Chapter 02 - Into the Keep

Started by pringerbeam, June 03, 2020, 08:11:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

pringerbeam

     The next room appears to have one been a training hall. Old weapon racks line the walls and straw stuffed training dummies lie knocked over in the middle of the room.

Perception check requested

Mysticsage

Perception
Rolled 1d20+4 : 2 + 4, total 6

pringerbeam

Perception: 6

     You notice nothing out of the ordinary.

Oath

"Aye thanks for patching me up. It wasn't fatal but it sure hurt. Glad to have some good folk around." Belsarus followed along with the party, looking out for any additional dangers. He wondered if they would be able to find any of the Bumblebrashers alive to tell their tales.

Perception check.
Rolled 1d20+6 : 3 + 6, total 9

pringerbeam


Perception: 9

     You notice nothing out of the ordinary.

Kerrick

[perception]
Rolled 1d20+6 : 10 + 6, total 16

pringerbeam

Perception: 16

     You hear something going on in the room across from you. Some kind of shuffling and the clicking and creaking of metal as well as grunts and chittering.  The door is closed and muffles most of the noise so you're not totally sure of the exact cause.

Door noted on Roll20

Throndir






"Hear anything?" Melody whispered to her companions, as she herself peered ahead.

Perception 1d20+7 : 16 + 7, total 23

Moving into the room with the rest.

pringerbeam


Perception: 16

     You hear something going on in the room across from you. Some kind of shuffling and the clicking and creaking of metal as well as grunts and chittering.  It sounds like someone is engaged in combat inside the room.

Kerrick

"shhhhh wait everyone I can hear something going on in the next room, it's like a creaking clattering metal noise should we go look"

Mysticsage

"It would be better to try and get the jump on them before they get the jump on us," Riven said shifting his posture a bit to be as stealthy as possible.

Riven will attempt to begin the approach to the door as quietly as possible.

Kerrick

"your right we should get them". vondur grabs his halberd tightly. "I hope your friendly" vondur crashes into the door with fire in his eyes

pringerbeam

Initiative (stealth) if you want to try and catch the combatants in the next room by surprise. Otherwise, roll Initiative (Perception)

Asta

Initiative Stealth:
Rolled 1d20+6 : 14 + 6, total 20

Kerrick

initiative perception
Rolled 1d20+6 : 2 + 6, total 8