[Lyolf] Challenge Ladder

Started by Throndir, May 28, 2016, 10:47:42 AM

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Lance

Rolls

Acrobatics:
Rolled 1d20+20 : 9 + 20, total 29
Initiative:
Rolled 1d20+6 : 19 + 6, total 25
[close]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

Going to enforce CHA or Perform checks, rather than acrobatics, reroll for one or the other when you get a chance.

Lance

Perform (Weapon Drill):
Rolled 1d20+4 : 3 + 4, total 7
"A wish? Okay, genie, make me a ham sandwich."

Throndir

QuoteLog
Spoiler

[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Player
Enemy
[close]

Damage Taken and Status
Spoiler
Player: 0,
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: 2 Arcane points
[close]

Refreshes Remaining: 6

Player to take their turn.

Lance

"They say the bigger they are.."

"The harder they fall!"

Actions

Lyolf
Moves within 1st range increment of longbow (if necessary) and fires
Uli
Flies skyward 20 ft and forward 60, then takes a readied action to use Shadowfeather Strike if the opponent enters range
[close]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Quote from: Lyolf

Attack  [+2 Obsidian Reflection, +3 Accursed Will]:
Rolled 1d20+15 : 1 + 15, total 16
Damage (Weapon)  [+2 Obsidian Reflection]:
Rolled 1d8+2 : 8 + 2, total 10

Quote from: Uli

Attack vs Touch (Shadowfeather Strike) [+1 Dark Focus +1 Higher Ground]:
Rolled 1d20+9 : 19 + 9, total 28
Damage (Shadoefeather Strike):
Rolled 4d6+5 : 5, 4, 3, 4 + 5, total 21
"A wish? Okay, genie, make me a ham sandwich."

Throndir

You shoot an arrow, but as you aimed for the large creature, you missed completely. You watched in horror as you shot one of the crowd.

Is that blood?

Probably.

Is that people screaming?

Probably.

QuoteLog
Spoiler
Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Player
Enemy
[close]

Damage Taken and Status
Spoiler
Player: 0,
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: 2 Arcane points
[close]

Refreshes Remaining: 6

Player to take their turn.

Lance

"I could've sworn we had spell shields around the arena grounds," Lyolf silently mused as he watched his arrow soar into the crowd, amidst blood and screams. Was that Kin he hit? Oops.

In the end, however, the elf shrugged and set his bow aside. "This one's all yours, Uli!" He shouted, opting to be a one-man cheer squad for his familiar. After all...

Everyone knew a raven trumped a hydra.

Actions

Uli
Move: Climbs 10 ft higher into the sky and forward however many feet such that the bird is directly above the hydra
Standard: Shadowfeather Strike
Lyolf
Move: 30 ft closer
Standard: Recovering Shadowfeather Strike
[close]

"A wish? Okay, genie, make me a ham sandwich."

Lance


Attack vs Touch (Shadowfeather Strike) [+1 Higher Ground +1 Dark Focus]:
Rolled 1d20+9 : 19 + 9, total 28
Damage (Shadowfeather Strike):
Rolled 4d6+5 : 1, 3, 5, 1 + 5, total 15
"A wish? Okay, genie, make me a ham sandwich."

Throndir

#39
QuoteLog
Spoiler
Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
Lyolf moves up 30 ft. Enemy is 70 ft. away from Lyolf.
Uli moves up 40 ft. to be directly above the enemy, attacks and deals 15 damage.
Enemy regenerates, and moves 20 ft. forward. Enemy is 50 ft. away from Lyolf. And 15 ft? away from Uli.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Player
Enemy
[close]

Damage Taken and Status
Spoiler
Player: 0,
Enemy: 10
[close]

Daily Resources Used
Spoiler
Player: 2 Arcane points
[close]

Refreshes Remaining: 6

Player to take their turn.

Lance

Actions

All actions are the same except Lyolf mimics the hydra's movement and moves 20 ft backwards
[close]
"A wish? Okay, genie, make me a ham sandwich."

