[IC] Gandin and Friends vs Gungril's Gang/Lyolf's Legion/Zultar's Zealots

Started by Throndir, May 12, 2015, 06:23:17 PM

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Throndir

A feminine voice boomed from high above. "It's another new day, and we welcome the audience and crowd on our... yes! Our second day of the tournaments! Now fellow host what were some of the highlights from the fights the day before?"

In response a more masculine voice spoke.

"DEATH! All the death! And the blood! And the death! And don't forget that time when the-"

"Nevermind!" She cut off her co-host. "We have Gandin and Friends verses Grungril's Gang! Or was it Lyolf's Legion? And there's this little note on their admission form that says Zultar's Zealots? Anyways!"

"Due to some injuries, and other internal conflicts within each of the teams... it looks like we had a major team reshuffling!"

"I love death and all. But can they really do-"

"Let the games begin!"




As the party got more used to the blasting wind, they realized the arena had changed. Sheer cliffs ending in pitch darkness fell before them on either side. With the walkways only being 10 feet in length, and the gusting of wind proving to be so powerful, it was already looking dangerous. You were comforted by the fact that the badges each of you had on your person would teleport you to safety, but as you realized the opposing team charging their way towards you, that comfort held little hope to some potentially tough enemies.

Quote
  • There are 4 wooden platforms on each corner of the arena that can be jumped towards.
  • Arena is treated to be under Severe Wind. The wind blows at a random direction each round as dictated by the arrow.
  • Ranged attacks targetting a creature exactly where the wind blows (straight line) takes no penalties.
  • No risk of dying, the badge your character has will immediately teleport you to the tournament's healers upon any fatal attacks.
  • For once, initiative rules apply. Figured since it's PVP, might as well.
  • Forced movement after 72 hours of inactivity. I'll be reminding people to post. If you don't have the time to write written RP replies, just do your rolls and state your actions in spoilers/quotes.

Roll for initiative!


Fellow Rabbit

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Milk

Grungril puffs out his chest and almost falls backwards. After regaining his balance, he shouts out at the top of his lungs, "Grungril Gang, we do this! We beat them up!"

Initiative roll:
Spoiler
Rolled 1d20+3 : 2 + 3, total 5
[close]

Zultar

"Grun-GRILL Gang!?" Zultar snorts.

"Zultar ZEALOTS." He corrects.

Rolled 1d20+2 : 4 + 2, total 6

Throndir

QuoteFairly important, forgot to mention. The arrow in the map dictates the direction of wind. Medium sized characters (mostly everyone), attempting to move against that direction must roll DC 15 strength. The direction of wind changes every round.


Throndir


Throndir


Lance

At first, all was dark. However, rather than the pitch-black darkness that one would expect in such a situation, it was as if nothing was there in the first place. No light, no sound, not even darkness dared exist in that place. It was a pure void, completely devoid of any concept of "matter" or "space." Nothing existed here.

That is...


He wanted to breath, to speak, to express his wonder of his rather unremarkable surroundings but nothing came out-not even the barest of a whisper. It felt as though even the hand he'd been idly swinging in front of his face had ceased to exist. True, he could still feel the ever-shifting hand as it darted to and fro, felt that it was still attached to an arm on his body and that it was still functional. But that did little to dispel his doubt; Doubt that perhaps, in reality, his hand was not moving at all.

After all, he was still in the process of teleportation, having his body decompose from one location, warp, then reconstitute itself in another. It was, however, not the simple, fast, pain-free method that it was often advertised as. Nothing about it was "simple," "fast," or "pain-free." He wanted his money back. Unfortunately, there was no reclaiming his gold on a bottomless void that, by all rights, should not even exist.

Lyolf could only sigh at the over-long process, or tried to anyways; But, as always, his efforts were rewarded only with that ever-vacant silence. He swore it was mocking him. Even now, he felt it difficult to deny the presence of that... something... somewhere in there... that was somehow mocking him. He knew it was there, it just had to be!

"I'm on to you!" He shouted towards the void's elusive entity, though no sound escaped his lips. Contrary to expectations, however, the only thing that answered him back... was further silence.

"Touché."

