[Meera] Challenge Ladder

Started by Throndir, June 11, 2016, 11:03:02 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Sonares

"Alright so the gloves come off ."
Spoiler
Initiative
Rolled 1d20+4 : 17 + 4, total 21
Preform
Rolled 1d20+6 : 2 + 6, total 8
knowledge     planes
Rolled 1d20+9 : 14 + 9, total 23
local
Rolled 1d20+8 : 15 + 8, total 23
nature
Rolled 1d20+8 : 18 + 8, total 26
Activate fear aura devil bound.
[close]

Throndir

You immediately recognized the opponent. It was called a Dark Creeper, and they usually make their home far beneath the surface. You wondered how the organizers could have found it, much less bring it to the surface. Rushing into a sprint, the opponent's bubble of darkness around him pushed on forward. However, due to his running, even though he seemed to almost blend into the darkness, it was easy to pick him out. In just a few more moments you knew that he would be right up against you.

However, as it came closer, you notice your fear aura start to work, and its once almost uncaring features, turned into a panic. It immediately dropped its dagger.

DEFENSE

AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 19 (3d8+6)
Fort +3, Ref +6, Will +1
Weaknesses light blindness

OFFENSE

Speed 30 ft.
Melee dagger +6 (1d3/19–20 plus poison)
Special Attacks death throes, sneak attack (+1d6)
Spell-Like Abilities (CL 3rd)

At will—darkness, detect magic

QuoteLog
Spoiler
Round 1 begins
Enemy runs 105 ft. Enemy is 10 ft. away. Enemy drops dagger.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 2, Mage Armor (start of tier 1)
Enemy:
[close]

Daily Resources Used
Spoiler
Player: Mage Armor x1, Burning Hands x1, Ray of Frost x1, Wand of Magic Missile x1
[close]

Refreshes Remaining: 6

Sonares

With a smirk Meera laughs "Did you really think I was some weakling? Die!"
Spoiler
Wand of magic missile
Rolled 3d4+1 : 1, 3, 4 + 1, total 9
[close]

Throndir

Stricken with panic, the opponent was hit by the barrage of magic missiles, but he continued moving as fast as he possibly could away.

QuoteLog
Spoiler
Round 1 begins
Enemy runs 105 ft. Enemy is 10 ft. away. Enemy drops dagger.
Player uses Wand of Magic Missile
Round 1 ends, round 2 begins
Enemy runs 115 ft. away.
[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 2, Mage Armor (start of tier 1)
Enemy:
[close]

Daily Resources Used
Spoiler
Player: Mage Armor x1, Burning Hands x1, Ray of Frost x1, Wand of Magic Missile x2
[close]

Refreshes Remaining: 6

Sonares

Meera raises her wand once again, this time she will kill the poor creature.

Spoiler
Wand of magic missile
Rolled 3d4+1 : 4, 1, 2 + 1, total 8
[close]

Throndir

The bolts of magic flew, hitting their target unerringly at the dark opponent attempted to evade them. But as the last bolt struck, a flash of light appeared, and soon enough the opponent was gone.

Let me know if you want to go to next round or use a refresh, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 0 exp, and 812 gold

QuoteLog
Spoiler

[close]

Audience Attitudes
Spoiler
Player: Indifferent
[close]

Initiative Order
Spoiler

Player
[close]

Damage Taken and Status
Spoiler
Player: 2, Mage Armor (2 hours from start of tier 2)
Enemy:
[close]

Daily Resources Used
Spoiler
Player: Mage Armor x1, Burning Hands x1, Ray of Frost x1, Wand of Magic Missile x3
[close]

Refreshes Remaining: 6