Playable Races - Dwarf

Started by Kirhart, December 22, 2014, 11:00:50 AM

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Kirhart

Dwarf

Description: The dwarves of Ironforge are a proud, stern and determined people with streaks of kindness hidden under their gruff exteriors of their sturdy frames. The dwarves ancient progenitors were known as the Titans. The dwarves keep to forges and workshops, ever innovating and creating new and more effective ways to destroy. Steam powered technology and firearms originate from dwarves inventiveness and creativity. The stout race is renowned for its skills at battle and also as cunning engineers and crafters. Dwarven outpost exist in the most desolate of places. Here the dwarves spent their time seeking out the secrets of ancient times, or simply use the outpost as staging ground for expeditions to clear out their enemies so that they may continue their quest.

Appearance: Ironforge dwarves are stout and powerful, with short muscular bodies. Male dwarves tend to have long hair, and beards or facial hair often tied in ornate braids. Female dwarves also have sturdy muscular frames, but they are buxom and lack facial hair, despite the claims of some of the less educated sages of other races. The average dwarf stands between 4 feet and 5 feet in height and weights between 140 - 160 lbs.

Region: The Ironforge Dwarves dwell in and around Ironforge Mountain. The city of Ironforge is a vast subterranean city carved into the depths of Ironforge. Ironforge sits north of the Dun Morogh Peaks, located high above Loch Modan in the central Khaz Modan. King Magni Bronzebeard presides over the social and cultural matters of the dwarves and rules with a temperament befitting a dwarves warrior, artisan and explorer.

Affiliation: Alliance.
The dwarves do not like Orc's and their allies in the horde.
They have held dealings of commerce and diplomacy with the High Elves, but keep them at an arms distance.
Humans are the staunch and consistent allies of the dwarven people and find welcome, favor, and kindness when in Dwarves lands.

Faith: Dwarven priests deliver the message of the Light to their people. They share this faith with humanity and uphold its precepts and teachings. Some dwarves have recently taken to investigating the past and discovered that the Titans themselves were godlike beings. No one has yet begun worshipping the Titans as gods, for it would seem that the Light prevails over the reverence for the dwarves' own progenitors.

Names: Dwarves typically have names reflecting the sturdy nature of their past. Many also have Surnames that were earned by a member of the family in service during a quest or in a particular moment of notoriety or infamy that has now become part of a family legacy.

Male name examples: Barab, Aradun, Thorin, Magni, Garrim, Wendel, Thurimar
Female name examples: Chise, Helge, Ferya, Furga, Krona, Imli.
Family name examples: Thunderforge, Bronzebeard, Hammergrim, Thornsteel, Chunderstout

Ironforge Dwarf       Base Attack Bonus:  Fort Save:  Ref Save: Will Save: Special
Racial level:
1st                           +0                              +2               +0             +0            +2 racial bonus on attacks vs giants, stonefish,                               
                                                                                                                       bonus weapon proficiency
2nd                          +1                              +2               +0             +1            + 2 Strength, +4 dodge bonus AC vs. giants,
                                                                                                                       bonus weapon proficiency
3rd                           +2                              +3               +1             +1            + 3 racial bonus on saving throws vs. spells and
                                                                                                                       spell like effects, bonus weapon proficiency

Dwarf Racial Traits
> +2 Stam, -2 Char. Dwarves have stout and healthy bodies, but their mannerisms can be quite gruff and difficult to deal with.
> Medium: Dwarves have no special bonuses or penalties due to their size.
> Base land speed: 20 feet. Can maintain this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures)
> Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white, but is otherwise like normal sight.
> Stability: +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (But not when climbing, flying, riding, or otherwise not standing firmly on the ground)
> Stonecunning: Stonecunning grants Ironforge dwarves a +2 racial bonus on checks to notice unusual stonework such as sliding walls, stonework traps, new construction, unsafe stone structures and the like. Can make a Search check for stonework traps as a rogue can. Can sense and approximate depth underground.
>Weapon Familiarity Dwarves may treat long rifles, flintlock pistols, dwarven waraxes, dwarves battle hammers, and dwarven tossing hammers as martial weapons rather than exotic weapons.
> +2 racial bonus on saving throws against poison. Their heartiness allowed them to resist toxins
> +2 racial bonus on Appraise checks related to stone or metal items, Craft checks related to stone or metal, and Craft checks related to gunsmithing.
> Automatic Languages: Common and Dwarven.
>Bonus Languages: Gnome, Goblin, Orc, and Thalassian. Dwarves learn languages that then to be of most use to them in either practical matters, or in matters of trade and diplomacy.
>Racial Levels: Unlike humans and some other races, Dwarves can take a few levels in "Ironforge dwarf" as a class to develop their racial qualities more fully.
>Favored Class: Warrior. A multiclass Dwarven Warrior class does not count when determining weather he suffers and experience point penalty for multi classing.

Class Data:
Hit Die: d8
Skill points at 1st level: (2 + Int modifier) x4
Skill points at each additional level 2 + Int modifier.
"Class" Skills: Appraise (Int), Climb (Str), Craft (Int), Concentration (Sta), Listen (Spt), Search (Int), Sense Motive (Spt), Spot (Spt).
Weapon and Armor Proficiency: Ironforge dwarves with levels ONLY in Ironforge dwarf (no actual class levels) are proficient in the use of all simple weapons and light armor.
Stoneflesh (Su): Once per day, an Ironforge dwarf may gain a +2 natural armor bonus to AC per level of Ironforge dwarf. This bonus lasts for a number of rounds equal to the dwarf's stamina modifier + his racial class level.
Bonus Weapon Proficiency: At each level, the Ironforge Dwarf chooses one weapon from the following list: Long rifle, flintlock pistol, dwarves waraxe, dwarven battle hammer, and dwarven tossing hammer. He is proficient with the weapon.