]Rolled 1d20+4 : 2 + 4, total 6[/blockquote]
damage: [blockquote]Rolled 1d6+4 : 4 + 4, total 8[/blockquote]
precision damage: [blockquote]Rolled 1d6 : 1, total 1[/blockquote]

attack 3 [blockquote]Rolled 1d20 : 9, total 9[/blockquote]
damage: [blockquote]Rolled 1d6+4 : 3 + 4, total 7[/blockquote]
precision damage: [blockquote]Rolled 1d6 : 4, total 4[/blockquote]

pringerbeam

    The flurry of attacks Belsarus lets loose doesn't manage to land a single hit on the skeleton, either being deflected by the Skeleton's weapon or clattering off one of its armor plates.

[error]Belsarus misses Skeletal Hellknight 3x[/error]
[info]Melody to take turn[/info]



Encounter Info
[spoiler]
Roll20 Link

Initiative Order: Belsarus, Skelton 4, Melody, Skelton 2, Alak, Skeletal Hellknight, Riven, Skeleton 3, Skelton 5, Skeleton 1, Spira


Log
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven damages Skeletal Hellknight
Melody heals everyone, damages Skeletal Hellknight
Belsarus misses Skeletal Hellknight
Spira misses Skeletal Hellknight, Skeletal Hellknight reacts and damages Spira
Riven misses Skeletal Hellknight
Skeletal Hellknight downs Alak, damages Riven, misses Belsaurs
Skeleton 2 is slain by Alak
Melody heals self
Spira deals splash damage to Skeleton 2, 3, 5, Skeletal Hellknight, Skeleton 5 gains persistent damage
Skeleton 5 damages Alak
Skeleton 3 misses Belsarus
Riven misses Skeletal Hellknight, Skeleton 2 damages Riven
Skeletal Hellknight damages Melody, Melody is Stunned 1
Skeleton 2 damages Melody
Melody slays skeleton 4
Skeleton 4 misses Belsarus
Belsarus slays Skeleton 1
[/spoiler]