[Carrie] Chapter 4: Internal Strife

Started by Throndir, May 26, 2019, 11:45:23 PM

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Throndir

Computer Use: 12
From the error you were presented, you realized a couple of things. The first one was that 'Parameters' , or being able to define them at least, was not yet possible with the blessing. Your use of being able to specify a specific direction once the programming was applied was the culprit. You could either simplify it to not include that direction, or figure out a different way to do it.
QuoteIf you spend another round looking through the various Conditions and Statements available, then I'll keep letting you roll another Computer Use.

Erynn

As Carrie realized that specifying a direction hadn't worked, but that a statement with an action and a target had, she comes up with an immediate solution, and removes the last condition/statement pair from the program, then edits the drag statement to add a target, whispering, "Drag to hall's end." before attempting once more to save the program. Carrie really didn't care which end of the hallway the guard wound up at, all that she cared about was causing the one guard enough distress at being dragged that their partner would be concerned enough to go chasing after them, perhaps thinking that an unseen foe was grappling with them.

QuoteIf this is where the MP choice matters, I'm going to select high MP. Carrie needs this situation dealt with ASAP, so she's willing to burn resources on it.
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

// Object: Guard's Armor

If (AsOftenAsPossible())
{
    Armor.Animate()
}

If (Armor.Animated())
{
    Armor.Wearer.Restrain()
}

If (Armor.Wearer.Restrained())
{
    Armor.Wearer.DragTowardsEndOfHall()
}
The moment you hit 『Save』 on the program. You felt yourself become tired. It was the same sensation as previous attempts whenever you would make use of the ability.

"W-what-" The guard said, a moment later she found herself falling to the ground, as her armor started to force her arms and legs to tighten. She tried to resist, but it was futile as she started getting dragged.

QuoteCarrie 45 ft. away from Carrie's room
Guard 2 60 ft. away from Carrie's room (105 ft. away from you)
Guard 1 15 ft. away from Carrie's room (60 ft. away from you)

[include u=2]Carrie MP Used: 17[/include]

Erynn

As the program Carrie put together took effect, and both of the guards became distracted by the sudden bedlam, she chooses the moment of greatest confusion and tunnel vision on the new event and makes a quick, and hopefully, quiet dash for the door to her quarters, whispering the passcode "1776" as she approaches so that she need not open the door by hand in order to enter. Upon arrival, Carrie will attempt to swing the door shut behind her as quietly as possible as she passes through, hoping to give the illusion that the door had never opened at all. If all goes well, Carrie will take a moment to catch her breath having realized that her programming blessing apparently has the potential to really suck the wind out of her.

Rolled 1d20+8 : 19 + 8, total 27
Stealth during a double move
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

Location: New World - Lamia Priestess Tunnels - Outside your room
Date: Day 3 - 6:10 AM


You made your way silently towards the door. Neither of the guards noticed your passing. However, there came a problem once you did reach the door. When you spoke "1776", the door did not open. It remained shut. As you recall, you placed that programming during the late evening of your first day.

QuoteWe can say there's a stack of some crates next to your door that you can use for cover/stealth attempt. Roll Stealth or risk being seen.

Erynn

Stealth
Rolled 1d20+13 : 18 + 13, total 31
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

As the guards were jostled even farther away, you hid behind the crates.

"H-help me with this! The armor's just.... the armor's trying to... just help!" The first guard said. You heard the other guard going back to their companion, and she had attempted to help free her, but they weren't having much luck.

QuoteCarrie 0 ft. away from Carrie's room
Guard 2 30 ft. away from Carrie's room
Guard 1 30 ft. away from Carrie's room

Erynn

As Carrie reached the door to her room, she was suddenly surprised to find that the door didn't open as expected, and quickly ducked in behind some nearby crates in order to avoid being seen by the distracted guards. She was certain that she had met the conditions to cause her program to unlock and open the door, which could only mean that the program had stopped working. While Carrie didn't know precisely when the program had stopped working, she was able to determine that the duration of an individual program was less than 48 hours. Carrie elected then to simply produce the key from her pocket and proceeded to attempt entry into her room undetected.

Stealth
Rolled 1d20+13 : 6 + 13, total 19

Once inside, Carrie would immediately collect her gear, slipping into her body armor and pack, then throwing on her helmet. Carrie didn't take the time to fasten them properly for the moment, save for the quick buckling of her helmet so that it wouldn't fall off, knowing that with the distractions she had just created, getting in and out quickly would be essential. Carrie did take a moment to perform some quick programming however.

Selecting her uniform, armor, helmet, and pack in turn, Carrie performs the following for each item, at a whisper.

"Program, Condition:Now, Statement: Apply Woodland Pattern, save."

