Chapter 02 - Into the Keep

Started by pringerbeam, June 03, 2020, 08:11:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Mysticsage


Oath

Belsarus rushed into the room following behind his companions. He approached the creature, blade ready and swung with all his might.

attacking; creature is flat footed so rolling sneak attack damage too.
This dice roll has been tampered with!
Rolled 1d20+7 : 8 + 7, total 15
damage:
Rolled 1d6+4 : 4 + 4, total 8
sneak attack damage: This dice roll has been tampered with!
Rolled 1d6 : 2, total 2

pringerbeam

#212
     The creature roars as Riven's teeth sink into its hide and it whips around in a circle to face him only for Belsarus's attack to land in its flank. The combined assault proves too much for the creature and with a bellowing death rattle it collapses dead onto the sands of the courtyard.

Belsaurs deals 10 damage

Creature dies

Encounter over everyone gains 60 xp

     Those in the courtyard are just able to look up the the battlements above, more than a dozen goblins are crowded onto the battlements and are yelling at a halfling who has another goblin held at knifepoint backed up against the door of one of the watchtowers. The two parties appear to be at an impasse yelling at each other, the goblins screaming insults and demanding the release of the hostage, the halfing yelling their own insults and demanding the goblins acquiesce to his demands.  Despite the death roar of the creature, neither party appears to have noticed your presence in the courtyard, so fixated are they on teh situation at hand. Vondur, seeing the halfing, remarks "That halfling's Calmont. We need to arrest him for the fire." Alak, picking his sword up off the ground notes "Looks like he's taken a hostage."

Asta

"It would stand to reason that those goblins are probably our clients then. Convenient that everyone is in one place."

Throndir






"We can knock him out if we need to. I have one more healing spell left, so he's not in any danger of dying." Melody said quietly to her companions worried about the fact that the halfling had a hostage. "I'm going to try calming him down, but prepare to attack him if he does anything funny."

Will pause actions below if other PCs have any prep, like stealthing, spells, etc. Otherwise she'll state:

"Mister Calmont!" Melody called out. "Please don't hurt the goblin! Whatever it is, we can help! Whatever you did, we can talk about it without the need to get violent. Please! You don't want to do this, you really really really don't."

Diplomacy (make an impression):
Rolled 1d20+6 : 4 + 6, total 10

pringerbeam

     Calmont looks down at you in the courtyard and sneers. "Damn it, you're the do-gooders from the town hall. Stay back! I have a hostage!"  He yells as he drags the goblin backwards, and backs into the watchtower behind him. The goblins on the ramparts continue to yell and cry. Some direct a call down to you. "Save Helba!" "Yes Helba!" Alak shields his eyes and looks up at the watchtower. "Well that'll make it just about impossible to snipe him from down here. What's the halfling's crime?"

Asta

"Arson. Lesser demon summoning? I'm not actually sure that's a crime here... Either way he burned down the town hall for whatever reason" Spira said with a shrug. "I could shoot him, but I can't promise I'll hit. Or that he won't slit the hostage's throat afterwards."

pringerbeam

     "Demon summoning? Not under Chelaxian law. As a tributary, Isger should have a similar legal code. Though I confess, I didn't brush up on my local law before coming out here. As for arson, usually hard labor for a number of years fitting the damage caused is the punishment. So I guess he should be captured alive." Replied Alak as he pulled a set of manacles out of his pack. "If we subdue him I can bind him up for taking back to town."

Asta

"I suppose we'll need a distraction. Something to draw his attention and keep him from killing the hostage. Or we could... Talk him down? Unfortunately I do not have in my repertoire a means of simply rendering him unconscious at range. Or up close for that matter, baring a blow to the back of the head."

Mysticsage

"I mean I could make a scene but I think it would only push him closer to the edge," Riven grumbles as he wipes the last of the blood from his mouth.

"I could take him to the ground if he hesitates, even for a moment."

Riven looks down at the large corpse of the lizard at his feet.

"Someone better at judging distances how far do you think he is from us?"

Throndir






Melody was dismayed the other halfling didn't heed her words at all. Calmont was doing something obviously evil, and if he wouldn't repent, then it was Melody's duty to do her best to make him. Failing that, fighting evil where it's found is part of her own doctrines.

"Let's go up there and force him to come along with us! I'm sure that will work out for the best for everyone, including him!" Melody said.

"We''ll save Helba, I promise!" Melody called up to the goblins. Turning towards the rest of her companions. "There, I promised, and I do my best not to break my promises! Let's go!" She said, as she started to either look for a passage or move towards where the halfling had disappeared off into.

Perception at +7

Is there a way to get up there where the halfling is?

pringerbeam

     Looking around, you see that the ruined stairs have a knotted rope and grappling hook coiled neatly on the final step before the collapsed section drops down to your level. Someone might be able to retrieve the rope and let it down after them if they were to climb up the shattered portions of the stairs.


Perception
     At the top of the broken stairs there is a knotted rope and grappling hook.

Climbing up the broken portion of stairs is a DC 15 Athletics check

Calmont has withdrawn into one of the battlement watchtowers (door noted on roll20 in the upper right corner of the map where the battlement section has been drawn) and is no longer visible to you. The battlements are 25 feet above the level of the courtyard.

Asta

"Any one of you athletically inclined?" Spira asked the group, gesturing to the rope that Melody spotted.

Mysticsage

"I can, it should be no problem so long as the rope is secure. I'm not light but I should be able to force my way up there without much problem. The only thing is I doubt I can do it without being noticed. I don't want him pushing his hostage off the edge or worse slitting their throat the moment they see me," Riven says as he judges the rope.

"Melody can you get him to focus on you? Maybe talk those other goblins into making a bit of a racket to act as cover?"
[/color]

Riven will begin to walk up the broken stairway to the rope, being careful to maintain his balance.


Athletics
This dice roll has been tampered with!
Rolled 1d20+7 : 17 + 7, total 24


If he can make his way to the top he will lean back over to aid the rest of the party.

pringerbeam

     The broken stonemasonry provides a decent enough climbing face for you to make it up to the battlements stairs. From your current vantage point you are unable to see into the watchtower that Calmont has fled into, its door having been closed behind him. The assembled Bumblebrashers continue to yell their pleas and insults at the closed door.

Athletics: 24
You're able to easily scale the shattered section of stonemasonry and make it safely up to the abrupt end to the descending stairs.