[Spells] Blood Mage

Started by Throndir, April 25, 2012, 10:04:48 AM

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Throndir

Listed below are only the custom spells made for the Blood Mage class. Implemented Warlock spells are not included.

--BLOOD MAGIC--
Made by Lance

GENERAL  INFORMATION--


Blood Magic is a very dangerous art specialized for the complete destruction of one's enemies. Using their own life force to empower their abilities, Blood Mages deal a great amount of damage to their opponents while recovering their own. This simple fact make Blood Mages some of the most formidable foes one will ever have the displeasure of meeting.

Least = 1st, 2nd level spell
Lesser = 3rd, 4th level spell
Greater = 5th, 6th level spell
Blood = 5th or higher

ABILITIES--

Name: Transfusion
Level Acquired: 1st
Ranged Touch Attack (BAB increased by intelligence modifier)
Description: Transfers a targets life force (blood) to the
caster, damaging the target while healing the caster for a
small amount of the damage done.
Damage: 1d4 negative damage at level 1, +1d4 negative damage every 2 levels after
Effect: Caster is healed 1d2 + 1d2 every 2 levels after.
Use/Limitation: Can be used unlimited times per day
Target(s): Single
Duration: Instant

Name: Blood Weapon (Passive)
Level Acquired: 1st
Description: Infuses the weapon with blood drawn from the caster
Damage: None
Effect: +1 to BAB for every even level of Blood Mage.
Use/Limitation: While wielding chosen Blood Weapon
Target(s): Self
Duration: Instant

Name: Blood Weapon (Active)
Level Acquired: 2nd
Description: Infuses the weapon with blood drawn from the caster
Damage: None
Effect: +1 to melee attack damage for every even level of Blood Mage for the duration; however, the caster takes 1 hitpoint damage for each round this effect is active.
Use/Limitation: While wielding chosen Blood Weapon
Target(s): Self
Duration: 10 rounds

SPELLS--

Name: Purge
Level Acquired: Least, 1st
Components:  Focus
Casting Time: 1 Standard Action
Range: Touch
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless) 
Description: Removes poison/disease in the target's body at the cost of 1 hitpoint.
Damage: None.
Effect: Removes poison/disease. Target takes 1 hitpoint damage.
Use/Limitation: Can be used unlimited times per day
Target(s): Single
Duration: Instant

Name: Sanguine Blade
Description: Coats a weapon with the caster's own blood, enchanting it with the ?Life Steal? property.
Damage: None.
Effect: Target weapon gets Vampiric Life Steal...
   1  -  levels 1-2
   2  -  levels 3-4
   3  -  levels 5-6
   4  -  levels 7-9
   5  -  levels 10+
Use/Limitation: Once per day. Caster loses 2 hitpoints + 2 every 2 levels after on use.
Target(s): Single
Duration: 10 minutes
Level Acquired: 2

Name: Blood Spike
Description: A spear of blood emerges from the caster's arm, dealing high damage at the cost of the caster's hitpoints. Multiple Blood Spikes in a short time do increased damage but cost more hitpoints (stacks). The number of spikes you can cast is equal to your caster level. Max 5 spikes.
Damage: 1d8 negative damage per caster level + constitution modifier + 1d3 negative damage for each additional Blood Spike cast, at most 5 spikes.
Effect: Caster loses 1d4 hitpoints per level per Blood Spike cast + 1d2 for each additional Blood Spike cast, at most 5 spikes.
Use/Limitation: Unlimited times per day
Target(s): AoE
Range: 100 ft. +10 ft. per blood mage level
Save: Reflex (half-damage)
Save (for self): Fortitude (half-damage) (DC: 10 + (Spell level for Blood Spike) +(CHA modifier))
Duration: Instant
Level Acquired: Least, 2
Spell level: 1

Name: Crimson Grave
Description: The target's blood erupts dealing moderate damage. If target dies from this spell, the caster is healed. Otherwise, the caster takes damage.
Damage: 1d4 negative damage/per level
Effect: If target dies, caster restores 1 hitpoints per level and is healed of 1d2 constitution damage. However, if the target survives this attack, the caster takes 1 constitution damage.
Use/Limitation: Unlimited times per day
Target(s): Single
Duration: Instant
Level Acquired: Greater, 11th

Name: Least/Lesser/Greater Reconstruction
Description: The caster reconstructs his body, taking 1d4 temporary constitution damage. Whenever the caster restores hitpoints from any source, he restores an additional 1d2/1d6/1d8 hitpoints.
Damage: None.
Effect: Caster takes 1d4 temporary constitution damage, and is healed an additional 1d2/1d6/1d8 hitpoints when healed by any source.
Use/Limitation: Constitution modifier = uses per day.
Target(s): Self
Duration: 1d4 rounds + constitution modifier
Level Acquired: 3/7/11

Name: Least/Lesser/Greater Deconstruction
Description: The caster deconstructs the target's body, dealing 1d4 temporary constitution damage. Whenever the target takes damage from any source, he loses an additional 1d2/1d6/1d8 hitpoints. Furthermore, if the target dies while under the effects of this ability, the caster gains 1d4 bonus constitution points (This ability may revive a caster who died while using Blood Remnant).
Damage: None.
Effect: Target takes 1d4 temporary constitution damage, and is dealt an additional 1d2/1d6/1d8 points of hitpoints damage when damaged by any source.
Use/Limitation: Constitution modifier = uses per day.
Target(s): Single
Duration: 1d4 rounds + constitution modifier
Level Acquired: 3/7/11

