[Katrias] Challenge Ladder

Started by Throndir, May 28, 2016, 01:44:13 PM

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Throndir

Rolled 1d20+13 : 10 + 13, total 23
Rolled 1d10+9 : 4 + 9, total 13
grapple 1d20+19 : 16 + 19, total 35
Rolled 1d20+13 : 4 + 13, total 17
Rolled 1d6+6 : 5 + 6, total 11

Throndir

QuoteLog
Spoiler
Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, 27 AC, Mage Armor (+4 AC)
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x4, Arcanist Points: 3
[close]

Refreshes Remaining: 6

Katrias Lyseer

Round 3:
Move: Spend 1 Arcane Point for Dimensional Slide, move 30 ft. away.
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Standard: Cast Hold Person on Enemy, duration is 6 rounds.
Round 4:
Standard: Use Eternal Wand of Shield (should be total 31 AC)
Move: Stow wand away.
Round 5:
Move: Move action to be adjacent while drawing out Mighty Axe
Round 6:
Fullround: coup de grace
Rolled 6d8-6 : 7, 2, 8, 2, 7, 2 - 6, total 22
Round 7:
Fullround: coup de grace again if needed
Rolled 6d8-6 : 2, 4, 3, 7, 3, 5 - 6, total 18

All steps assuming Enemy continues to fail hold person. Actions will change if the enemy saves, and disregard all rolls if enemy saves.
Idiots. A whole bunch of idiots.

Throndir

Round 3:
Rolled 1d20+6 : 3 + 6, total 9
Round 4:
Rolled 1d20+6 : 8 + 6, total 14
Round 5:
Rolled 1d20+6 : 20 + 6, total 26
Round 6:
Rolled 1d20+6 : 10 + 6, total 16
Round 7:
Rolled 1d20+6 : 14 + 6, total 20

Throndir

AI broke on round 5, on enemy's turn. 1 arcanist point remaining. 1 cast of Hold Person remaining.

QuoteLog
Spoiler
Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy succeeds, full attacks.
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1
[close]

Refreshes Remaining: 6

Throndir

Rolled 1d20+13 : 16 + 13, total 29
Rolled 1d10+9 : 4 + 9, total 13
grapple 1d20+19 : 15 + 19, total 34
Rolled 1d20+13 : 17 + 13, total 30
Rolled 1d6+6 : 6 + 6, total 12

Throndir

QuoteLog
Spoiler
Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy resists being held, full attacks and misses.
Round 6 begins.
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1
[close]

Refreshes Remaining: 6

Katrias Lyseer

Round 6:
Free: Spending 1 Arcane point to increase DC by another +2. Along with Spell Focus and Greater Spell Focus, the DC is: 22
Standard: Cast Hold Person on Enemy, duration is 6 rounds. Triggers AoO.
Round 7:
Fullround: coup de grace
Rolled 6d8-6 : 5, 4, 6, 4, 4, 3 - 6, total 20
Round 8:
Fullround: coup de grace again if needed
Rolled 6d8-6 : 6, 3, 2, 7, 2, 2 - 6, total 16

All steps assuming Enemy continues to fail hold person, and enemy misses AoO. Actions will change if the enemy saves or successfully hits with AoO, and disregard all rolls if enemy saves.
Idiots. A whole bunch of idiots.

Throndir

Rolled 1d20+13 : 9 + 13, total 22
Rolled 1d10+9 : 1 + 9, total 10
grapple 1d20+19 : 16 + 19, total 35

Throndir

Round 6:
Rolled 1d20+6 : 5 + 6, total 11
Round 7:
Rolled 1d20+6 : 7 + 6, total 13
Round 8:
Rolled 1d20+6 : 3 + 6, total 9

Throndir

QuoteLog
Spoiler
Round 1 begins.
Player casts Hold Person. Enemy saves. Player draws out Wand of Shield.
Enemy runs and is now adjacent.
Round 2 begins.
Player activates Boots of Swift Passage. Enemy is 20 ft away. Casts Hold Person, enemy saves.
Enemy 10 ft. steps closer, and full attacks but misses.
Round 3 begins.
Player activates dimensional slide to move 30 ft. away. Casts Hold person and enemy is held.
Enemy is held.
Round 4 begins.
Player casts shield, and puts wand away.
Enemy is held.
Round 5 begins.
Player moves to be adjacent and draws out mighty axe.
Enemy resists being held, full attacks and misses.
Round 6 begins.
Player casts Hold Person triggering AoO. Enemy takes AoO but misses. Enemy fails save and is held.
Enemy is held.
Round 7 begins.
Player coup de grace dealing 20 damage. Enemy is dead.
[close]

Initiative Order
Spoiler
Enemy
Player
[close]

Damage Taken and Status
Spoiler
Player: 0, 31 AC, Mage Armor (+4 AC), Shield (+4 AC, encounter)
Enemy: 0
[close]

Daily Resources Used
Spoiler
Player: Wand of Magic Missile Charges x7, Mage Armor (3 hours from beginning of Tier 5), Fly, Hold Person x5, Arcanist Points: 5,
Eternal Wand of Shield x1
[close]

Refreshes Remaining: 6

Katrias Lyseer

#71
Will use refresh. Ready day with Mage Armor
Idiots. A whole bunch of idiots.

Throndir

#72
The next day you were ushered back into the arena with another opponent. The arenas were completely full. There were only a few individuals who managed to make it this far into the challenge arena, and many of them cheered for both you and your guild. You see some banners that people waved around with your name in plain sight to see. On the other side of the arena was a large bull. It stood over 15 ft. tall, and its body was around 30 ft. in length. Its horns were reminiscent of a stag, and were spaced at about 15 ft. apart.



Roll initiative! Enemy is 105 ft. away.

Katrias Lyseer

Idiots. A whole bunch of idiots.

Throndir

Rolled 1d20+1 : 10 + 1, total 11