Home brew and gameplay rules

Started by Kirhart, January 02, 2015, 10:00:56 AM

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Kirhart

Home Brew:
(Chapter 1 only)
The only equipment we will be using is weapons and armor. Everything else is considered 'available'
Spell preparation will be assumed during periods of rest, look in the OOC forum for spent spell slots - if there are no spent spell slots you have 100% of your slots available.

Each turn will last a maximum of 4 days. If you do not play a turn you will be 'on autopilot'
Autopilot PCs will be considered 'on the defensive' and rolls for attacks against them will reflect no countering actions and saving rolls will be based on current stats - no buffs will be activated unless a non 'autopilot' character applies them.
Autopilot characters will follow the group and the primary mission and will be seen as the other players as daydreaming, brooding and silent, or simply not paying attention.

When autopilot is not on a player character turns can move as quickly as the posters wish based on forward progression of the group.

THE OOC POST IS WHERE ALL ROLLS / MOVES / ACTIONS are displayed. I will maintain a constant stream of actions in need of rolls or attention based on what is happening to the group.

A player who is on autopilot for 10 turns (if they are still alive) will fall unconscious with a prognosis of 'going out of their mind'
***This is for chapter 1 only, Home-brewed rules for regular campaign may change