Resources:Base (Stone)

Started by Hasabushi, April 14, 2012, 08:26:25 AM

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Hasabushi

QuoteBase Resources

1. Metals - Anything considered to be metallic in nature, such as bronze, iron, copper, etc. Also includes precious metals silver, gold, etc.
2. Plants - Anything considered to be "alive" and active in reproducing that does not appear to have instinctive or sentient abilities.
3. Stone - hard material usually found in abundance beneath the first six feet of soil.
4. Water - Liquid resource necessary for any carbon based life forms survival.
5. Gems -  Hard dense materials that are neither stone nor metals, they tend to be crystalline in appearance and have reflective qualities.
6. Wood -  Thick fiberous plant material that is very hard and resilient to the elements.
7. Soil - Various types of hummus that are find normally in the first layer of a planets crust.
8. Animal - Any creature that appears to react purely on instinct with no sentient awareness (not aware of self)



QuotePrimitive Blueprints
The designs below are all used for a first level colony, enough resources will have to be allocated in order to support those living in the colonies as well as recognize the possibility of adding new members by finding pods.

Column descriptions:
1. Item Type - Describes the item being created
2. Material 1 - Describes the material and amount of said material needed for creation
3. Material 2 - Describes the material and amount of said material needed for creation
4. Material 3 - Describes the material and amount of said material needed for creation
5. Building/Tool - Tool or Building needed to create item
6. Amount - Amount of item created
7. Use - What the items primary function is (the item through experimentation and RP could be used in other imaginative ways)
8. Weapon - Can the item be used as a weapon? Check if yes (technically any item can be used as a weapon)