Carrie's intent is to apply the correct camouflage pattern to her gear for the environment she would be entering upon leaving the tunnels so that if an enemy was present in the area, they would have that little bit of added difficulty in spotting her that camouflage provides.
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

Thankfully, neither of the two guards noticed you unlocking the door, but you eventually managed to slip in without the guards noticing at all. They were already distracted by attempting to pull the armor off the guard. You heard the guards continue attempting to help remove the armor, but they weren't making much progress. Their voices and noise they were making was getting farther and farther away, they were loud about it however, so you knew they were still struggling.

QuoteRound 1: Move: Unlock door, Move: Move into room to pack
Round 2: Move: Pick up Tactical Vest
Round 3: Fullround: Quickly don Tactical Vest
Round 4: Move: Put on helmet, Move: Grab pack
Round 5: Move: Program Helmet, Move: Program Uniform
Round 6: Move: Program Tactical Vest, Move: Program Pack

Will be treating this as Hastily Donned Armor for your Tactical Vest, with a 1 Armor AC penalty, and a 1 Armor Check penalty as well. You'll need to spend another 9 rounds to don in properly.

The moment you finished the programming, the guards were still busy trying to free themselves.

[include u=2]Carrie MP Used: 24[/include]

Erynn

Upon completing programming, Carrie picks up her M-4 and chambers a round. She hopes that using the weapon wouldn't become necessary, but if the enemy was waiting outside the tunnels, it would be better to be ready than not. Carrie then takes a moment to listen at the door for any newly arriving complications before any attempt to retrace her steps back to the hallway she had come from before entering her room.

Rolled 1d20+8 : 17 + 8, total 25
perception

If Carrie hears nothing new, she'll make the same attempt to quietly bolt past the distracted guards. If she does hear new arrivals, she'll wait until they pass first.

Rolled 1d20+2 : 14 + 2, total 16
Stealth
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

You spend another few more rounds getting the rest of your gear. You hear the guards still struggling, and nothing new about the situation, so you opened the door and bolted out, hoping for them not to notice. However, it was at that moment, that one of the guards noticed.

"H-hey!" The guard, Athertise, that wasn't tied up called out.

QuoteI'm still keeping track of initiative order, until you're clear of the encounter, we'll keep it up:

Initiative Order: Carrie -> Guard 1 -> Guard 2

Carrie to take their turn.

Erynn

"Well, so much for staying quiet.", Carrie thought to herself as she heard the telltale surprise in the voice of the guard challenging her presence. Carrie doesn't even turn to look at the source of the voice. She simply drops all pretense of moving quietly and begins sprinting straight for the nearest exit. With those occupying this territory now aware of her approximate location, Carrie's only concern is leaving as quickly as possible. She desperately hoped that she would be able to beat the opposition to the exit and avoid coming into conflict. As little as she trusted the people occupying the tunnels now, she still wasn't at all comfortable with the idea of opening fire on people Synithise likely knows.

Her thoughts also drifted to Synithise as well, further concerned about her situation. While she knew there was a solid chance her friend was safe and sound somewhere out in the wilderness, Carrie was also keenly aware that Misophe was a completely unknown quantity to her, save for one action which did not currently speak well for the reptilian woman. Pre-emptively, Carrie unbuttons one of the pouches on her vest which contains a smoke grenade. Knowing well that the tunnel entrances were highly likely to be guarded, she prepares to create her own concealment in order to escape.
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

"W-wait!" The guard called out again, deciding to leave behind their companion who was still struggling. The guard started to run her way towards you, closing the gap by 90 ft. through the hallway. There was an intersection further south that you could potentially lose the guard at however.

QuoteThe guard is 60 ft. away from you.

Erynn

Carrie doesn't stop, but this time she does respond albeit without looking toward the guard tailing her. Still, the sound of the voice calling upon her to wait had originated uncomfortably close, eliciting a shout from Carrie.

"Do not approach me!", Carrie answers concisely while setting the selector switch to burst fire. Carrie's voice carries a clear tone of warning, the harsh verbal rebuke bearing a cold, procedural quality that would tell any trained listener that should the instruction not be followed, a violent response would likely follow.

Carrie then quickly locks her eyes onto a point on the floor ahead in the center of the intersection and utters the words, "Program. Condition, following my traversal, statement, become dust cloud, save."

Carrie then enters the intersection and attempts to juke her pursuer into believing that she is turning one way before the dust cloud fills the corridor, but instead turn in the complete opposite direction once line of sight is obscured.

Carrie makes a mental note that the Lamia have a significantly higher land speed than the average human in the process of attempting to ditch the guard.

Quote
Rolled 1d20+2 : 18 + 2, total 20
Stealth trying to ditch pursuit. Hoping the dust cloud helps some.
Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Throndir

You began to move away from the guard, and as you passed the intersection, it exploded behind you. The tiles that you targeted were completely obliterated, being replaced instead with a thick cloud of dust in the air. You managed to not be sighted as you moved through, though you weren't sure if you had successfully mislead the Lamia or not. Either way, you continued your escape, losing the Lamia behind you.