He muttered aimlessly, just as a bright light descended unto the elven magus, encompassing all reason and veiling all sense. But Lyolf did not panic. This was not the first time this has happened. After all, he could already be considered a repeat visitor in this space between spaces. Thus, he knew that the light was simply his ticket out of the place. In mere moments, he would be forcibly transported to that merry and peaceful area known only as the Ternaden Arena.

And by merry and peaceful, he meant-

"DEATH!"
[close]


"Looks like some things never change," Lyolf spoke with a grin, as he finally materialized amongst his new compatriots, a raven perched atop his shoulder. For his last two team-mates, Ryine and Sophie, had other guild matters to attend to, leaving the precocious elf to form a new unit alongside a dwarf and an orc-two species his race was known to love and adore. He could only grin at irony, which was reason enough to fight alongside the two.

"Took you long enough," the raven spoke in a dull tone.

"A magus is never late," Lyolf responded, quoting an oft-used phrase. "Nor is he early."

He arrives precisely...

...when he means to.

QuoteInitiative:
Rolled 1d20+6 : 11 + 6, total 17
[close]
"A wish? Okay, genie, make me a ham sandwich."

Throndir

QuoteTurn order:
Markus (Gandin and Friends)
Kynnstitia (Gandin and Friends)
Lyolf (Lyolf's Legion)
Gandin (Gandin and Friends)
Zultar (Zultar's Zealots)
Grungril (Grungril's Gang)

Battle Log
Spoiler
Round 1 starts.
[close]

Damage Dealt
Spoiler
Markus: 0
Kynnstitia: 0
Lyolf: 0
Gandin: 0
Zultar: 0
Grungril: 0
[close]

Grid Map
Spoiler
[close]

Markus to move

Throndir

QuoteAnd added a new rule since it makes sense:

Ranged attacks targeting a creature exactly where the wind blows (straight line) takes no penalties.

Throndir

QuoteTo expedite, the next 2 people who are up for initiative, can feel free to move. Will be proceeding with this ruling going forward.

Markus or Kynnstitia to take their turns.

Throndir

QuoteForce move Markus:
Attack dwarf with crossbow, then reload.

Rolled 1d20+6 : 11 + 6, total 17
if hit 1d8 : 2, total 2

Throndir

QuoteBattle Log
Spoiler
Round 1 starts.
Markus attacks and misses Grungril.
[close]

Turn order:
Spoiler
Markus (Gandin and Friends)
Kynnstitia (Gandin and Friends)
Lyolf (Lyolf's Legion)
Gandin (Gandin and Friends)
Zultar (Zultar's Zealots)
Grungril (Grungril's Gang)
[close]

Damage Dealt
Spoiler
Markus: 0
Kynnstitia: 0
Lyolf: 0
Gandin: 0
Zultar: 0
Grungril: 0
[close]

Grid Map
Spoiler
[close]

Kynnstitia or Lyolf to move

Wolfrin Fenris

The wind howled across the platform, battering her back and seemingly trying to blow her away. Wings folded tightly against her back provided some modicum of protection. Her deep blue eyes squinted, she peered across the way towards their opponents, or tried to as the wind stung her eyes and impeded her vision. Still, though she could not pick out fine details, she could see the three figures far to the other side of the main walkway. Just like training, she told herself, except you know nothing about these opponents and there are 100 ft drops to either side.

She resisted looking to either side. The 'gifts' she'd been given should have reassured her, surely they would allow her some control over her fall and the ability to slow her self if she were to topple over the side. Except she had almost no experience with these strange new appendages, what control she did have coming mostly through instinct, and she kept seeing herself trying to use them only to have the swirling winds pick her up and batter her against a cliff_side.

Physically shaking off the image, she mentally shook herself as well. Enough Kynn. In battle one rarely knows much of their opponent beforehand, she berated herself. She thought back to her training, reminding herself that she had defeated every sparring partner put in front of her, and led her forces to victory in many mock-battles. She wasn't leading this fight, but she reminded herself why she'd agreed to participate in the first place. She wasn't sure she could win this fight, these opponents were not on the same level as those she had faced in the past, but she was confident she would earn their respect.

With that thought in mind, she hefted her shield and pick and advanced forward, keeping her vulnerable areas covered with her shield.

Besides, wing's aren't the only 'gift' I have.

Spoiler
Move to G5. Total Defense as action.
[close]
BEEP