Lance


Attack vs Touch (Shadowfeather Strike) [+1 Higher Ground, +1 Dark Focus]:
Rolled 1d20+9 : 9 + 9, total 18
Damage (Shadowfeather Strike):
Rolled 4d6+5 : 5, 2, 4, 5 + 5, total 21
"A wish? Okay, genie, make me a ham sandwich."

Throndir

#42
The creature continued to take a pounding, and the beast, noticing you took steps going backwards, enraged that it couldn't attack the bird flying above began running towards you.

QuoteLog
Spoiler
Round 1 begins
Lyolf moves 15 ft. and fires an arrow and shoots a bystander. Enemy is 100 ft. away from Lyolf and Uli.
Uli readies action to attack once enemy is in range. Enemy is 55 ft. away.
Enemy moves 20 ft closer. Lyolf is 80 ft. away from enemy. Uli is 35 ft. away from enemy.
Round 1 ends, and round 2 begins.
Lyolf moves up 30 ft. Enemy is 70 ft. away from Lyolf.
Uli moves up 40 ft. to be directly above the enemy, attacks and deals 15 damage.
Enemy regenerates, and moves 20 ft. forward. Enemy is 50 ft. away from Lyolf. And 15 ft? away from Uli.
Round 2 ends, and round 3 begins.
Lyolf moves back 20 ft. Enemy is 70 ft. away. Wall is 25 ft behind you. Uli keeps on top of the enemy and attacks dealing 21 damage.
Enemy regenerates and runs, 60 ft, at Lyolf. Enemy is 10 ft. away.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Player
Enemy
[close]

Damage Taken and Status
Spoiler
Player: 0,
Enemy: 36
[close]

Daily Resources Used
Spoiler
Player: 2 Arcane points
[close]

Refreshes Remaining: 6

Player to take their turn.

Lance

#43
"And now, for the grand finale!" Lyolf roared, as he turned back around to face the creature directly.

Actions

Uli
Full-Round Action: Charging opponent from above, applying Frenzy Strike to the charge, and flanking with Lyolf
Lyolf
Free Action: Positive bonus on Obsidian Reflection, Attempting Stealth in generated gloom via Channel of Woe after attacks resolve
Swift Action: Activating Dark Claim on opponent and recovering Shadowfeather Strike
Full-Round Action: Spell Combat to cast Arcane Mark defensively and deliver via Spellstrike, followed by Lyolf's regular attack

Arcane Mark

School universal; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range touch
Effect one personal rune or mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance no
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.

If an arcane mark is placed on a living being, the effect gradually fades in about a month.

Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).
[close]
Dark Claim

Dark Claim (Su): The Harbinger reaches out with her sorcerous malice, marking foes as her own. As a swift action, the Harbinger may Claim an enemy that she can see (including with special senses such as blindsense or tremorsense) within close range (25 feet plus 5 feet per 2 levels) for a number of rounds equal to  ½ her class level (minimum 1). The Harbinger automatically knows the position of creatures she has Claimed. Any opponent the Harbinger cannot see has total concealment (50% miss chance) against her, and the Harbinger still has the normal miss chance when attacking foes that have concealment. The Harbinger is still denied her Dexterity bonus to Armor Class against attacks from Claimed creatures she cannot see. Additionally, Claimed creatures using the Withdraw action to leave a square threatened by the Harbinger provoke attacks of opportunity from her. The Harbinger may only have a number of Claimed creatures equal to or less than her Intelligence modifier at any given time, and may not Claim creatures with less than 1 HD.

