Episode 1 [All] - Reach for the Sky

Started by pringerbeam, October 26, 2018, 05:30:26 PM

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pringerbeam

     The boat returns a confirmation of accepting your command and will now pass within 2 meters of the 1st and 2nd levels.

Mysticsage

When Zephyr finally reached his destination he moved quickly through troll town to try and meet up with the others.

pringerbeam

     A few minutes later and Zephyr is in Troll Town on the water in the area where the rest of the party is, albeit winding up on the lowest level down just above the waterline.

7 minutes until boat arrival.

Asta

Valkyrie looked down from her current position and saw the neon green quaff of hair belonging to her teammate. "Hoi chummer, get up here unless you plan on swimming!" she said, the voice modulator barely masking the glee in her voice from the anticipated violence to come.

She motioned him up with a wave.

Mysticsage

Zephyr seeing Valkyrie nods as he heads up to meet the others as they are setting up, "Seems like I made it just in time before the opening curtain. But my area spell should be able to help if things get sketchy. I'll follow at a respectable distance don't wanna get geeked if you know what I mean." said Zephyr kneeling down in a spot where he could stay hidden.

pringerbeam

     After a few minutes the boat comes into view and slowly drifts its way down the river.  On the prow of the boat you see 2 figures in security uniforms at the tip of the prow facing back upriver and one in a worker's jumpsuit further back along the port-side railing.  Further back along the starboard railing next to the stack of cargo containers is another worker in a jumpsuit.

Boat Layout (Uh direct link in case the formatting is a bit fucked:

https://imgur.com/EvNMw7c )

Perception checks for those that want to get more info at current distance

Sneaking checks for those trying to hide

Asta

Valkyrie crouched as the boat came down the river, trying to avoid being spotted by any of the workers on board. It would be best to remain undetected until the time came to jump. At the same time, she made an effort to try and identify what kinds of weapons the visible workers had on them.

Sneaking:
Rolled 9d6 : 6, 2, 1, 2, 5, 4, 2, 5, 6, total 33

Perception:
Rolled 6d6 : 1, 6, 4, 2, 1, 4, total 18

Oath

Sneaking
Rolled 5d6 : 1, 4, 4, 3, 6, total 18

perception
Rolled 8d6 : 6, 5, 6, 6, 1, 4, 3, 4, total 35

Mysticsage

Sneaking
Rolled 9d6 : 2, 1, 1, 4, 1, 5, 4, 3, 4, total 25

Perception
Rolled 9d6 : 5, 6, 6, 6, 2, 6, 1, 4, 2, total 38

pringerbeam

     A further 2 guards (A human and orc) can be spotted on the stern of the boat, and another guard (an elf) can be seen on the port side, all partially obscured by the cargo containers stacked on the back end of the boat.  The guards all appear to be armed with SMGs at the ready with a sling, a pistol in a thigh holster, and a collapsible baton.  One of the guards on the prow (an elf) appears to only be armed with a pistol.  None of the guards appear to have noticed your presence.

Current distance of boat (prow) 40 m.  Moving at 1 meter/round.  Feel free to make your ambush at any time.

Asta

As the boat drew closer Valkyrie whispered to her companions: "When that gets close enough for me to drop down, I'm going to hit the prow and kill that elf with the pistol first. I'd like to get them by surprise, but feel free to start shooting after I make the drop. Please make your preparations now."

Oath

Jing lifted up his mask and took one of his puffers of Jazz. He lowered the mask back down and gripped Iron Mike. He cocked it back and eyed the wheelhouse of the boat, preparing to jump. "IT'S SHOWTIME!!!!!!!!"

Jazz duration:
Rolled 1d6+10 : 2 + 10, total 12

Jazz adds 2d6 to initiative and +1 to reaction and +1 to physical limitations.

Asta

Unless Zephyr has other prep he wants to do I'm gonna go ahead and jump.
When the boat was close enough and the adrenaline coursing through her blood reached that intoxicating pre-combat peak she knew the time was right. Every muscle in her body tensed, then unfurled in fluid motion the way a lion pounces on an unsuspecting gazelle. The sweet ecstasy of impending violence sent her airborne and then plunging down to the deck as she brought her sword down in a death stroke.

Pouncing Dragon technique (+2DV) on the elf with the handgun. Katana, 10p, accuracy 7, AP -3:
Rolled 10d6 : 6, 2, 3, 6, 3, 4, 4, 4, 4, 4, total 40

Freefall to prevent fall damage:
Rolled 7d6 : 2, 5, 4, 1, 6, 3, 2, total 23

Asta

Using a point of edge to re-roll the eight dice on that attack that didn't hit.
Rolled 8d6 : 3, 1, 3, 1, 4, 4, 6, 2, total 24

Mysticsage

Zephyr will try to time the casting of the hush spell on the boat to time just when Valkyrie is landing or a few moments afterward.


Hush force six
Rolled 8d6 : 6, 5, 2, 4, 2, 1, 3, 4, total 27

drain 4
Rolled 10d6 : 4, 1, 5, 4, 1, 2, 1, 6, 2, 5, total 31