[IC] Whistling Pass

Started by Manzokushi, November 24, 2012, 05:56:41 AM

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Manzokushi

As Annia began to step northwest, the gnoll feared to pace her and in that moment of hesitation, she struck. The paladin's blade slid between the gnoll's defenses cleaving into its shoulder, and the creature dropped to the ground lifeless.

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Rolls:
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Stats:
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Round 2 in progress - Still to move: Branwen, Elwood, Ludar, Zallri, Garlof, and Kassadin

Damage Dealt
Gnoll Bandit1 13 (dead)

Spells/Abilities/Potions used since the day:

Zallri
Detect Evil

Ludar
Bless


Party HP
Annia: 7/10 (Bless 9/10)
Branwen: 9/9 (Bless 9/10)
Elwood: 9/9 (Bless 9/10)
Garlof: 15/15
Kassadin: 10/10
Ludar: 10/10 (Bless 9/10)
Zallri: 8/11 (Bless 9/10)
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Map:
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Ihm

    Elwood drew his shield but not his dagger. He looked the gnoll hard in the eyes and cast prestidigitation on Ludar's blood and flesh currently in the hyena's mouth; changing the flavor to that of concentrated horseradish. He hoped that would give Ludar the opportunity to fall back. He shifted position slightly to better defend his ally's retreat and, if necessary, guard against the (hopefully) distracted hyena.

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Prestidigitation (Gnome racial):
Rolled 1d20 : 1, total 1
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Burdenking

Zallri saw the oncoming attack from the hyena, and while she briefly questioned why gnolls were using domesticated hyenas even though they are so similar, she still managed to block the stupid and uncontrolled attack from the dog. she then proceeded to try and bash the thing into the sand.

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attack roll
Rolled 1d20+7 : 7 + 7, total 14

damage roll
Rolled 2d6+6 : 2, 3 + 6, total 11

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TheBigJon

#63
Gralof had been contemplating the whole time on whether to jump or not. His weight had always prevented him from doing things of even the most remotely acrobatic stunts, but his strength made up for that. He saw his party had already ventured forth and were waiting for him to join the fight. He mustered up his courage and took the leap with a running start.

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Skill Check: Jump 1d20+7 : 6 + 7, total 13
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Thank you to Manzokushi and Throndir for helping me w/ the rolls.
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Manzokushi

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All you need to do is highlight whatever you want to roll for dice with [.roll.] tags. Also any words you want to appear within the tag should be marked with these. {}

So an example would be for you to make a jump. Your jump skill is +7, so we are going to use 1d20+7. [roll.]{Skill Check: Jump}1d20+7[/roll.] That is the basics of coding a roll. This same format can be used to roll any dice type with any modifier. I hope this clears things up. Also I added a period into the tags so that you could see them. Otherwise they would initiate the coding. So remove all those misplaced periods you see.
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Eireleen

Branwen moved silently through the sandstorm as her allies pressed the assault. The cacophany of battle was advantageous to her. It hid her footsteps, allowing her to approach unheard and unseen. Perhaps even unknown to the centaur herself, the shadowlike girl emerged suddenly next to her, with a well-placed strike to the unsuspecting hyena's neck.

She wasn't the kind of person to allow personal misgivings to affect her business. Though she and Zallri had made it clear that they were not exactly best friends, Branwen was just as willing to fight alongside her as any other guildsman that proved competent with a blade. Petty disputes meant nothing when swords were drawn. All that mattered was whether you lived or died.

Her blade sought true into the side of the hyena's neck, piercing its jugular artery and its trachea in one fatal blow. The acid of her blade would corrode its insides, leaving nothing left of its throat.

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Stealthing using a combination of concealment (sandstorm) and cover (being behind allies)

Move Silently:
Rolled 1d20+12 : 10 + 12, total 22

Branwen moves 1 square north and 1 square northeast (10 ft), ending beside Zallri, and attacks Hyena 1. If its perception fails to locate her, the attack is vs Flatfooted AC.

Concealment Rolls with Blind Fight (if both are 20 or below, the attack misses):
Rolled 1d100 : 6, total 6
Rolled 1d100 : 65, total 65

Rolled 1d20+6 : 3 + 6, total 9
vs AC for
Rolled 1d6+1 : 6 + 1, total 7
piercing damage and
Rolled 1d6 : 4, total 4
acid damage.

