[IC] League of Extraordinary Merchants vs Musical Muscles

Started by Throndir, May 15, 2015, 11:28:57 PM

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Throndir

QuoteBattle Log
Spoiler
Round 1 starts.
Barly drinks Monkey Fish extract, and moves to J4.
Jin activates Rapid Meldshaping.
Aion casts Fortune on Serena, then uses Chant.
Serena casts Mage Armor.
Shandon moves to west beam, and attacks and misses Grey.
Grey waits for trigger.
Round 1 ends, round 2 starts.
Barly moves to C6.
Jin moves with cerulean boots, and attacks Shandon and deals 19 damage.
Aion casts Fortune on Shandon, then uses Chant.
Shandon 5 ft. step away, casts Sanctuary.
[close]

Turn order:
Spoiler
Barly (League of Extraordinary Merchants)
Jin (League of Extraordinary Merchants)
Aion (Musical Muscles)
Shandon (Musical Muscles)
Serena (Musical Muscles
Grey (League of Extraordinary Merchants)
[close]

Damage Dealt/Status
Spoiler
Barly: 0
Jin: 0
Aion: 0, fortune on Serena (2 rounds), fortune on Shandon (2 rounds)
Shandon: 19, fortune from Aion, Sanctuary
Serena: 0, fortune from Aion, mage armor +4 AC (1800 rounds)
Grey: 0
[close]

Daily Usage
Spoiler
Barly: Monkey Fish extract
Jin: Rapid Meldshaping ability
Aion:
Shandon: Affected by fortune
Serena: Affected by fortune
Grey:
[close]

Grid Map
Spoiler
Shandon to move 5 ft away from Jin
[close]

Serena or Grey to move.

Mysticsage

Serena

Serena moved a short distance forward and then closed her eyes and pulled at the threads of energy that always surrounded her. With the aid of the spiritual energy she cast eagles splendor covering her in a soft moonlight glow that made her sparkle even in the sunlight. The blessing of the moon meant that not only her defenses but her punches would be more powerful as well.

Spoiler
Moves to G11

Cast Eagles Splendor
Charisma increases by +4
  AC to 27
Charisma turns to +7

[close]




Grey

Seeing that he would have to go to the fight instead of the fight coming to him Grey began moving to aid his teammates more directly. "If she gets her hands on us then things are going to get worse." With that thought in mind he moved to the edge of the platform and began walking and balancing on the beam he was glad for once to have practiced all those acrobatic and balancing techniques at Kryas' demand.

Spoiler

Moves to H3

Balancing test
Rolled 1d20+6 : 4 + 6, total 10
[close]

Mysticsage

Grey attempts to swim to I6
Spoiler
Rolled 1d20-1 : 11 - 1, total 10
[close]

Throndir

"It looks like people are still positioning themselves for the most part!"

"But it looks like one of the 'merchants' has drawn the first blood in combat. Remember if someone goes down, the waters only get worse!"

QuoteBattle Log
Spoiler
Round 1 starts.
Barly drinks Monkey Fish extract, and moves to J4.
Jin activates Rapid Meldshaping.
Aion casts Fortune on Serena, then uses Chant.
Serena casts Mage Armor.
Shandon moves to west beam, and attacks and misses Grey.
Grey waits for trigger.
Round 1 ends, round 2 starts.
Barly moves to C6.
Jin moves with cerulean boots, and attacks Shandon and deals 19 damage.
Aion casts Fortune on Shandon, then uses Chant.
Shandon 5 ft. step away, casts Sanctuary.
Serena casts Eagle's Splendour
Grey attempts to balance, fails, and attempts to swim, succeeds ands up in K4 (let me know if you choose a different square, I'll walk you through movements on it with our double move action).
[close]

Turn order:
Spoiler
Barly (League of Extraordinary Merchants)
Jin (League of Extraordinary Merchants)
Aion (Musical Muscles)
Shandon (Musical Muscles)
Serena (Musical Muscles
Grey (League of Extraordinary Merchants)
[close]

