[Jornathel] Challenge Ladder

Started by Throndir, June 05, 2016, 06:47:31 PM

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Throndir

Rest used. Items earned below. Inventory updated.

Dimensional Acid, Corrosive Pit

Aura Faint conjuration; CL 7th

Slot none; Price 1,750 gp; Weight 1 lb.

DESCRIPTION

The acid in this flask burns not through matter, but through space itself, creating a temporary extradimensional pit wherever it touches. A flask of dimensional acid can be thrown as a splash weapon with a range increment of 10 feet. Alternatively, it can be used as a special component when casting the snare spell. Instead of the spell's usual effect, the creature that triggers the modified snare is treated as if it had taken a direct hit from the dimensional acid.

Dimensional acid comes in a number of varieties.

Basic Pit: This acid creates a pit, as the create pitAPG spell, where it lands. Faint conjuration; CL 3rd; Craft Wondrous Item, create pitAPG.

Corrosive Pit: This acid affects matter as well, creating an acid pitAPG where it lands. Faint conjuration; CL 7th; Craft Wondrous Item, acid pitAPG.

Jagged Pit: This acid creates a spiked pitAPG spell where it lands. Moderate conjuration; CL 5th; Craft Wondrous Item, spiked pitAPG.

Living Pit: This acid burns into a living dimension, creating a hungry pitAPG where it lands. Moderate conjuration; CL 9th; Craft Wondrous Item, hungry pitAPG.


CONSTRUCTION

Requirements Craft Wondrous Item, acid pitAPG; Cost 875 gp

Dust Of Emulation

Aura faint illusion; CL 1st

Slot none; Price 800 gp; Weight -

DESCRIPTION

A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race (if the exact result of the check matters, treat the character's result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust.


CONSTRUCTION

Requirements Craft Wondrous Item, disguise self; Cost 400 gp

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Grid Map




Audience Attitudes
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Player: Friendly
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Initiative Order
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Sytheer
Player
Enemy
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Damage Taken and Status
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Player: 0
Sytheer: 0
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Daily Resources Used
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Player:
Sytheer:
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Karma Used: 7

Refreshes Remaining: 3

Manzokushi

#61
After finishing up his tour of the shops in town and adjusting his equipment. Jorn stopped in to retrieve Sytheer before returning to the Arena.

Before Match preparations:
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Shield
AC 21 + 4 = 25

Heroism
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
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QuoteI'm ready!

Preemptive Checks:

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Jorn's Initiative Check
This dice roll has been tampered with!
Rolled 1d20+5 : 5 + 5, total 10

Jorn's Knowledge Check: Dungeoneering
This dice roll has been tampered with!
Rolled 1d20+8 : 16 + 8, total 24
Spend 1 Karma for extra bonus to Dungeoneering Check
This dice roll has been tampered with!
Rolled 1d6 : 6, total 6

Sytheer's Initiative Check
This dice roll has been tampered with!
Rolled 1d20+8 : 7 + 8, total 15

Sytheer's Knowledge Check: Arcana
This dice roll has been tampered with!
Rolled 1d20+6 : 17 + 6, total 23

Sytheer's Knowledge Check: Dungeoneering
This dice roll has been tampered with!
Rolled 1d20+3 : 1 + 3, total 4
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Throndir

An hour later you were ushered back into the arena with another opponent. The arenas were completely full. There were only a few individuals who managed to make it this far into the challenge arena, and many of them cheered for both you and your guild. You see some banners that people waved around with your name in plain sight to see. On the other side of the arena was a large bull. It stood over 15 ft. tall, and its body was around 30 ft. in length. Its horns were reminiscent of a stag, and were spaced at about 15 ft. apart.



Roll perform and initiative! Enemy is 105 ft. away.

You could not identify the large creature, other than it looked like a giant bull. You were certain it was some sort of animal.

Player to take turn

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Grid Map




Audience Attitudes
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Player: Friendly
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Initiative Order
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Sytheer
Player
Enemy
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Damage Taken and Status
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Player: 0
Sytheer: 0
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Daily Resources Used
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Player: Heroism x1, Shield x1
Sytheer:
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Karma Used: 7

Refreshes Remaining: 3

Manzokushi

Jornathel bellowed for all to hear, "Good people we are gathered on this stupendous day to witness a battle of grand proportions. Will we live this day or will we be lifted up by the beast's massive horns and torn to shreds. Cheer for us, cheer for Victory!"

