Class - Barbarian

Started by Kirhart, December 23, 2014, 03:11:41 PM

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Kirhart

Barbarian

Description: Barbarians are ferocious warriors. They are uncivilized and brutal, relying on instincts, anger, and raw physical might instead of tactics or fancy swordsmanship. His rage is frightening to behold, and it allows him to smash apart his enemies while ignoring all but the most brutal blows. He has a connection with nature's primal elements; this class is most commonly found among races who dwell in the wild.

Race Eligibility: Very rare in non horde settings, must have a very good background story which involves:
Being far away from civilization
Allow their fury to guide them
Have close ties to Azeroth's wilderness
Note: Most barbarians are commonly seen among savage humanoids, such as overs, gnolls and furbolgs
Remember: Multiclassing is possible, consider multi classing a barbarian with warrior or pally where Barbarian is the initial class.


Alignment: Barbarian's have wild spirits, tend be chaotic and cannot be lawful.

Affiliation: Any

Abilities: Strength is the most important ability, as it allows him to excel at dishing out damage in close combat - which is what he does best. Agility and stamina are also important because the barbarian wears lighter armor than the paladin and warrior, and agility and stamina help keep him alive. Stamina also controls how long the barbarian may rage. Spirit is a distant fourth, as it plays a roll in a couple of the barbarian's class skills.

Hit Die: d12

Class Skills: Climb (Str), Craft (Int), Craft (trade skill) (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Spt), Ride (Agy), Survival (Spt), and Swim (Str).
Skill Points at 1st level (4 + Int modifier) x 4
Skill Points at Each Additional: 4 + Int modifier

Class Features:
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor and shields (except for tower shields)
Fast Movement (Ex): A barbarian's land speed is faster than the norm for his race by +10 ft. This only applies when he is wearing no armor, light armor, or medium armor, and not covering a heavy load. Apply this bonus before modifying the barbarian's speed because of any load he carries or armor he wears.
Illiteracy: Barbarians are the only characters who do not automatically know how to read or write. A barbarian may spend 2 skill points to gain the ability to read and write all languages and be able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any Character who gain a barbarian level does not lose the literacy they already had.
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains +4 bonus to strength, a +4 bonus to stamina and a +2 moral bonus on Will saves, but takes a -2 penalty to Armor Class. The increase in Stamina increases the barbarian's HP by 2 points per level, but these HP go away at the end of the rage when his stamina score drops back to normal (Those extra HP are not lost first the way temporary HP is). While raging a barbarian cannot use any Charisma, Agility, or Intellect based skills (except for balance, escape artist, Intimidate and ride), the concentration skill, or any ability that require patience or concentration; nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has EXCEPT combat experience, item creation feats and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the barbarian's (newly improved) stamina modifier. A barbarian may prematurely end his rage. At the end of rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to strength, -2 penalty to Agility, cannot charge or run) for the duration of the current encounter (unless he is a 17th level barbarian, at which point this limitation no longer applies.
A barbarian can fly into a rage only once per encounter. At 1st level and every four levels thereafter, he can use it one additional time per day (to maximum of six times per day at level 20). Entering a rage takes no time itself but a barbarian can do it only during his action not in response to someone else's action.
Uncanny Dodge: At level 2, barbarian retains Agility bonus to AC (if any) if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Trap Sense (Ex): At level 3, barbarian gains a +1 bonus on reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level)
Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to backstab the barbarian by flanking him, unless the attacker has at lest 4 more rogue levels than the target has barbarian levels. If the barbarian already has uncanny dodge from a second class he automatically gain improved uncanny dodge instead, level from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank him.
Damage Reduction (Ex): at 7th level a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time a weapon deals damage to him. At 10th level a every three barbarian levels thereafter (13th, 16th and 19th levels) this damage reduction can reduce damage to 0 but not below 0.
Greater Rage (Ex): At 11th level a barbarian' bonuses to strength and stamina during his rage each increase to +6 and his moral bonus on will saves increases to +3. Penalty to AC is still -2
Indomitable Will (Ex): While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the moral bonus on will saves he also receives during his rage.
Tireless Rage (Ex): At 17th level and higher a barbarian no longer becomes fatigued at the end of his rage.
Mighty Rage (Ex): At 20th level, a barbarian's bonuses to Strength and Stamina during his rage each increase to +4 The penalty to AC remains at -2.

Ex-Barbarians:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all other benefits of the class (damage reduction, fast movement, trap sense and uncanny dodge).

Barbarian Starting Package:
Armor: Scale mail (+4 AC, armor check penalty -4, speed 30ft, 30b.)
Weapons: Greataxe (1d12, crit x 3, 12lb, 2 handed, slashing), Sling (1d4, 0lb, range inc 50ft, bludgeoning)
Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill            Ranks     Ability     Armor Check Penalty
Climb          4              Str         -4
Intimidate    4              Cha       ---
Jump          4              Str          -4
Listen          4             Spt         ---

Feat: Weapon Focus (greataxe)
Gear: Backpack with one weeks worth of trail rations bedroll flint and steel
Funds: 1d4 x 10 gp

Barbarian Leveling Table
Class Level  Base Attack Bonus  Fort Save Ref Save Will Save Special
1st                +1                            +2             +0           +0             Fast movement, illiteracy, rage 1/day
2nd               +2                            +3             +0           +0             Uncanny dodge
3rd                +3                            +3             +1           +1             Trap Sense + 1
4th                +4                            +4             +1           +1             rage 2 / day
5th                +5                            +4             +1           +1             Improved uncanny dodge
6th                +6/+1                       +5             +2           +2             Trap Sense + 2
7th                +7/+2                       +5             +2           +2             Damage reduction 1/---
8th                +8/+3                       +6             +2           +2             Rage 3 / day
9th                +9/+4                       +6             +3           +3             Trap Sense + 3
10th              +10/+5                     +7             +3           +3              Damage Reduction 2/---
11th              +11/+6/+1                 +7            +3           +3              Greater Rage
12th              +12/+7/+2                +8             +4          +4               Rage 4 / day, Trap sense +4
13th              +13/+8/+3                +8             +4          +4               Damage reduction 3/---
14th              +14/+9/+4                +9             +4          +4               Indomitable Will
15th              +15/+10/+5              +9             +5          +5               Trap Sense + 5
16th              +16/+11/+6/+1         +10           +5          +5                Damage reduction 4/--, rage 5 / day
17th              +17/+12/+7/+2         +10           +5          +5                Indomitable will
18th              +18/+13/+8/+3         +11            +6          +6               Trap sense + 5
19th              +19/+14/+9/+4         +11            +6          +6               Damage reduction 5/--
20th              +20/+15/+10/+5       +12           +6          +6                Mighty rage, rage 6 / day