Chapter 02 - Into the Keep

Started by pringerbeam, June 03, 2020, 08:11:52 PM

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Mysticsage

Initiative Perception
Rolled 1d20+4 : 18 + 4, total 22

pringerbeam

Riven to take turn

Encounter Info
Spoiler
Roll20 Link

Initiative Order: Riven, Alak, Vondur, Belsarus, Calmont, Melody, Spira

[close]

Mysticsage

hearing the scream from inside and taking that as his signal that any attempt to be subtle was out the window Riven Grunted, " Alak, help me bust this door down now before something goes even worse."

Riven moves up to the side of the door and then holds his action to kick down the door with help.

pringerbeam

     Alak nods and hefts his greatsword before charging his shoulder into the door. Together, the two of you are able to break through the door, shattering the latch. Alak continues his charge through the door to swing his sword at the halfling. His blow, turned to try and bludgeon the halfling with the flat of his blade, scores a hit.

Alak Forces Open the door.

Alak attacks Calmont and deals damage.
     Vondur follows the Armiger through the door, circling around to the side of Calmont and tries to bring the haft of his halberd down on him and also scoring a hit.

Vondur Strides
Vondur uses Power Attack to deal Nonlethal damage and misses
Belsarus to take turn


Encounter Info
Spoiler
Roll20 Link

Initiative Order: Riven, Alak, Vondur, Belsarus, Calmont, Melody, Spira

Log
Vondur misses Calmont
Alak Forces Open and deals damage to Calmont
Riven readies
[close]

Oath

Following the lead of his allies, Belsarus moves into the room, drawing his sap. They needed to keep this fellow alive. He gives it a nice swing. "Sorry, mate."

moving into the room, and swinging my sap.
attack:
Rolled 1d20+7 : 17 + 7, total 24
damage (non lethal):
Rolled 1d6+4 : 1 + 4, total 5

pringerbeam

     Belsarus's sap connects solidly.  Calmont, in response to the rush, quickly steps in to stab his dagger at Alak in a flurry of strikes. The dagger manages to find a gap in the Armiger's plate twice and he grunts in pain, holding his side where the dagger struck him.

Belsarus attacks Calmont and deals damage
Calmont attacks Alak and critically hits
Calmont attacks Alak and Misses
Calmont attacks Alak and hits
Melody to take turn


Encounter Info
Spoiler
Roll20 Link

Initiative Order: Riven, Alak, Vondur, Belsarus, Calmont, Melody, Spira

Log
Calmont deals damage to Alak
Belsarus deals damage to Calmon
Vondur misses Calmont
Alak Forces Open and deals damage to Calmont
Riven readies
[close]

Throndir

#261





"O miss Dawnflower, grant mister Bel's weapon the power to smack down Calmont!" Melody chanted a prayer as she moved up to touch the other halfling's weapon.

Stride: Closer to Bel
Cast Magic Weapon on Bel's weapon.

Magic Weapon reference
MAGIC WEAPON
SPELL 1
TRANSMUTATION
Traditions arcane, divine, occult
Cast � somatic, verbal
Range touch; Targets 1 non-magical weapon that is unattended
or wielded by you or a willing ally
Duration 1 minute
The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
[close]

Asta

Moving to the back of the group now huddled around the door, Spira withdrew a small vial from her belt and dropped a small glowing rock inside. A quick shake of the container set it aglow before she tossed it through the door at Calmont.

Stride>Quick Alchemy (Bottled Lightning)>Throw(Quick Bomber trait, draw/throw as one action)

Rolled 1d20+6 : 18 + 6, total 24
Rolled 1d6 : 4, total 4
Lightning Damage, and flat footed until the start of my next turn. 1 splash damage if it misses. Only affects Calmont.

pringerbeam

     The flask explodes on impact, sending arcs of electricity out that channel through Calmont. He yelps as his hair stands on end and his limbs spasm involuntarily from the bomb.

Spira attacks Calmont and deals damage.

Calmont is Flat Footed
     A slight gust of wind is the only warning for the imp that appears out of thin air, flapping its wing and hovering over the inner edge of the battlements. With a wicked grin it whips its stinger at Spira, scoring a hit before withdrawing and whipping it into Riven next.

Imp attacks Spira and deals 3 Piercing damage and 3 Evil damage

Imp attacks Riven and deals 1 Piercing damage and 3 Evil damage
Spira and Riven to make Fortitude saves



Encounter Info
Spoiler
Roll20 Link

Initiative Order: Riven, Alak, Vondur, Belsarus, Calmont, Melody, Spira

Log
Imp 3 deals damage to Spira and Riven
Spira throws bomb and deals damage
Melody casts Magic Weapon on Belsarus
Calmont deals damage to Alak
Belsarus deals damage to Calmon
Vondur misses Calmont
Alak Forces Open and deals damage to Calmont
Riven readies
[close]

Asta

Fort Save:
Rolled 1d20+7 : 10 + 7, total 17

Mysticsage

Fort save
Rolled 1d20+8 : 9 + 8, total 17

pringerbeam

Spira resists the poison

Riven resists the poison

Riven to take turn

Mysticsage

Riven feeling the bite from the sting feels his anger well up inside him again and with a howl strike angrily at the creature.

Riven rages
And bites twice at the imp with his jaw if he is able.

Rolled 1d20+7 : 19 + 7, total 26

-5 for second attack
Rolled 1d20+7 : 4 + 7, total 11

pringerbeam

      Despite trying to keep its distance, the imp isn't quite fast enough to completely avoid Riven's attacks.

Riven attacks Imp 3 and deals damage.
Riven attacks Imp 3 and misses

Riven to roll damage


Encounter Info
Spoiler
Roll20 Link

Initiative Order: Riven, Alak, Vondur, Belsarus, Calmont, Melody, Spira, Imp 3

Log
Riven deals damage to Imp 3
Imp 3 deals damage to Spira and Riven
Spira throws bomb and deals damage
Melody casts Magic Weapon on Belsarus
Calmont deals damage to Alak
Belsarus deals damage to Calmon
Vondur misses Calmont
Alak Forces Open and deals damage to Calmont
Riven readies
[close]

Mysticsage

damage
Rolled 1d10+6 : 7 + 6, total 13