Combat Expertise improves AC by 1 (19->20)
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Manzokushi

Elwood prepared himself for any further incoming attacks raising his shield in defense and coming to the aid of Ludar. In the moment of shock the Hyena released Ludar?s leg in confusion giving the dwarf the opportunity to cast a healing spell upon his leg.

Zallri?s warhammer spun in fury cracking the air as slammed down onto the Hyena shoulder. The creature crumbled under the weight and force of the blow. And like a ghost, Branwen appeared to finish the creature?s life with a silent thrust through the hyena?s neck. It convulsed once collapsing into the sand as its flesh began to melt. Only then did Zallri notice the dark girl appear from the storm.

The sheer strength and power of a Minotaur is not something easily measure. But one could understand the strength within the frame of the massive beast as charged across the sands picking up momentum with every stride. Garlof soared over the pit landing with ease on the otherside finally able to reunite with his companions.


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Rolls:
Hyena2 Fortitude Save 1d20+5 : 17 + 5, total 22

Ludar cast Cure Light Wounds 1d8+2 : 7 + 2, total 9
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Stats:
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Round 2 in progress - Still to move: Kassadin

Damage Dealt
Gnoll Bandit1 13 (dead)
Hyena1 22 (dead)

Spells/Abilities/Potions used since the day:

Zallri
Detect Evil

Ludar
Bless
Cure Light Wounds

Party HP
Annia: 7/10 (Bless 9/10)
Branwen: 9/9 (Bless 9/10)
Elwood: 9/9 (Bless 9/10)
Garlof: 15/15
Kassadin: 10/10
Ludar: 10/10 (Bless 9/10)
Zallri: 8/11 (Bless 9/10)
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Map:
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Manzokushi

The gnoll was no fool and recognized a threat in the centaur like beast. A feral anger over came the beast at the sight of his fallen companion and pet.

Though the hyena at first was discouraged by the taste of the Dwarf's flesh, it seemed to have perked the animal's interest. Maybe the second bite would be sweeter than the first. It imagined rolling in the dwarf's intestines enjoying his dark red blood.


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Rolls:
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Gnoll2 Attacks Zallri 1d20+3 : 9 + 3, total 12
'{If Hit} 1d+8+2' is not a valid dice string!

Hyena2 Attacks Ludar 1d20+1 : 19 + 1, total 20
If Hit 1d6+3 : 1 + 3, total 4
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Stats:
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Round 3 in progress - Still to move: Annia, Branwen, Elwood, Garlof, Ludar, Zallri and Kassadin

Damage Dealt
Gnoll Bandit1 13 (dead)
Hyena1 22 (dead)

Spells/Abilities/Potions used since the day:

Zallri
Detect Evil

Ludar
Bless
Cure Light Wounds

Party HP
Annia: 7/10 (Bless 8/10)
Branwen: 9/9 (Bless 8/10)
Elwood: 9/9 (Bless 8/10)
Garlof: 15/15
Kassadin: 10/10
Ludar: 10/10 (Bless 8/10)
Zallri: 8/11 (Bless 8/10)
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Map:
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Manzokushi

The gnoll's range and frustration played into his furious attack. He was angered at his miss and blood began to foam from the creatures mouth.

The hyena was pleased to find the dwarf was indeed tastier the second time his flesh tore free though only a much smaller piece this time. Perhaps he would need to savior the morsel once his master had butchered the rest.


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Rolls:
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Stats:
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Round 3 in progress - Still to move: Annia, Branwen, Elwood, Garlof, Ludar, Zallri and Kassadin

Damage Dealt
Gnoll Bandit1 13 (dead)
Hyena1 22 (dead)

Spells/Abilities/Potions used since the day:

Zallri
Detect Evil

Ludar
Bless
Cure Light Wounds

Party HP
Annia: 7/10 (Bless 8/10)
Branwen: 9/9 (Bless 8/10)
Elwood: 9/9 (Bless 8/10)
Garlof: 15/15
Kassadin: 10/10
Ludar: 6/10 (Bless 8/10)
Zallri: 8/11 (Bless 8/10)
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Map:
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Ihm

    Elwood resolved one day to ask a hyena what doesn't taste good to them. This time, however, it seemed their opponent would not back down. Pointing at Ludar, he said "Myrtle, defend!" Gorellik, forgive me. He drew his dagger and attacked the hyena's neck.