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Perform Roll:
Rolled 1d20+8 : 7 + 8, total 15
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What Jorn and his partner faced this time was a large bull in appearance. If this creature acted anything like a bull than it would potentially charge and be quite dangerous in melee combat. The plan that he communicated to Sytheer was simply enough, to keep a line of retreat and flank the beast as they moved in concert.

Drawing his blade with one hand his other shaping arcane runes into the air, azure energy streaking with each pass.

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Move Action: Shift right of Sytheer, moving in wide circle.

Jornathel casting:

Magic Missile

Rolled 3d4+3 : 1, 3, 3 + 3, total 10

Seether

Move Action: Shift left of Jorn's starting to make a wide circle of the creature.

Syheer Casting:

Magic Missile
Rolled 3d4+3 : 3, 4, 4 + 3, total 14

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Throndir

As you began moving forward, getting into position along with Sytheer, the enemy did the same, charging headlong towards you. Both you and Sytheer managed to get off one of your spells, but at that moment the huge bull had already closed the gap to Jorn, and, from 15 ft. away, impaled the elf with one of its horns. Jorn was able to shake himself off, but the attack had left a heavy wound.

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Round 1 begins
Enemy moves 40 ft.
Sytheer moves 30 ft. NW and casts magic missile dealing 14 damage. Enemy is 80 ft. away.
Jorn moves 30 ft. NE and casts magic missile dealing 10 damage. Enemy is 80 ft. away from Jorn. 80 ft. away from Sytheer.
Round 1 ends, round 2 begins
Enemy attacks Jorn, moving 15 ft and attacks dealing 25 damage. Enemy is 15 ft. from Jorn. 30 ft. from Sytheer.
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Grid Map




Audience Attitudes
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Player: Friendly
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Initiative Order
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Enemy
Sytheer
Player
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Damage Taken and Status
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Player: 25, 25 AC, shield, heroism
Sytheer: 0
Enemy: 24
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Daily Resources Used
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Player: Heroism x1, Shield x1, Magic Missile x1
Sytheer: Magic Missile CL5
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Karma Used: 7

Refreshes Remaining: 3

Manzokushi

Sytheer and Jorn moved into position preparing to strike but the beast had already moved onto the offensive. The quick rush and stabbing sensation was briefly over whelming and the elf felt his stance falter. This was not the time to shy away from combat and luckily he had prepared for such an occasion with his newly purchased bracers. It was time to put them to the test and to test the two's mettle against such a stalwart creature.

Jorn exploded into motion, his hand wipping into frantic motion  preparing a flaming spell that appeared to burn much brighter than before. His blade ready to follow the blast and strike a mortal wound against the powerful beast.

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QuoteCorrect AC Adjustment due to Dexterity Boost: AC should be 22 + 4 = 26

Casting Empowered Scorching Ray:

Cast Defensively: Concentration DC Check: 15 +4 = DC 19
This dice roll has been tampered with!
Rolled 1d20+13 : 18 + 13, total 31

To Hit:(Base 12+Flank+Heroism)
This dice roll has been tampered with!
Rolled 1d20+16 : 18 + 16, total 34

If Successful
This dice roll has been tampered with!
Rolled 4d6 : 6, 4, 6, 4, total 20

Add 50% (Maximize)

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Maximize Feat
You can increase the power of your spells, causing them to deal more damage.
Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.
Saving throws and opposed rolls are not affected, nor are spells without random variables.
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Spending Karma to take an additional attack

Using swift action to activate: Arcane Edge

To Hit:(+2 Heroism, +2 Flanking)
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Rolled 1d20+16 : 12 + 16, total 28

Damage if Struck:
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Rolled 1d10+7 : 10 + 7, total 17
Plus Acid Damage:
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Rolled 1d6 : 3, total 3

Using Inquisitor Bracers: Cure Moderate Wounds
This dice roll has been tampered with!
Rolled 2d8+6 : 5, 7 + 6, total 18


Sytheer attempts to leap onto the giant beast:

To Hit with Claw1
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Rolled 1d20+11 : 17 + 11, total 28


To Hit with Claw2
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Rolled 1d20+11 : 5 + 11, total 16


If both Strike Bite
This dice roll has been tampered with!
Rolled 1d20+11 : 11 + 11, total 22



Claw 1 Damage
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Rolled 1d4+2 : 3 + 2, total 5


Claw 2 Damage
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Rolled 1d4+2 : 2 + 2, total 4


Bite Damage
This dice roll has been tampered with!
Rolled 1d6+2 : 3 + 2, total 5

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