[Serena] Challenge Ladder

Started by Mysticsage, May 27, 2016, 03:59:41 PM

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Throndir

An hour later the arena was cleared and the new challengers placed into combat. You didn't know what to expect, though you knew the fight was to be harder. Soon enough the next opponent was unveiled and before you stood a serpentine creature, like a wingless dragon, but had five heads attached to the body. It towered to maybe 24 ft. in height. Though even that was an estimation as the way the heads moved around and the necks coiled, that it made it difficult to get a good measure. Unlike the other previous rounds however, there was a sizeable crowd to this one. Most of the would-be adventurers had to stop at the fight before, and from here on out were perhaps the toughest the event organizers could get together.


Roll perform and initiative!

QuoteLog
Spoiler

[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
[close]

Damage Taken and Status
Spoiler
Player: 0
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
[close]

Refreshes Remaining: 6

Player to take their turn.

Mysticsage

#46
She stood unafraid without question this was the type of place where she really shined. Her aura flared to life in full force bloomg and whipping out around her. She could feel the presence of her god and would not be falling here. Her necklace and dress were billowing around her. A new addition this time of bells on a wrist and ankle chimed as she went into her stance the necklace appeared as if it might even fly off her neck on its own.


Perform
This dice roll has been tampered with!
Rolled 1d20+7 : 1 + 7, total 8

initiative
This dice roll has been tampered with!
Rolled 1d20+8 : 6 + 8, total 14
Action
Inner spheres stance

drink barkskin +5

Ac goes up by 7


Throndir

Confirm on AC, I'm getting this:

10 (base) +4 (dex) +4 (wis from Monk AC) +4 (defensive aura from Aurora Soul) +1 (Ring of Protection) +5 (Potion of Barkskin) +2 (Inner Spheres Stance) = 30

Mysticsage


Throndir

The large beast began to move. Each of its steps thudded the arena loud. It continued to pick up speed and the crowd watched in anticipation.

QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
[close]

Refreshes Remaining: 6

Player to take their turn.

Mysticsage

Serena takes a total defense action for a +4 bonus to ac

Throndir

The beast begins to move closer its heavy feet thudding across the arena.

QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
[close]

Refreshes Remaining: 6

Player to take their turn.

Mysticsage

Facing down the creature head first Serena moved full force prepared with her convictions Attacking palms out she hit the thing with her full force aiming for what soft vital areas she could. She knew that regardless of placement  deliver enough internal shock and something would rupture.


Attack to hit
Rolled 1d20+7 : 5 + 7, total 12
Damage
Rolled 1d6+3 : 6 + 3, total 9
Bleed
Rolled 1d4 : 3, total 3

Using 1 anima point to use shards of iron strike

Mysticsage

Karma to reroll hit
To hit
Rolled 1d20+7 : 14 + 7, total 21

Throndir

5 Karma usage resolved 7 -> 2.

Throndir

As you moved in, one of its heads reared back and attacked you. You easily managed to deflect the blow however as you rolled in quickly. As you saw an opening, you struck out towards its body.

QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
Player moves up 30 ft. Uses Shards of Iron Strike and deals 9 damage, 3 Bleed.
Round 3 ends, round 4 begins.
Enemy takes 3 Bleed Damage, regenerates, and attacks but misses.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 7, Bleed 3, Staggered (1 round)
[close]

Encounter Resources Used
Spoiler
Player: 1 Anima
[close]

Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x1
[close]

Refreshes Remaining: 6

Player to take their turn.

Mysticsage

As the stagger took effect Serena pushed to make the same attack on the hydra that she did earlier for the slime.


Serena uses gentle rest as a touch attack

Rolled 1d20+7 : 1 + 7, total 8


Mysticsage

karma 5 used
Rolled 1d20+7 : 3 + 7, total 10

Mysticsage


Throndir

#59
You attempted to attack again, however as you did so, the large lumbering beast attempted to move out of the way as it attacked you. You quickly dodged the attack, and followed up by unleashing your divine magic on it. A second later the huge beast collapsed sound asleep.

QuoteLog
Spoiler
Round 1 begins.
Enemy moves 40 ft. closer. Enemy is 75 ft. away.
Player uses Potion of Barkskin +5.
Round 1 ends, and round 2 begins.
Enemy moves 20 ft. closer. Enemy is 55 ft. away.
Player uses Total Defense for +4 AC.
Round 2 ends, round 3 begins.
Enemy moves 20 ft. closer. Enemy is 35 ft. away.
Player moves up 30 ft. Uses Shards of Iron Strike and deals 9 damage, 3 Bleed.
Round 3 ends, round 4 begins.
Enemy takes 3 Bleed Damage, regenerates, and attacks but misses.
Player attempts to use Gentle Rest, provokes AoO, but the enemy misses. Enemy is asleep.
Round 4 ends, round 5 begins.
Enemy takes 3 Bleed Damage, and regenerates.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, Potion of Barkskin (2 hours from start of tier 4), Total Defense (1 round), Inner Spheres Stance
Enemy: 5, Bleed 3, Helpless (1 round)
[close]

Encounter Resources Used
Spoiler
Player: 1 Anima
[close]

Daily Resources Used
Spoiler
Player: Sun Metal x2, Daylight racial, Gentle Rest x2
[close]

Refreshes Remaining: 6

Karma Used: 15

Player to take their turn.