[IC] Musical Muscles vs The Guild of Teras'nor

Started by Throndir, August 13, 2014, 08:57:39 PM

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Throndir

QuoteLeft to move: Everyone except Golas.

Forcing movement on Saturday/Sunday

Throndir

QuoteDamage Taken
Golas: 17
Shandon: 30, dying
Tagi: 18

Left to move: Serena, Shandon (dying)

Forcing Serena to move tomorrow evening (9/10/14)

Throndir

[blockquote]stabilize at 1-10 1d100 : 51, total 51[/blockquote]

Throndir

QuoteDamage Taken
Golas: 17
Shandon: 31, dying (death at 36)
Tagi: 18

Left to move: Serena

Forcing Serena to move tomorrow evening (9/10/14)

Mysticsage

Serena was getting pissed off as well Shandon was to far away to heal but at least she could soon start doing some damage

casts eagles splendor on herself for +4 Cha
[spoiler]
Transmutation
Level:    Brd 2, Clr 2, Pal 2, Sor/Wiz 2
Components:    V, S, M/DF
Casting Time:    1 standard action
Range:    Touch
Target:    Creature touched
Duration:    1 min./level
Saving Throw:    Will negates (harmless)
Spell Resistance:    Yes

The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell?s effect do increase. [/spoiler]

and activates he monks belt
[spoiler]http://www.imarvintpa.com/dndlive/items.php?ID=1310[/spoiler]

AC is now 29

BAB for cha is now +7

[spoiler]Spends additional 25 karma for belt[/spoiler]

Throndir

QuoteAuto resolving. Musical Muscles moves to next round.
Exp and prizes granted.