[Jornathel] Challenge Ladder

Started by Throndir, June 05, 2016, 06:47:31 PM

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Manzokushi

The misshapen creature continued to move toward him in a eerie rolling and sliding motion. The shape and smell of the creature reminded Jorn of stories told to him by his mother about demons worshiped by the spider kissers. Just knowing that this thing resembled something from the depths was enough to set the young elf into a frenzy.

He quickly passed his other hand along the blade invoking a piece of natural magical power, which gave the blade a faint white glow. His intent was to cleave the thing in two.

The zealous elf screamed in a rage, "Goddess protect me as I smite this unsightly beast of darkness!"

[spoiler]

Spending Karma to close the distance
Spending Karma to take an additional weapon strike

Preemptive Fortitude Save: I am guessing the smell is harsh.

[blockquote]Rolled 1d20+7 : 13 + 7, total 20[/blockquote]

Using a Swift action to activate: Arcane Strike

1st Strike: To Hit: (+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+15 : 2 + 15, total 17[/blockquote]

If Struck
[blockquote]Rolled 1d8+7 : 6 + 7, total 13[/blockquote]

2nd Strike: To Hit: (+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+15 : 19 + 15, total 34[/blockquote]

If Struck
[blockquote]Rolled 1d8+7 : 1 + 7, total 8[/blockquote]

[/spoiler]

Sytheer flanked the rolling mass and sprang into action. She leaped onto the back of the creature acting in concert with her Master.

[spoiler]
Sytheer attempts to leap onto the creature to strike from behind:

To Hit with Claw1
[blockquote]Rolled 1d20+11 : 16 + 11, total 27[/blockquote]

To Hit with Claw2
[blockquote]Rolled 1d20+11 : 19 + 11, total 30[/blockquote]

If both Strike Bite
[blockquote]Rolled 1d20+11 : 12 + 11, total 23[/blockquote]


Claw 1 Damage
[blockquote]Rolled 1d4+2 : 2 + 2, total 4[/blockquote]

Claw 2 Damage
[blockquote]Rolled 1d4+2 : 2 + 2, total 4[/blockquote]

Bite Damage
[blockquote]Rolled 1d6+2 : 1 + 2, total 3[/blockquote]
[/spoiler]

Throndir

You charged forward as you saw Sytheer do the same from his vantage point. As you neared, the stench grew worse and worse. It assaulted your senses, but you managed to quell down the nauseating feelings. You closed the gap as the beast too was charging at you. You slashed downwards, and a moment after followed up with another slash. Both strikes hit, and the creature made a gurgling sound from somewhere deep within its maw.

The glob of rotting flesh attempted to attack with its large maw, reaching out to crush you with its rows of sharp teeth. But you rolled out of the way just in time, and in that moment Sytheer struck as well, clawing and biting at the rotting creature. The combined assault left the creature covered in fatal wounds, and even now some sort of liquid secretion was coming out of the freshly created wounds, the stench even worse.

[info]I need a fortitude from Sytheer as well.

Only one karma usage per turn, and we don't have a way to close the gap through karma. Here's my suggestion instead:

Jornathel uses Full Round Action: Charge
Then use 3 karma for another standard action: Attack

Sytheer uses Full Round Action: Charge

Also its very weird that a cat does not have a pounce special attack, which will allow you to use your full round attack action on a charge attack. I'll go ahead and modify the Cath Shee you posted with pounce.

Karma usage resolved: 107 -> 104

Player to confirm actions above. Roll Fortitude for Sytheer. And take your turn.[/info]

QuoteLog
[spoiler]Round 1 begins
Player casts Magic Missile at enemy and deals 9 damage.
Enemy runs 80 ft. closer. Enemy is 40 ft. away
Sytheer moves 30 ft. NW, and casts Magic Missile dealing 14 damage.
Round 1 ends, round 2 begins
Player charges and attacks dealing 21 damage.
Enemy attacks and misses.
Sytheer charges and attacks dealing 11 damage.
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Enemy
Sytheer[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, Heroism (all of tier 5 only), Shield (all of tier 5 only)
Sytheer:
Enemy: 55[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x1, Shield x1, Magic Missile x1
Sytheer: Magic Missile CL5 x1[/spoiler]

Karma Used: 3

Refreshes Remaining: 4

Manzokushi

Though the smell was intense and the feeling was quite terrible it was too late. Jorn had thrown all sense aside and was determined to see this to the very end. The beast gave ground and the warrior refused to relent the assault.