Damage Dealt/Status
Spoiler
Barly: 0
Jin: 0
Aion: 0, fortune on Serena (2 rounds), fortune on Shandon (2 rounds)
Shandon: 19, fortune from Aion, Sanctuary
Serena: 0, fortune from Aion, mage armor +4 AC (1799 rounds), eagles splendor +4 CHA (30 rounds)
Grey: 0
[close]

Daily Usage
Spoiler
Barly: Monkey Fish extract
Jin: Rapid Meldshaping ability
Aion:
Shandon: Affected by fortune, sanctuary
Serena: Affected by fortune, mage armor, Eagle's splendour
Grey:
[close]

Grid Map
Spoiler
[close]

Barly or Jin to move.

QuoteSwim
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action) [Throndir]Usually it's a whole 5 ft of movement for 1 square, but I'll round up rather than round down for movement. Let me know if anyone has any issues with it. So 30 ft / 4 = 7.5ft. movement (Usually only 1 square, but will round up to 2 squares of movement). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Diagonal Hampered Movement
When moving diagonally into a square where movement is hampered, a creature pays at least 15 feet of movement.

Throndir

QuoteReminder to Rocky sent. Moving for Barly by 9 PM PST tomorrow. His move will be using a Shield extract and poisoning his crossbow.

Rocky D:Drive

Barly, gazing upon the water that separated him and his opponents grew nervous by his chances of a straight forward attack. With the thought of protection on his mind, the bald merchant quickly rummaged through his pack for another potion. He mumbled as he dug through, speaking under his breath, "Blasted magics." Barly quickly yanked a bright blue vial from his pack, drinking it back. He had carved the words "Shield brew" in crude letters into the thick glass to know which is which; he then fit it into his bag again. Barly eyed his opponents and drew his crossbow. He slipped poison onto the tip, hoping it would aid in the impact of the damage, though he was not sure of how helpful it could be.

Lance

Actions

Jin uses his move action to get to F10 then uses a swift action to reallocate his essentia. This time, he uses his standard action for the Stone Vise maneuver while applying the Lightning Gauntlet's damage to that strike.

Attack (Incarnate Weapon):
Rolled 1d20+12 : 8 + 12, total 20
Damage (Incarnate Weapon:
Rolled 1d8+8 : 1 + 8, total 9
Damage (Lightning Gauntlets):
Rolled 2d6 : 6, 3, total 9

Quote from: Current Essentia Allocation
Incarnate Weapon: 4 (Capacity Expanded)
Mantle of Flame: 3
Lightning Gauntlets: 1 (Chakra Bind: Hands)
Cerulean Sandals: 0

Quote from: Maneuvers Granted
*Stone Bones
Stone Vise
*Crusader's Strike
-Vanguard Strike
Leading the Attack

Next Round's Maneuver: Vanguard Strike
[close]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

Quote@Lance, reduce max capacity to 3, and max points to 7. Subtracted -1 to damage dealt to Aion.

Battle Log
Spoiler
Round 1 starts.
Barly drinks Monkey Fish extract, and moves to J4.
Jin activates Rapid Meldshaping.
Aion casts Fortune on Serena, then uses Chant.
Serena casts Mage Armor.
Shandon moves to west beam, and attacks and misses Grey.
Grey waits for trigger.
Round 1 ends, round 2 starts.
Barly moves to C6.
Jin moves with cerulean boots, and attacks Shandon and deals 19 damage.
Aion casts Fortune on Shandon, then uses Chant.
Shandon 5 ft. step away, casts Sanctuary.
Serena casts Eagle's Splendour
Grey attempts to balance, fails, and attempts to swim, succeeds ands up in K4 (let me know if you choose a different square, I'll walk you through movements on it with our double move action).
Round 1 ends, round 2 starts.
Barly uses shield extract, move action to poison his crossbow with Giant Wasp Poison.
Jin moves and attacks Aion and deals 17 damage
[close]

Turn order:
Spoiler
Barly (League of Extraordinary Merchants)
Jin (League of Extraordinary Merchants)
Aion (Musical Muscles)
Shandon (Musical Muscles)
Serena (Musical Muscles
Grey (League of Extraordinary Merchants)
[close]

