Book 1 Chapter 3.2 - Beneath the Barrow

Started by Asta, November 09, 2020, 05:14:11 PM

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Oath

Cecilia squeezed past her allies, her curiosity about the chamber overwhelming any instinct to stay safe. She shoots an acid dart at the nearest creature.

Acid dart (ranged touch attack)

Rolled 1d20+2 : 18 + 2, total 20
damage: 
Rolled 1d6 : 3, total 3

Asta

The dart of acid zips through the air, splashing across the arm of the walking corpse and melts off a patch of decaying flesh with an audible sizzle. The zombie does not seem to care though, as it breaks out into a quick shamble and brings its arms down on Cecelia in a slam. The attack, though deflected somewhat by her mage armor, still connects with Cecilia's arm with a painful wet thud. The second zombie, shuffles forward slowly, groaning.

Meanwhile, Scathach darts past Rhenri and Thedrin to enter the room with bow drawn and arrow knocked. She lets the projectile fly and its head buries deep in the chest of the second zombie, but the creature shrugs off the attack.

Cecilia shoots zombie 1 with acid dart, dealing 3 damage.
Zombie 1 charges Cecilia with a slam, dealing 4 damage.
Zombie 2 moves.
Scathach shoots Zombie 2, dealing 2 damage.

Rhenri to take turn.


Combat Info

https://app.roll20.net/join/5769518/PNxYsg
Initiative Order: Cecilia, Zombie 1, Zombie 2, Scathach, Rhenri, Thedrin


Round 1:
Cecilia shoots Zombie 1, 3 damage
Zombie 1 attacks Cecilia, 4 damage
Zombie 2 moves
Scathach shoots Zombie 2, 2 damage
[close]

Throndir






With the arrow in hand, she followed after Scathach, setting her stance and letting an arrow fly.

Swift: Active Stance of the Piercing Rays
Move: Withdraw bow
Free: 5 ft. step
Standard action: Attack

+0 BAB, +5 DEX, +1 Point Black Range, did not apply any potential penalties
attack 1d20+6 : 12 + 6, total 18
if hit, piercing 1d8 : 3, total 3
if hit, fire 1d6 : 5, total 5


Throndir

+1 piercing damage from point-blank shot.

Asta

Rhenri's flaming arrow streaks past Scathach's head and strikes the walking corpse in the chest. The attack elicits little response from the unholy creature but the fire begins to burn away at its decomposing flesh, filling the chamber with an unpleasant odor.

Rhenri shoots Zombie 1, dealing 5 Fire damage.
Thedrin to take turn.

Combat Info

Roll20
Initiative Order: Cecilia, Zombie 1, Zombie 2, Scathach, Rhenri, Thedrin


Round 1:
Cecilia shoots Zombie 1, 3 damage
Zombie 1 attacks Cecilia, 4 damage
Zombie 2 moves
Scathach shoots Zombie 2, 2 damage
Rhenri shoots Zombie 1, 5 damage
[close]

pringerbeam

Free Action: Knowledge (Religion) to identify
Rolled 1d20+4 : 13 + 4, total 17

Asta

Knowledge Religion (17):
You recognize these walking corpses as zombies, mindless undead creations. Their poor reflexes and rotted muscles prevent them from moving quickly (permanently staggered) however they can sometimes attack with surprising speed (can move and attack as a charge action). Their dead flesh is resistant to most forms of physical damage, though bladed weapons prove effective (DR 5/slashing).

pringerbeam

     Thedrin remembered back to his training at the academy. "Foul undead... Use magic or edged weapons." He said as he dropped his hammer. He drew his longsword from its sheath as he advanced on the zombies and swung a downward blow at the most damaged of the two.

Move action: move 15 ft and draw longsword.

Standard Action: attack Zombie 1 with longsword
Rolled 1d20+4 : 20 + 4, total 24
   Damage (Slashing)
Rolled 1d8+3 : 1 + 3, total 4

pringerbeam

Crit confirmation
Rolled 1d20+4 : 5 + 4, total 9

Asta

Thedrin's downward slash caught the zombie full in the crown of its head, cleaving down to the hole that was once a nose. The creature let loose one last rattling gasp before crumpling to the floor, its body still.

Thedrin attacks Zombie 1, dealing 4 damage and killing it.
Cecilia to take turn.

Combat Info

Roll20
Initiative Order: Cecilia, Zombie 1, Zombie 2, Scathach, Rhenri, Thedrin


Round 1
Round 1:
Cecilia shoots Zombie 1, 3 damage
Zombie 1 attacks Cecilia, 4 damage
Zombie 2 moves
Scathach shoots Zombie 2, 2 damage
Rhenri shoots Zombie 1, 5 damage
Thedrin attacks Zombie 1, 4 damage
Zombie 1 dies
[close]
Round 2:
[close]

Oath

Cecilia shoots acid dart at zombie 2

Rolled 1d20+2 : 6 + 2, total 8
Rolled 1d6 : 5, total 5

Asta

The dart goes wide, missing its target by a hair. The zombie, unfazed by Cecilia's attack, and the death of its compatriot raises its dead arms to attack Thedrin. The putrescent appendages, despite being soft with rot, prove an effective cudgel as they deliver a crushing blow to Thedrin's upper body.

Scathach, drops her bow and draws her sword, stepping forward to give Thedrin backup. Bringing the curved blade down in a snapping motion, she catches the zombie in the collarbone, cutting deep.

Cecilia shoots Zombie 2, misses.
Zombie 2 slams Thedrin, dealing 10 damage.
Scathach attacks Zombie 2, a critical hit, dealing 8 damage.

Rhenri to act.

Combat Info

Roll20
Initiative Order: Cecilia, Zombie 1, Zombie 2, Scathach, Rhenri, Thedrin


Round 1
Round 1:
Cecilia shoots Zombie 1, 3 damage
Zombie 1 attacks Cecilia, 4 damage
Zombie 2 moves
Scathach shoots Zombie 2, 2 damage
Rhenri shoots Zombie 1, 5 damage
Thedrin attacks Zombie 1, 4 damage
Zombie 1 dies
[close]
Round 2:
Cecilia shoots Zombie 2, misses
Zombie 2 attacks Thedrin, 10 damage
Scathach crits Zombie 2, 8 damage
[close]


Throndir






Free: 5 ft. step forward
Swift: Eye of the Needle
Standard action: Attack

+1 Point Blank +4 Eye of the Needle
ranged attack vs AC 1d20+10 : 9 + 10, total 19
if hit, piercing 1d8 : 6, total 6
if hit, fire 1d6 : 2, total 2

Eye of the Needle Reference
Eye of the Needle
Tempest Gale (Boost)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

For most archers, an enemy engaged in melee is a difficult target at best, for a disciple of the Tempest Gale, a smaller target only presents greater opportunity.  After you initiate this boost, your next ranged attack roll this round gains a +4 bonus if the target of the attack is engaged in melee.
[close]

Asta

The arrow whips through the tangle of bodies engaged with each other and finds it's mark, a flaming streak that embeds itself in the zombies face. With a soft grunt, more the sound of escaping air than anything resembling human reaction, the animate corpse tumbles to the ground expended.

Rhenri shoots Zombie 2, dealing 1 piercing and 2 fire damage.

Combat over, everyone receives 133 experience.
You are free to resume exploring.

pringerbeam

     Thedrin took out his wand and touched it to his battered body. "Was this wizard a master of the necromantic arts?" He half asked, half wondered aloud as he healed himself.
Expend 1 charge of Wand of Cure Light Wounds
Rolled 1d8+1 : 5 + 1, total 6