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Handle Animal, defend 1d20+4 : 20 + 4, total 24
Attack, keen dagger 1d20+1 : 19 + 1, total 20
If hit:
damage 1d4 : 3, total 3

note: The dagger is keen, I don't know how that affects the rolls.
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Manzokushi

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A keen weapon doubles the critical range of the weapon. Thus a dagger will normally crit on a 19-20. Since it possess the keen attribute the crit range is now 17-20. All critical attacks are based off the natural roll. Since you rolled a 19 the attack was critical. Now I will roll for a confirm. If the confirm hit makes contact with the target. Then you double the base damage delivered by the weapon. So as in example you just did 3 damage. If the crit confirms, you will then do 6 damage instead.

Rolled 1d20+1 : 8 + 1, total 9
If confirmed target will take 3 x 2 = 6 damage.
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Eireleen

Branwen wordlessly ran past the centaur, vanishing from view back into the whirling sands. For a moment, it seemed as though she had disappeared again - but a moment later, she reappeared in an unlikely place - behind both the gnoll and the hyena. She had taken advantage of the low visibility and the gnoll's rage in order to surround their enemies. While it was so viciously attacking the centaur, she all too eagerly drove her blade into its back.

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Branwen moves two squares west, one square southwest, 1 square south, and one square southeast, into a flanking position with Zallri.

Concealment rolls with blind-fight: If both rolls are under 20, the attack misses.
Rolled 1d100 : 33, total 33
Rolled 1d100 : 97, total 97

Rolled 1d20+8 : 17 + 8, total 25
vs AC for
Rolled 1d6+1 : 5 + 1, total 6
piercing and
Rolled 1d6 : 5, total 5
acid.

Combat Expertise increases AC by 1 (19 -> 20)
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TheBigJon

Gralof broke out into a run towards the ensuing combat, his greataxe unsheathed now.

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Double move towards the rest of the party.
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Throndir

Seeing Branwen quickly move to flank the gnoll, Annia decides to follow suit, though not as dexstrous as the dark lady. Taking her place beside the centaur, the paladin thrust forward. Using the weight of her body to strengthen the blow.

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Move Annia 1 West, 1 SW then attack gnoll. Visibility modifiers not included. Concealment rolls in case you're using it.
Concealment 1d100 : 30, total 30
attack 1d20+6 : 11 + 6, total 17
if hit 1d8+4 : 3 + 4, total 7
if crit, crit confirm 1d20+6 : 18 + 6, total 24
if crit 1d8+4 : 2 + 4, total 6
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Manzokushi

Branwen disappeared once again vanishing into the blasting wall of wind and sand. Within moments she appeared once again behind the unsuspecting gnoll. Her blade found its mark easily sliding into the creatures back. Its movements began to slow with rage alone the beast continued to stand, its last act of defiance, which was cut short by a devastating thrust from Annia. The gnoll?s life blood gushed from the wound the blade had made in the creatures chest, collapsing first to its knees and finally coming to rest on the ground with a single death rattling gasp.

Elwood?s blade sliced through the air. The hyena managed to dart away from the blade, the dagger making a small gash in its shoulder instead of a slit throat. The hyena was prepared to taste the gnome instead when Myrtle made her presence known. The two animals squared off both prepare to attack the other.

Everyone was surprised for a brief moment at the arrival of Garlof. After all it?s not often that a giant Minotaur shows up to lend a hand.


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Rolls:
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Stats:
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Round 3 in progress - Still to move: Zallri and Kassadin

Damage Dealt
Gnoll1 13 (dead)
Gnoll2 18 (dead)
Hyena1 22 (dead)
Hyena2 3

Spells/Abilities/Potions used since the day:

Zallri
Detect Evil

Ludar
Bless
Cure Light Wounds

Party HP
Annia: 7/10 (Bless 8/10)
Branwen: 9/9 (Bless 8/10)
Elwood: 9/9 (Bless 8/10)
Garlof: 15/15
Kassadin: 10/10
Ludar: 10/10 (Bless 8/10)
Zallri: 8/11 (Bless 8/10)
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Map:
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