Nimbly the elf continued to move in a fluid dance style, shifting the curved blade from a forward deep slash, he tucked the blade tightly into his side and spun slicing along the creatures body, and stepping to the side he brought the blade around his hand dipping into a deep forward slash.

Jorn shouted again: "Sing loudly fellow by standers, cheer the chant of victory, cheer to the power combat, let my blade tell you the story of RAGE!"

[spoiler]
Performance:
[blockquote]Rolled 1d20+8 : 19 + 8, total 27[/blockquote]

Spending Karma to take an additional weapon strike

Fortitude Save:  Sytheer
[blockquote]Rolled 1d20+6 : 9 + 6, total 15[/blockquote]

Using a Swift action to activate: Arcane Strike

1st Strike: To Hit: (+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+15 : 5 + 15, total 20[/blockquote]

If Struck

[blockquote]Rolled 1d8+7 : 8 + 7, total 15[/blockquote]

2nd Strike: To Hit: (+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+15 : 12 + 15, total 27[/blockquote]

If Struck
[blockquote]Rolled 1d8+7 : 8 + 7, total 15[/blockquote]

[/spoiler]

Sytheer's assault continued, she refused to give group, gnawing and biting at the virulent monster.

[spoiler]

To Hit with Claw1
[blockquote]Rolled 1d20+11 : 17 + 11, total 28[/blockquote]


To Hit with Claw2
[blockquote]Rolled 1d20+11 : 3 + 11, total 14[/blockquote]


If both Strike Bite
[blockquote]Rolled 1d20+11 : 5 + 11, total 16[/blockquote]

Claw 1 Damage
[blockquote]Rolled 1d4+2 : 3 + 2, total 5[/blockquote]


Claw 2 Damage
[blockquote]Rolled 1d4+2 : 3 + 2, total 5[/blockquote]

Bite Damage
[blockquote]Rolled 1d6+2 : 2 + 2, total 4[/blockquote]
[/spoiler]

Throndir

[info]Karma usage: 104 -> 103[/info]

As you struck the creature, both of your attacks cut deep. The two consecutive blows was enough to further slice apart the creature. The first attack cut a huge chunk off of the glob of flesh, and as the second one followed, it too took just a huge chunk off. With the damage done, a bright flash of light took it away. All that was left was a tell-tale stench that still lingered in the area.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 777 exp, 8 gp, and a magical item to be picked up at end of the day[/info]

QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Sytheer[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Sytheer: 0
[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x1, Shield x1, Magic Missile x1
Sytheer: Magic Missile CL5 x1[/spoiler]

Karma Used: 4

Refreshes Remaining: 4

Manzokushi

I would like to proceed. Maintain the same active spells, Heroism and will recast Shield due to duration if I need to for both.

Throndir

An hour later as the arena was cleaned up and you ushered back in, you see some sort of humanoid creature 110 ft. away. It looked like it was completely covered in some hard armor, and you noticed the large pincer-like claw it had on its right hand. It seemed to breathe hard, as if it had trouble breathing, though as the creature began starting to move towards you, it didn't seem as if it affected any of its abilities.


