Human [Race]

Started by Kazamatta, April 14, 2012, 03:11:36 PM

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Kazamatta

                                         Human

Desc:
Humans come from the now royal country, Sirime. They are exceptionally skilled in hand to hand combat, sword fighting and archery.
Their homeland is of freezing temperatures for almost nine out of twelve months, so the have built a natural resistance to the cold. They are a well balanced character for melee combat but not for spell casting classes.

Ability Modifers:
Str: +5 Dex: +6 Mndpwr: -2 Fai: -2 Con: +3

% Natural Resistances:
Pierce: 4 Blunt: 4 Slash: 4 Fire: -4
Acid: -5 Cold: +5 Lightning: -3 Poison: -6

Max Weapon Skill Points:
Dagger: 7 Shortsword: 18 Longsword: 18 Greatsword: 10
Axe: 10 Two-Handed Axe: 10 Staff: 0 Spear: 7
Club: 7 Hammer: 7 Mace/Morning Star: 0 Flail: 0
Sling: 7 Darts: 5 Bow: 10 Crossbow: 10

Natural Attack:::
Attack: Melee
Damage: Pierce
Dice Roll: 1d8

lightspeed15

Those are some really high ability modifiers! Most of the time, people stick -3 to +3 but whatever works for you!

Kazamatta

Yea i Could re roll them using a d6 i couldnt find mine ast the time so i used a d8. LOL

mrlemke

The ability modifiers are not direct modifiers in Legendary Tales. It just allows them to go above/below the 4 points standard when adding points. I am not sure if anyone who has already posted knew this, I figured I would just clear it up for anyone who may read this and not understand how LT works.