Damage Dealt/Status
Spoiler
Barly: 0, +10 land/swim speed monkey fish (29 rounds), +4 AC shield (30 rounds)
Jin: 0, 3 incarnate weapon, 2 mantle of flame, 1 lightning gauntlets, 1 cerulean sandals
Aion: 17, fortune on Serena (2 rounds), fortune on Shandon (2 rounds)
Shandon: 19, affected by fortune from Aion, Sanctuary
Serena: 0, affected by fortune from Aion, mage armor +4 AC (1799 rounds), eagles splendor +4 CHA (30 rounds)
Grey: 0
[close]

Daily Usage
Spoiler
Barly: Monkey Fish extract, Shield extract, Giant Wasp Poison
Jin: Rapid Meldshaping ability
Aion:
Shandon: Affected by fortune, sanctuary
Serena: Affected by fortune, mage armor, Eagle's splendour
Grey:
[close]

Grid Map
Spoiler
[close]

Aion or Shandon to move.

QuoteSwim
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action) [Throndir]Usually it's a whole 5 ft of movement for 1 square, but I'll round up rather than round down for movement. Let me know if anyone has any issues with it. So 30 ft / 4 = 7.5ft. movement (Usually only 1 square, but will round up to 2 squares of movement). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Diagonal Hampered Movement
When moving diagonally into a square where movement is hampered, a creature pays at least 15 feet of movement.

Bootman

Spoiler
This dice roll has been tampered with!
Rolled 1d20+7 : 3 + 7, total 10 Fortitude save

Using my trait to reroll. Rolled 1d20+9 : 12 + 9, total 21
[close]

Spoiler


Taking a 5ft step backwards.
Casting Hold Person on Jin
Using my Move Action to Chant for Shandon and Serena

[close]

Throndir

Quote@Lance, reduce max capacity to 3, and max points to 7. Subtracted -1 to damage dealt to Aion.

Battle Log
Spoiler
Round 1 starts.
Barly drinks Monkey Fish extract, and moves to J4.
Jin activates Rapid Meldshaping.
Aion casts Fortune on Serena, then uses Chant.
Serena casts Mage Armor.
Shandon moves to west beam, and attacks and misses Grey.
Grey waits for trigger.
Round 1 ends, round 2 starts.
Barly moves to C6.
Jin moves with cerulean boots, and attacks Shandon and deals 19 damage.
Aion casts Fortune on Shandon, then uses Chant.
Shandon 5 ft. step away, casts Sanctuary.
Serena casts Eagle's Splendour
Grey attempts to balance, fails, and attempts to swim, succeeds ands up in K4 (let me know if you choose a different square, I'll walk you through movements on it with our double move action).
Round 1 ends, round 2 starts.
Barly uses shield extract, move action to poison his crossbow with Giant Wasp Poison.
Jin moves and attacks Aion and deals 17 damage
[close]

Turn order:
Spoiler
Barly (League of Extraordinary Merchants)
Jin (League of Extraordinary Merchants)
Aion (Musical Muscles)
Shandon (Musical Muscles)
Serena (Musical Muscles
Grey (League of Extraordinary Merchants)
[close]

Damage Dealt/Status
Spoiler
Barly: 0, +10 land/swim speed monkey fish (29 rounds), +4 AC shield (30 rounds)
Jin: 0, 3 incarnate weapon, 2 mantle of flame, 1 lightning gauntlets, 1 cerulean sandals
Aion: 17, fortune on Serena (2 rounds), fortune on Shandon (2 rounds)
Shandon: 19, affected by fortune from Aion, Sanctuary
Serena: 0, affected by fortune from Aion, mage armor +4 AC (1799 rounds), eagles splendor +4 CHA (30 rounds)
Grey: 0
[close]

Daily Usage
Spoiler
Barly: Monkey Fish extract, Shield extract, Giant Wasp Poison
Jin: Rapid Meldshaping ability
Aion: Hold Person
Shandon: Affected by fortune, sanctuary
Serena: Affected by fortune, mage armor, Eagle's splendour
Grey:
[close]

Grid Map
Spoiler
[close]

Jin to roll Will save
Shandon or Serena to move.

