Episode 1 [All] - Reach for the Sky

Started by pringerbeam, October 26, 2018, 05:30:26 PM

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Mysticsage

Requested Sneaking Test
Rolled 9d6 : 1, 5, 3, 1, 4, 2, 2, 4, 4, total 26

Mysticsage

Rerolling Astral Initiative
Rolled 1d6+1 : 3 + 1, total 4

pringerbeam

     The guard that had been on the starboard side of the boat pops around the cargo containers, flanking Joe, and fires a burst at his exposed back.  In the meantime, the guard crouching in front of Valkyrie grits his teeth, aims his SMG, and fires a burst.  Yelling "Eat shit you bitch!" as he does so.

Elf Guard B firing burst at Joe.  8P AP-0
Rolled 6d6 : 2, 2, 5, 1, 3, 6, total 19
Defense test modifier -2 (-2 burst)

Human Guard B firing a burst at Valkyrie.  Using group Edge.  8P AP-0
Rolled 5d6 : 2, 3, 4, 1, 1, total 11
Defense test modifier -2 (-2 burst)

Oath

defense test
Rolled 10d6 : 3, 2, 1, 4, 3, 3, 2, 1, 2, 5, total 26

Oath

edge reroll 1 left after this one

Rolled 9d6 : 6, 4, 6, 1, 2, 1, 4, 2, 6, total 32

pringerbeam

     The elf's shots ping off the cargo container next to Joe, leaving him unharmed.  The human guard's burst goes wild when, flying out from the maze of Troll Town, Bob arrives, tackling the guard into a pile of flying limbs yelling "Gimme your shirt!" as he pulls the guard's jacket over his head exposing the guard's tank top beneath while he responds screaming "What the fuck!  Get off me!"  from the tangled mess of the two on the deck.

Turn 2 Pass 2 Order
Joe
Zephyr
Valkyrie
Spirit
Elf Guard B
Human Guard B
Bob

Oath

"Oh FUCK!" Jing's eye watched the spirit materialize. He scurried into the cabin after the sounds of bullets bouncing of the containers around him and gets a look at the elf from the doorway of the cabin before taking a shot.

Moving into the cabin, shooting at the elf, damage profile 8p -1 ap. I am an idiot and haven't been using my pistol specialization so +2 to my dicepool

Rolled 14d6 : 6, 5, 6, 1, 1, 3, 3, 2, 1, 3, 3, 3, 4, 3, total 44

pringerbeam

     The bullet hits the elf but they appear to shrug off the damage of the attack.

Zephyr's turn

Mysticsage

Zephyr now in astral his internal self taking a stable shape floats over to the spirit and goes to cast the punch spell at it to try and keep it busy.

To touch
Astral Agility (logic) + Unarmed Combat +2 touch
Rolled 8d6 : 2, 6, 2, 4, 2, 6, 4, 4, total 30

Punch Spell Force 6
Spellcasting +magic
Rolled 8d6 : 5, 5, 2, 6, 3, 1, 6, 1, total 29


No drain

Mysticsage

rerolling failures touch with edge
Rolled 6d6 : 4, 3, 4, 3, 6, 5, total 25

Mysticsage

Drain 2 min
Rolled 10d6 : 6, 3, 3, 2, 6, 6, 5, 6, 6, 1, total 44

pringerbeam

     The energy of the attack flows into the spirit's body but it appears to be completely undeterred by it.  It seems flap its wings in a mocking manner as the lower lid of its giant eye curls up slightly.

Valkyrie's turn

Asta

Behind her mask Valkyrie grinned wide, amused that the spastic junkie had come to her rescue, she would have to thank him later. With the human distracted, it would be good to take care of the elf skulking around between the cargo crates and the wheelhouse. She ran across the deck and dipped into the gap. As soon as her target was in reach she swung the blade down at an angle hoping to cut him deep.

"Hey guy" she said as she made the cut.

Melee the elf guard, -3 AP, -1 pool for wound
Rolled 8d6 : 5, 3, 4, 1, 4, 5, 6, 6, total 34

pringerbeam

     The blade sinks deeply into the elf's chest, a small geyser of blood shooting into the air as the elf falls before a scream even has a chance to escape his lungs.  As the elf falls, the spirit raises a clawed hand and swipes at Zephyr's incorporeal form, its claws trailing smoke and embers as it silently does battle on the astral realm.

Spirit is astrally attacking Zephyr.  DV 4P
Rolled 6d6 : 2, 6, 6, 6, 3, 4, total 27

Mysticsage

defense roll
Rolled 9d6 : 6, 5, 3, 2, 2, 4, 4, 1, 6, total 33