[IC] Kaelban Estate

Started by Throndir, November 13, 2012, 04:41:28 PM

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Oath

I see the arrows coming and make an attempt to dodge, unsure if I will be able to make it in time.

Spoiler
Reflex Save
Rolled 1d20+5 : 1 + 5, total 6
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Emperor Wilbers

Saendal heard the arrows spring from their resting place in the walls. "What kind of basement wants to keep people out of it?" he wondered. He rushed forward and turned the corner to find Ryine under fire from arrows.

Spoiler
left 1, down 1. In tile above Ryine.
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Throndir

#152
As Ryine attemped to dodge the missiles, he found that he was too slow. The arrows that looked to be solid at first, transformed and turned into arrows of fire as they struck the warrior.

Spoiler
Rolls/Effects/Summary:
Spoiler

Ryine takes 11 fire damage.
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Stats:
Spoiler
QuoteRound x in progress - Still to move: Ryine, Saendal, Wiz, Jornathel, Ludar Fink

Damage Dealt

Spells/Abilities/Potions used since the day:
Ryine

Saendal
Doom (Level 1)
Dancing Lights (Drow)
Sleep (Level 1)
Inflict Light Wounds (Level 1)

Wiz
Jelly Flavor (Level 0)
Jelly Arrow (Level 1)

Jornathal Mithraiian
Magic Missile (Level 1)
Magic Missile (Level 1)
Magic Missile (Level 1)

Ludar Fink

Party HP
Ryine: 14/25,
Saendal: 7/7,
Max: 13/13
Wiz: 3/3,
Jornathal Mithraiian: 20/20,
Ludar Fink: 10/10,

Area Effects
[close]

Map:
Spoiler

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Emperor Wilbers

"Are you okay?" Saendal asked Ryine. "I am going to try this door."

Spoiler
Saendal is in tile next to the next door, and Max will follow 1 tile to his right. I'll post an examine roll in just a minute
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Emperor Wilbers

Spoiler
Search

Rolled 1d20+6 : 18 + 6, total 24
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Throndir

As Saendal walks over to Ryine, hoping to pass by him in order to open the door, the trap triggered once again. For some reason, instead of aiming towards Ryine, the arrows aimed towards Saendal. Like before, the arrows changed form and shape to become streams of fire as the magical trap attacked the necromancer.

Spoiler
Roll a reflex save Saendal
[close]

Emperor Wilbers

Spoiler
Rolled 1d20+2 : 19 + 2, total 21
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Throndir

#157
As the missiles came, Saendal managed to duck out of the way. Yet the spell came in fast and hard and the necromancer found himself singed from the attack.

Spoiler
Rolls/Effects/Summary:
Spoiler

Saendal moves 1 west, 2 south, 1 west.
Trap triggers.
Saendal takes 6 fire damage.
[close]

Stats:
Spoiler
QuoteRound x in progress - Still to move: Ryine, Saendal, Wiz, Jornathel, Ludar Fink

Damage Dealt

Spells/Abilities/Potions used since the day:
Ryine

Saendal
Doom (Level 1)
Dancing Lights (Drow)
Sleep (Level 1)
Inflict Light Wounds (Level 1)

Wiz
Jelly Flavor (Level 0)
Jelly Arrow (Level 1)

Jornathal Mithraiian
Magic Missile (Level 1)
Magic Missile (Level 1)
Magic Missile (Level 1)

Ludar Fink

Party HP
Ryine: 14/25,
Saendal: 1/7,
Max: 13/13
Wiz: 3/3,
Jornathal Mithraiian: 20/20,
Ludar Fink: 10/10,

Area Effects
[close]

Map:
Spoiler

[close]
[close]

Oath

Seeing that the trap had sprung again I decided it was in our best interest to seek it out. "Saendal, let us see if we can find the trigger for this trap."

Spoiler
Search
Rolled 1d20-2 : 16 - 2, total 14
[close]

Throndir

Ryine
Try as you might, you were not able to find any traps. Just the darkness that loomed just beyond the light.

Oath

Oath uses Necromancy! It was super effective!

Ryine fumbles in the darkness, attempting to bypass the trap and find his way. Much of the Estate still needed to be explored; and it wasn't like him to leave a job undone.

Will go through this the best Ryine can, assuming the information about the estate still exists.

Throndir

Ryine
As you crept forward, taking the lead, you heard the tell-tale sound of a click. You immediately knew what that sound meant, and before you knew it, a large block of stone appeared from above, falling at a dangerous pace right behind you.

Those who are still active, roll reflex, Ryine included.

Oath

Ryine heard the stone and instinctively attempted to roll out of the way.
reflex

Rolled 1d20+4 : 3 + 4, total 7
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Throndir

You take 8 damage.
Rocks fall on you.

QuoteRound x in progress - Still to move: Ryine, Saendal, Wiz, Jornathel, Ludar Fink

Damage Dealt

Spells/Abilities/Potions used since the day:
Ryine

Saendal
Doom (Level 1)
Dancing Lights (Drow)
Sleep (Level 1)
Inflict Light Wounds (Level 1)

Wiz
Jelly Flavor (Level 0)
Jelly Arrow (Level 1)

Jornathal Mithraiian
Magic Missile (Level 1)
Magic Missile (Level 1)
Magic Missile (Level 1)

Ludar Fink

Party HP
Ryine: 6/25,
Saendal: 1/7,
Max: 13/13
Wiz: 3/3,
Jornathal Mithraiian: 20/20,
Ludar Fink: 10/10,

Area Effects

Oath

Ryine grunts as the rocks fall on him, doing his best to stop them from covering him. He climbs out of the rubble and feels his way along the wall, searching for a door.