[info]Roll initiative and Perform[/info]


QuoteLog
[spoiler]
[/spoiler]

Audience Attitudes
[spoiler]Player: Indifferent[/spoiler]

Initiative Order
[spoiler]Player
Sytheer[/spoiler]

Damage Taken and Status
[spoiler]Player: 0,
Sytheer: 0
[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x2, Shield x2, Magic Missile x1
Sytheer: Magic Missile CL5 x1[/spoiler]

Karma Used: 4

Refreshes Remaining: 4

Manzokushi

Preparations for next Match

[spoiler]
Shield AC 21 + 4 = 25

Heroism
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
[/spoiler]

Jornathel, flipped his blade expertly around in a whirl, as he raised his voice to the crowd, "Today my friends, we gather to feast our eyes of blood and glory. Be prepared as you may witness both this day. Cheer for the Guild of Galas'nor and give cheer for Jornathel Mithraiian, Champion of Dehanine Moonbow, Daughter of the Night Skies, Goddess of the Moon"

[spoiler]

Perform Check
[blockquote]Rolled 1d20+8 : 10 + 8, total 18[/blockquote]

Jorn's Initiative Check
[blockquote]Rolled 1d20+4 : 6 + 4, total 10[/blockquote]

Jorn's Knowledge Check: Arcana
[blockquote]Rolled 1d20+11 : 12 + 11, total 23[/blockquote]

Jorn's Knowledge Check: Dungeoneering
[blockquote]Rolled 1d20+8 : 8 + 8, total 16[/blockquote]

Sytheer's Initiative Check
[blockquote]Rolled 1d20+8 : 14 + 8, total 22[/blockquote]

Sytheer's Knowledge Check: Arcana
[blockquote]Rolled 1d20+6 : 2 + 6, total 8[/blockquote]

Sytheer's Knowledge Check: Dungeoneering
[blockquote]Rolled 1d20+3 : 13 + 3, total 16[/blockquote]
[/spoiler]

The two companions wasted no time and sprung into action. Sytheer moving away from Jorn, to allow for a good flanking position.

[spoiler]
Jornathel casting:

Magic Missile
[blockquote]Rolled 3d4+3 : 3, 2, 2 + 3, total 10[/blockquote]

Seether

Move Action: Shift right of Jorn's starting to make a wide circle of the creature.

Casting:Magic Missle
[blockquote]Rolled 3d4+3 : 4, 2, 3 + 3, total 12[/blockquote]
[/spoiler]

Throndir

The audience cheered loudly as they chanted your name as well as the guild. Though you noted that there seemed to be more cheers for your own name. Even among your guild members, all tried and true warriors, only a handful have managed to get this far in the arena's challenge.

Try as you might, you were not able to identify the creature before you. It wasn't anything draconic or from the arcane, nor was it any sort of aberration or ooze that you knew of. If you had to guess it was some sort of animal, or at least a humanoid of some sort with animalistic features. You saw it begin to move however, but before it had a chance, Sytheer had already dashed off to cast a magic missile, while you exploded into casting yourself.

The bolts of magic hit the creature as it continued its mad dash towards you. It seemed to ignore your feline companion, only going straight towards you as it loomed tall.

[info]Sytheer to take AoO against running creature.[/info]

QuoteLog
[spoiler]Round 1 begins
Sytheer moves 30 ft. NE and casts magic missile dealing 8 damage.
Jornathel casts magic missile dealing 10 damage.
Enemy runs, provokes AoO from Sytheer. Enemy is adjacent to Jornathel.
Round 1 ends, round 2 begins
[/spoiler]

Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Sytheer
Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 25 AC, heroism (all of tier 6 only), shield (all of tier 6 only)
Sytheer: 0
Enemy: 22[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x2, Shield x2, Magic Missile x2
Sytheer: Magic Missile CL5 x1, Magic Missile CL3 x1[/spoiler]

Karma Used: 4

Refreshes Remaining: 4

Manzokushi

The strange hulking creature moved with an uncanny speed, it was effortless in closing the distance with ease. Jorn had precious time to react and just as he prepare to strike the creature passed Sytheer, she wasted no time lashing out at the monster for an opportunistic strike.

[spoiler]
Attack of Opportunity: Sytheer

Claw:
[blockquote]Rolled 1d20+9 : 12 + 9, total 21[/blockquote]
Claw Damage
[blockquote]Rolled 1d4+2 : 3 + 2, total 5[/blockquote]
[/spoiler]

The companions moved into position to prepare their onslaught. The two had developed a natural battle rhythm that had given them the ability to be very effective in close combat situations.

