Chapter 2.1 - A Request for Aid

Started by pringerbeam, December 17, 2020, 08:47:26 PM

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Throndir






If Melody knows anything about a golden flower (Recall Knowledge)...

in religion 1d20+7 : 1 + 7, total 8
in medicine 1d20+7 : 7 + 7, total 14
in nature 1d20+4 : 3 + 4, total 7

"Don't worry Mister Lumberjack, we'll solve your problem!"

pringerbeam

Recall Knowledge
     You can't recall any knowledge about a golden flower that the lumberjack might be referring to.

Asta

"At any rate, we should go before we lose more daylight." Spira said trying to spot the position of the sun through the trees.

pringerbeam

     Looking to the quickly dimming sky, it would appear that even at your quickest pace you will likely be facing nightfall before you get too far from the camp.

The current light level is Dim Light but is transitioning to Darkness. Those without Darkvision or a similar ability will face penalties without a light source.

pringerbeam

     "Yes, let's go!" Says Helba enthusiastically before your party sets out. It doesn't take long before the dim light of dusk turns to the darkness of a forest at night with the moonlight blocked by the canopy. Even those of you with keen eyes accustomed to dimmer lighting find it hard to see particularly well. Helba appears to have no problems seeing in the darkness but seeing the rest of you struggle, halts the group. "Maybe we should light a torch?"

Throndir






"Don't worry guys, Ms. Dawnflower has our back!" Melody proclaimed as she began to pray and cast light on her scimitar.

Light Reference
LIGHT
CANTRIP 1
CANTRIP
EVOCATION
LIGHT
Traditions arcane, divine, occult, primal
Cast � somatic, verbal
Range touch; Targets 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally
Duration until the next time you make your daily preparations
The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.
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pringerbeam

     Your way illuminated, you traverse the woods through the dark until Helba signals you to stop, seeing something off in the gloom. "There! Big flower." There in the darkness, you can somewhat make out the outline of a giant bulbous plant topped with yellow petals. Ringed around it stand several uncannily still thralls.

The plant and its thralls have not yet noticed your party

pringerbeam

Initiative (Perception), may substitute Stealth as you are unnoticed

Oath

stealth
Rolled 1d20+7 : 19 + 7, total 26

Asta

Initiative (stealth)
Rolled 1d20+7 : 18 + 7, total 25

Throndir






Perception 1d20+7 : 18 + 7, total 25

Mysticsage

perception initiative
Rolled 1d20+5 : 9 + 5, total 14

pringerbeam

#132
Belsarus to take turn.


Encounter Info
Spoiler
Roll20 Link

Initiative Order: Belsarus, Spira, Melody, Riven, Jo'Davan, Plant, Thrall 2, Thrall 3, Thrall 1, Thrall 4, Thrall 5

Log

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Oath

Belsarus pushes forward, approaching one of the enemies and drawing his sword as he strikes.

Moving forward to attack thrall 2, feat quickdraw lets me draw a weapon as I attack.

Rolled 1d20+8 : 1 + 8, total 9
Damage:
Rolled 1d6+4 : 1 + 4, total 5
Precision damage:
Rolled 1d6 : 2, total 2

Throndir






Action 1: Stride 15 ft. north,
Action 2-3: Cast a Spell, Divine Lance, Good, on Thrall 2
Ranged Spell Attack 1d20+7 : 15 + 7, total 22
dmg, good 1d4+4 : 4 + 4, total 8

Divine Lance Reference
DIVINE LANCE
CANTRIP 1
ATTACK
CANTRIP
EVOCATION
Traditions divine
Cast � somatic, verbal
Range 30 feet; Targets 1 creature
You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.
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