Name: Blood Remnant
Description: When brought below 0 hitpoints, the caster sinks
into a pool of his own blood damaging enemies who lie directly
above him. The caster may "move" in this state. 10 ft movement.
Damage: 1d2 negative damage per level
Effect: Prevents death by normal means for duration. If the
caster is above 0 hitpoints after this ability expires, then
the caster reforms his body. Otherwise the caster dies and
cannot be resurrected via normal means.
Use/Limitation: Auto-activates once per day when brought below 0 hitpoints. This ability may be similarly activated at the cost of 2d6 Hitpoints.
Target(s): Small area of effect?
Duration: 1d2 + Constitution modifier
Level Acquired: Lesser, 6

Name: Dark Influence
Description: The caster learns to better manipulate his environment, passively increasing his Bluff, Persuade, and Intimidate checks by 6
Damage: None.
Effect: Passive: Bluff, Persuade, Intimidate (+6 each)
Use/Limitation: None.
Duration: None
Level Acquired: Least, 2

Name: Bitter Renewal
Description: Causes the blood within a target's system to ?refresh,? giving the target Regeneration 1 but lowering the target's save by 4. Recasting this ability on the same target negates this affect.
Damage: None.
Effect: Target gains Regeneration 1 but lowered saves (-4).
Use/Limitation: Twice per day
Target(s): Single
Duration: 1 day
Level Acquired: Lesser, 6

Name: Lesser/Greater/Blood Shield
Description: Activates a shield from the blood of your enemies.
Damage: Target takes 2d6/4d6/6d6 damage.
Effect: Half the damage the target receives is converted into a shield that absorbs damage (Rounded up)
Use/Limitation: Constitution modifier = uses per day
Target(s): Target, Self
Duration: 1 round
Level Acquired: Lesser, 7/11/16

Name: Scarlet Cage
Description: The target's blood stiffens, effectively holding the target in place for the duration.
Damage: None
Effect: Target is held for the duration. Fortitude save negates.
Use/Limitation: Unlimited uses per day. Caster takes 1 point of ability damage to his constitution for each use.
Target(s): Single
Duration: 1d2+ Constitution modifier
Level Acquired: Lesser, 7

Name: Wrath of the Forsaken
Description: The caster summons a great torrent of blood dealing high damage to his enemies. If target(s) make a fortitude save, they take half damage.
Damage: 1d6 per level negative damage. Targets that fail to make a successful fortitude save takes half damage.
Effect: None.
Use/Limitation: Once per day.
Target(s): Fireball?s range
Duration: Instant
Level Acquired: Greater, 11

Name: Shared Suffering
Description: The caster spreads his blood, cursing all selected targets in the area.
Damage: Equivalent to damage caster received.
Effect: Whenever the caster takes damage, so do the afflicted targets. Caster takes 1d10 damage.
Use/Limitation: Once per day.
Target(s): Fireball?s range
Duration: Instant
Level Acquired: Greater, 11

Name: Grim Awakening
Description: Instantly refreshes the caster as if he had rested for 24 hours, refreshing his spell-like abilities and curing him of fatigue. The caster temporarily gains a 4 point ability bonus to his constitution, strength, and dexterity (This spell cannot refresh itself)
Damage: None
Effect: Caster gains a 4 point ability bonus to his constitution, strength, and dexterity and recovers all spells as if he has rested for 24 hours (With the exception of this spell)
Use/Limitation: Once per day
Target(s): Self
Duration: 1d(class level/2) + constitution modifier
Level Acquired: Blood, 16

Name: Shattered World
Description: The caster channels enough energy to distort the lands around him, causing those nearby (30 ft) to make a will save or be destroyed. If the caster is interrupted while casting this powerful spell, a rift explodes, damaging both the caster and those unfortunate enough to get too close (10 ft). Furthermore, a minor earthquake erupts upon casting this spell, damaging foes from even far away (50 ft).
Damage: Earthquake - 3d6 bludgeoning damage. Rift Explosion ? (class level)d6 sonic damage
Effect: Will save against death. The caster suffers a -10 concentration check when casting this spell. If this spell is interrupted, the caster and those nearby (10 ft) take (class level)d6 sonic damage
Use/Limitation: Once per day
Target(s): Death - 30 ft, Earthquake ? 50 ft
Duration: Instant
Level Acquired: Blood, 16

Name: Curse of the Undying
Description: As long as a trace of the caster's body remains, he may reform his body 24 hours after his untimely demise; however, doing so causes the caster to take 1d4 points of permanent constitution damage as well as lose 1d4 levels for the duration (This ability may revive a caster who died while using Blood Remnant).
Damage: None
Effect: Delayed resurrection
Use/Limitation: Can be cast while ?dead;? however, this spell cannot be used if the caster's body has been utterly destroyed.
Target(s): Self
Duration: 48 hours
Level Acquired: Blood, 16