QuoteSwim
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action) [Throndir]Usually it's a whole 5 ft of movement for 1 square, but I'll round up rather than round down for movement. Let me know if anyone has any issues with it. So 30 ft / 4 = 7.5ft. movement (Usually only 1 square, but will round up to 2 squares of movement). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Diagonal Hampered Movement
When moving diagonally into a square where movement is hampered, a creature pays at least 15 feet of movement.

Lance

Will Save

Rolled 1d20+6 : 4 + 6, total 10
[close]

De-Leveled Essentia Allocation

Quote from: Current Essentia Allocation
Incarnate Weapon: 3 (Capacity Expanded)
Mantle of Flame: 2
Lightning Gauntlets: 2 (Chakra Bind: Hands)
Cerulean Sandals: 0
[close]
"A wish? Okay, genie, make me a ham sandwich."

Lance

Zealous Surge: Will Save

Rolled 1d20+6 : 2 + 6, total 8
[close]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

QuoteBattle Log
Spoiler
Round 1 starts.
Barly drinks Monkey Fish extract, and moves to J4.
Jin activates Rapid Meldshaping.
Aion casts Fortune on Serena, then uses Chant.
Serena casts Mage Armor.
Shandon moves to west beam, and attacks and misses Grey.
Grey waits for trigger.
Round 1 ends, round 2 starts.
Barly moves to C6.
Jin moves with cerulean boots, and attacks Shandon and deals 19 damage.
Aion casts Fortune on Shandon, then uses Chant.
Shandon 5 ft. step away, casts Sanctuary.
Serena casts Eagle's Splendour
Grey attempts to balance, fails, and attempts to swim, succeeds ands up in K4 (let me know if you choose a different square, I'll walk you through movements on it with our double move action).
Round 1 ends, round 2 starts.
Barly uses shield extract, move action to poison his crossbow with Giant Wasp Poison.
Jin moves and attacks Aion and deals 17 damage
Aion casts Hold Person on Jin, Jin fails, activates Zealous Surge and fails.
[close]

Turn order:
Spoiler
Barly (League of Extraordinary Merchants)
Jin (League of Extraordinary Merchants)
Aion (Musical Muscles)
Shandon (Musical Muscles)
Serena (Musical Muscles
Grey (League of Extraordinary Merchants)
[close]

Damage Dealt/Status
Spoiler
Barly: 0, +10 land/swim speed monkey fish (29 rounds), +4 AC shield (30 rounds)
Jin: 0, 3 incarnate weapon, 2 mantle of flame, 1 lightning gauntlets, 1 cerulean sandals, paralyze from Hold Person (3 rounds)
Aion: 17, fortune on Serena (2 rounds), fortune on Shandon (2 rounds)
Shandon: 19, affected by fortune from Aion, Sanctuary
Serena: 0, affected by fortune from Aion, mage armor +4 AC (1799 rounds), eagles splendor +4 CHA (30 rounds)
Grey: 0
[close]

Daily Usage
Spoiler
Barly: Monkey Fish extract, Shield extract, Giant Wasp Poison
Jin: Rapid Meldshaping ability, Zealous surge
Aion: Hold Person
Shandon: Affected by fortune, sanctuary
Serena: Affected by fortune, mage armor, Eagle's splendour
Grey:
[close]

Grid Map
Spoiler
[close]

Shandon or Serena to move.

QuoteSwim
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action) [Throndir]Usually it's a whole 5 ft of movement for 1 square, but I'll round up rather than round down for movement. Let me know if anyone has any issues with it. So 30 ft / 4 = 7.5ft. movement (Usually only 1 square, but will round up to 2 squares of movement). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Diagonal Hampered Movement
When moving diagonally into a square where movement is hampered, a creature pays at least 15 feet of movement.

Throndir

QuoteShandon to move. Will be moving for Shandon by 9 PM PST tomorrow. His move will be a healing spell or healing potion.

Throndir

QuoteShandon uses Cure Moderate Wounds Spell

Rolled 2d8+3 : 7, 1 + 3, total 11