Episode 1 [All] - Reach for the Sky

Started by pringerbeam, October 26, 2018, 05:30:26 PM

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pringerbeam

     The spell connects and more destructive energy flows into the spirit.  It flaps its wings with anger.

Valkyrie's Turn

Asta

Valkyrie, currently on fire from getting so close to the spirit grunts and jams her finger down on commlink to detonate the grenade currently stuck to the spirit. Immediately after, she throws herself prone on the ground and begins to roll back and forth attempting to smother the flames.

HE Grenade, 16p -2/m, AP-2

pringerbeam

     The grenade explodes sending a shock-wave through the air, blasting out the windows of the boat's cabin, and rocking the boat's structure.  The spirit's physical body was for a moment crumpled as it was flung by the blast into the railing before erupting into a burst of flame and disappearing from the astral plane as its body de-materializes.  Nothing of the spirit remains on the deck of the boat's prow other than a scorch mark and the burns from its passage.

Combat has ended

Asta

AGI+INT to put out the fire
Rolled 8d6 : 1, 2, 3, 3, 5, 2, 3, 4, total 23

Asta

AGI+INT for the fire, again
Rolled 8d6 : 4, 5, 4, 2, 4, 5, 2, 4, total 30

Asta

Damage resist:
Rolled 19d6 : 3, 1, 6, 3, 2, 4, 6, 5, 1, 6, 2, 3, 1, 4, 1, 6, 1, 4, 3, total 62

Oath

Jing comes up from below deck to see that the magical creature has been banished. The guards are dead. The people below deck are dead. No witnesses, no survivors. His team looked a bit worse for wear, Valkyrie was rolling around on the deck, Zephyr had likely taken a magical beating, but everyone was alive. "Looks like this has taken care of itself. Now we just gotta get the boat to the destination. Anyone able to drive this thing? If not I'll have it drive itself."

pringerbeam

     Bob trundling along the deck toward the prow and balancing a pile of guns and comlinks likely scavenged from the dead sticks his head into the cabin.  "I can't, but while you're at it can you pull it over somewhere so I can sling this shit?  Not sure what you want to do with the boat but I gotta get going with this stuff before shit gets real.  I know you probably turned off the alarms and stuff but you know how the corps are and I gotta reup my buzz before it wears off."

Asta

Valkyrie, no longer on fire, stood up and brushed some dirt off her shoulder. "Yeah we can probably do that for you chummer. I don't know how to drive a boat so I think this one's on you." she said, shrugging. "Hell of a dust-up, you find anything interesting downstairs?" she asked Jing as she reloaded her SMG then collapsed it back down and stowed it in her leg holster.

Afterwards, she retrieved her katana from the back of the dead elf. She gave the blade a quick snapping flick, slinging the blood off then returned it to the sheath on her back. "Hell of a dust-up." she repeated.

Mysticsage

Zephyr goes back to her body and slowly begins making his way onto the ship exhausted. "Spirits are hard to punch. We gotta get going assuming that we didn't kill the summoner its possible they know the spirit got dispelled." He said clutching onto the side of the boat notices the blood and the gore turns his head.

thinking better of it he will go sit down in what remains of the driving cabin where there had not been fighting. "Someone else is dealing with clean up I'm exhausted," he said before clearing a spot of broken glass and sitting down,

Oath

Jing gave bob a mocking salute and tossed him the promised nuyen. "Thanks for the help chummer, it's been my pleasure. I'll get you to port."  He went back on his deck and accessed the boat. He had it drift towards the shore for Bob to jump off before setting a course to their destination that they were given. After he had gotten the boat under way, he responded to the rest of his team.

"Didn't find much below deck, but if you're squeamish, I wouldn't recommend going down there. Glad to see you guys are alright though. Now, we just gotta get paid."

pringerbeam

#266
Joe
     Accessing your deck, you notice that the boat is transmitting an SOS signal.  The boat accepts your command to drift closer to the structures.

Everyone
The boat gets close enough for Bob to jump off with his haul of loot but as it turns back to the middle of the river you hear a loud screeching as part of the boat drifts into part of the metal structures, causing one of the shanties to lose a wall.  The boat's control console screens are cracked and unable to display any information but a soothing voice mostly scrambled by the damaged speakers begins to broadcast a message on repeat.

Warning: Hull Breach.  Warning: Hull Breach.  Engage Emergency Bilge Pumps.

Over the scratchy message you also begin to hear the faint whine of mid-sized propellers.  Anyone out on the deck of the ship is able to see two flying drones with high-powered spotlights flying downriver headed right for the boat.

Joe and Zephyr, having seen the boat's schematics, know that the tug has an emergency bilge pump located in the engine compartment that has a hose which must be placed at the location of the leak and then manually activated.

Mysticsage

Zephyr hearing the sirens and the drones curses in elven of course it would not be that easy. He Screams "Valkyrie! There is a pump in the engine compartment! Your the strongest, get below deck and get the long hose attached to the hole in the side of the boat, and manually activate it. Joe can you scramble the drones. I'll keep my eyes out for more spirits! We gotta move people!"

switching to astral sight for any more big angry ghosts

pringerbeam

Zephyr
     There are no new astral entities on the astral plane.  The drones become flitting shadows as you shift your perception.

Combat has begun.  Roll initiatives.

Mysticsage

Initiative
1d6+9-2
Rolled 1d6+7 : 3 + 7, total 10