With one hand Jorn began to weave intricate symbols that arched fire into the air, while his stance gave little opening for the creature to take advantage. Once the firey bold was unleased, he stepped into the guard of the beast attempting to find a chink it what appeared to be seamless armor.

[spoiler]

Casting Scorching Ray

Cast Defensively: Concentration DC Check: 15 +4 = DC 19
[blockquote]Rolled 1d20+13 : 17 + 13, total 30[/blockquote]

To Hit:
[blockquote]Rolled 1d20+14 : 8 + 14, total 22[/blockquote]

If Successful
[blockquote]Rolled 4d6 : 4, 2, 1, 4, total 11[/blockquote]

Spending Karma to take an additional attack

Using swift action to activate: Arcane Edge

To Hit:(+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+14 : 18 + 14, total 32[/blockquote]

Damage if Struck:
[blockquote]Rolled 1d20+7 : 12 + 7, total 19[/blockquote]

Sytheer attempts to leap onto the Hydra to strike from behind:

To Hit with Claw1
[blockquote]Rolled 1d20+11 : 3 + 11, total 14[/blockquote]

To Hit with Claw2
[blockquote]Rolled 1d20+11 : 9 + 11, total 20[/blockquote]

If both Strike Bite
[blockquote]Rolled 1d20+11 : 9 + 11, total 20[/blockquote]


Claw 1 Damage
[blockquote]Rolled 1d4+2 : 1 + 2, total 3[/blockquote]

Claw 2 Damage
[blockquote]Rolled 1d4+2 : 2 + 2, total 4[/blockquote]

Bite Damage
[blockquote]Rolled 1d6+2 : 3 + 2, total 5[/blockquote]

[/spoiler]

Throndir

#54
[info]Karma for extra standard action. 104 -> 101

Reroll your damage for your melee attack to 1d10, also roll crit confirm. Then take your turn,[/info]

Sytheer pounced managed to deal damage. At the same time you unleashed your spell as you avoided its threatening advances, and ensuring he had no opportunity to attack. Once it was released, you followed up with your blade, cutting deeply into the crab-like creature.

QuoteLog
[spoiler]Round 1 begins
Sytheer moves 30 ft. NE and casts magic missile dealing 8 damage.
Jornathel casts magic missile dealing 10 damage.
Enemy runs, provokes AoO from Sytheer. Enemy is adjacent to Jornathel.
Round 1 ends, round 2 begins
Sytheer charges and attacks dealing 9 damage.
Player casts Scorching Ray and deals 11 damage. Player attacks and deals ? damage.
Enemy attacks and misses, then 10 ft. steps away from Jornathel and Sytheer.
[/spoiler]

Grid Map

S |   | 
  |   | E | E
  |   | E | E
J |   |   


Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Sytheer
Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 25 AC, heroism (all of tier 6 only), shield (all of tier 6 only)
Sytheer: 0
Enemy: 42[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x2, Shield x2, Magic Missile x2, Scorching Ray x1
Sytheer: Magic Missile CL5 x1, Magic Missile CL3 x1[/spoiler]

Karma Used: 4

Refreshes Remaining: 4

Manzokushi

QuoteI really need to pay attention to which sections I copy from. Good catch Throndir.
[spoiler]
Damage Die Code Correction Roll
[blockquote]Rolled 1d10+7 : 3 + 7, total 10[/blockquote]

Crit Confrim
[blockquote]Rolled 1d20+14 : 6 + 14, total 20[/blockquote]
[/spoiler]

Throndir

[info]Log updated, player to take turn.[/info]

QuoteLog
[spoiler]Round 1 begins
Sytheer moves 30 ft. NE and casts magic missile dealing 8 damage.
Jornathel casts magic missile dealing 10 damage.
Enemy runs, provokes AoO from Sytheer. Enemy is adjacent to Jornathel.
Round 1 ends, round 2 begins
Sytheer charges and attacks dealing 9 damage.
Player casts Scorching Ray and deals 11 damage. Player attacks and deals 23 damage.
Enemy attacks and misses, then 10 ft. steps away from Jornathel and Sytheer.
[/spoiler]

Grid Map

S |   | 
  |   | E | E
  |   | E | E
J |   |   


Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Sytheer
Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 25 AC, heroism (all of tier 6 only), shield (all of tier 6 only)
Sytheer: 0
Enemy: 65[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x2, Shield x2, Magic Missile x2, Scorching Ray x1
Sytheer: Magic Missile CL5 x1, Magic Missile CL3 x1[/spoiler]

Karma Used: 7

Refreshes Remaining: 4

Manzokushi

The team continued to press the attack. The duo worked in concert of one another always keeping the target between the two of them.