In order for the Harbinger to recover maneuvers she must tap into her sorcerous malice by activating her Dark Claim class feature; the Harbinger recovers a single expended maneuver whenever she Claims a creature, and recovers a number of expended maneuvers equal to her Intelligence modifier whenever a creature she has Claimed is reduced to zero or less hit points. Alternately, the Harbinger may concentrate on her inner negativity and recover a single maneuver as a standard action.
[close]
Channel of Woe

Channel of Woe (Su): At 3rd level, the Ravenlord's Dark Messenger gains the ability to initiate counters and strikes that the Ravenlord has readied. The Dark Messenger's initiator level is equal to the Ravenlord's; its initiation modifier is Intelligence. Only either the Ravenlord or the Dark Messenger may initiate a strike in the same round (that is, if the Dark Messenger initiates a strike, the Ravenlord may not initiate a strike in the same round, and vice versa). When either the Ravenlord or his Dark Messenger initiates a strike, the other being generates a 10 ft. radius sphere known as a Gloom around themselves (the Gloom is generated after the strike is resolved); this Gloom is stationary, lasts for 1 round, and grants partial concealment to the creature that generated it so long as that creature is within its area.
           
At 3rd level, hostile creatures within the Gloom are cursed and suffer a -2 penalty on skill checks and Reflex saves.
           
At 9th level, hostile creatures within the Gloom also suffer a -4 penalty to AC, attack rolls, and damage rolls.
           
At 15th level, hostile creatures within the Gloom also suffer a -2 penalty to Fortitude and Will saves, and may not make attacks of opportunity while within the Gloom.
   
These are energy drain effects (which means, among other things, that undead and constructs are not subject to them).
           
This ability replaces Grim News.
[close]
[close]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Quote from: Lyolf

Attack [+2 Obsidian Reflection, +3 Accursed Will, -2 Spell Combat +2 Flanking]:
Rolled 1d20+18 : 9 + 18, total 27
Damage (Weapon)  [+2 Obsidian Reflection]:
Rolled 1d4+11 : 3 + 11, total 14
Damage (Elemental Assault: Fire):
Rolled 1d6 : 4, total 4

Attack [+2 Obsidian Reflection, +3 Accursed Will, -2 Spell Combat +2 Flanking]:
Rolled 1d20+18 : 11 + 18, total 29
Damage (Weapon)  [+2 Obsidian Reflection]:
Rolled 1d4+11 : 2 + 11, total 13
Damage (Elemental Assault: Fire):
Rolled 1d6 : 4, total 4

And if either attack connected.. placing a fully visible Galas'nor symbol where the attack connected via Arcane Mark.


Stealth:
Rolled 1d20+22 : 6 + 22, total 28

Quote from: Uli

Attack (Beak) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]:
Rolled 1d20+18 : 7 + 18, total 25
Damage (Beak) [+2 Obsidian Reflection]:
Rolled 1d6+6 : 2 + 6, total 8
Damage (Frenzy Strike):
Rolled 2d6 : 4, 3, total 7

Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]:
Rolled 1d20+18 : 5 + 18, total 23
Damage (Talon) [+2 Obsidian Reflection]:
Rolled 1d6+4 : 2 + 4, total 6
Damage (Frenzy Strike):
Rolled 2d6 : 4, 3, total 7

Attack (Talon) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]:
Rolled 1d20+18 : 12 + 18, total 30
Damage (Talon) [+2 Obsidian Reflection]:
Rolled 1d6+4 : 5 + 4, total 9
Damage (Frenzy Strike):
Rolled 2d6 : 3, 2, total 5

Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]:
Rolled 1d20+18 : 16 + 18, total 34
Damage (Wing) [+2 Obsidian Reflection]:
Rolled 1d4+4 : 3 + 4, total 7
Damage (Frenzy Strike):
Rolled 2d6 : 1, 5, total 6

Attack (Wing) [+2 Obsidian Reflection, +5 Death From Above, +2 Flanking]:
Rolled 1d20+18 : 17 + 18, total 35
Damage (Wing) [+2 Obsidian Reflection]:
Rolled 1d4+4 : 3 + 4, total 7
Damage (Frenzy Strike):
Rolled 2d6 : 5, 3, total 8
"A wish? Okay, genie, make me a ham sandwich."