[spoiler]

Using swift action to activate: Arcane Edge

To Hit:(+2 Heroism, +2 Flanking)
[blockquote]Rolled 1d20+14 : 9 + 14, total 23[/blockquote]


Damage if Struck:
[blockquote]Rolled 1d10+7 : 5 + 7, total 12[/blockquote]

Sytheer attempts to leap onto the Hydra to strike from behind:

To Hit with Claw1
[blockquote]Rolled 1d20+11 : 5 + 11, total 16[/blockquote]


To Hit with Claw2
[blockquote]Rolled 1d20+11 : 1 + 11, total 12[/blockquote]


If both Strike Bite
[blockquote]Rolled 1d20+11 : 4 + 11, total 15[/blockquote]



Claw 1 Damage
[blockquote]Rolled 1d4+2 : 3 + 2, total 5[/blockquote]


Claw 2 Damage
[blockquote]Rolled 1d4+2 : 3 + 2, total 5[/blockquote]


Bite Damage
[blockquote]Rolled 1d6+2 : 1 + 2, total 3[/blockquote]

[/spoiler]

Throndir

You motioned for Sytheer to flank the enemy. However, as Sytheer attempted to move to do so, the creature found an opportunity to attack when your companion dropped its guard. The creature's large claw reached out, grabbing Sytheer and immediately proceeded to crush the familiar. You felt thoughts of pain being sent to you, and of warning and surprise, but eventually the thoughts ceased as a flash of bright light took Sytheer away.

You knew your familiar would be safe in the hands of the clerics, and you charged forward with your blade, striking the creature down, and adding your attacks to the many wounds it already had. A flash of light told you that you did enough damage to creature, leaving you alone on the battlefield.

The crowd went wild as they cheered.

[info]Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.

Player earns: 953 exp, 43 gp, and a magical item to be picked up at end of the day[/info]

QuoteLog
[spoiler]Round 1 begins
Sytheer moves 30 ft. NE and casts magic missile dealing 8 damage.
Jornathel casts magic missile dealing 10 damage.
Enemy runs, provokes AoO from Sytheer. Enemy is adjacent to Jornathel.
Round 1 ends, round 2 begins
Sytheer charges and attacks dealing 9 damage.
Player casts Scorching Ray and deals 11 damage. Player attacks and deals 23 damage.
Enemy attacks and misses, then 10 ft. steps away from Jornathel and Sytheer.
Round 2 ends, round 3 begins.
Sytheer moves attempting to flank, Sytheer provokes AoO. Enemy takes AoO, hits and deals 15 damage. Enemy's grab succeeds. Constrict deals 14 damage. Sytheer teleports out.
Player attacks and deals 12 damage. Enemy teleports out.
[/spoiler]

Grid Map




Audience Attitudes
[spoiler]Player: Friendly[/spoiler]

Initiative Order
[spoiler]Sytheer
Player
Enemy[/spoiler]

Damage Taken and Status
[spoiler]Player: 0, 25 AC, heroism (all of tier 6 only), shield (all of tier 6 only)
Sytheer: 29, grappled, teleported out
Enemy: 77[/spoiler]

Daily Resources Used
[spoiler]Player: Heroism x2, Shield x2, Magic Missile x2, Scorching Ray x1
Sytheer: Magic Missile CL5 x1, Magic Missile CL3 x1[/spoiler]

Karma Used: 7

Refreshes Remaining: 4

Manzokushi

I am going to spend a reset, and check on Sytheer. Also plan to hit up the shops before I proceed. Feel free to hand out the items as well. I will base my shop visits off those.