[Linwelin] Illidan Stormrage (Mounted Warrior)

Started by Kirhart, December 24, 2014, 09:05:13 PM

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Kirhart


Kirhart

#1
You have spent several years beyond the dark portal. You were searching there for a magical power greater than your own. Your brother, Malfurion was famous for becoming the first Druid. You studied under him but would need to find your own path to fame.

Your means to an end for this fame was to tamper with Fel magic and essentially taint your druidic powers.

When the Dark Portal opened and the Outlands began to empty, you found yourself curious. You had become detached from Azeroth but you still possess much of your protective instincts you had honed for nearly your entire life as a a druid. You at this point were only slightly hanging on to that person and for every level of Fel power you take, you lose your ability to cast certain levels of druidic magic. The dark and the light did not mix very well.

You had encountered many energy wells as well as powerful lay lines from which to draw power. As you suckled of the power you found that it was slowly becoming more and more fowl. The Burning Legion's destruction of Azeroth was creating so much evil energy that its power was almost actively destroying the light. The Fel voice in your mind told you to bathe in the radiance of the evil powers and embrace the taint and immense power within it. The Druid voice in your mind could feel the balance tipping. It would not really be in his best interest to allow the entire world to fall to evil and be saturated with Fel energy. Balance had always been necessary. Without balance he would only be a corrupted slave to the power, a power which would make his abilities common place.

How could he ensure that fel energy remained rare, remained powerful, remained pure. He might need to embrace his old ways, to see if there was yet enough good in him to be able to smother the evil deep down within him. He gathered up his strength and began to take in the visions of the Ancients. The visions were terrifying, everywhere the Legion spread the death was literally staining the Fel power. It was the blood which was making the energy more fowl. He needed to stop this spread.

He could see a light. A light which shone brightly, constantly clashing with the pitch dark of the evil magic of Medivh and Gul'dan. Or was it simply Sargas?

If he was able to tip the scales, on behalf of the light, then he could once again have a greater pool of magic to draw from and he could live quietly in the Outlands and give himself to become fully Fel-Sworn.

He casts a spell upon himself, hiding his horns and unnatural skin.

He looked pretty reasonably like a normal Night Elf.

Night elves were reclusive and none had taken up arms in this war to attempt to push back the Burning Legion. He would have a very good cover as to why he wanted to assist the mission.

He looked upon his Spectral Tiger, who's normally blue energy had long been turned to a luminous dark green. You cast a disguise spell on your tiger as well, which should last for a few days, just like your hidden horns and skin. You just hoped you can re-cast the spell without the others seeing you.

You may have your own motives behind your actions and you may be lying (and can create your own face identity if you wish) but your best hope of becoming the most powerful sorcerer and Supreme Lord of the Outlands you would need to assist your team, and ensure their mission gets accomplished.

(Your alignment is currently Neutral Good, but as your hold on your inner Fel energy begins to fade you will slowly drift downward on the scale until you are eventually chaotic evil if you become chaotic evil, you will no longer be able to tell friend from foe and you will likely abandon )

You have a clear vision of where the 'heroes' would gather. You choose a isolated glade shrouded by trees just outside of the range of the wizard Khadgar's magic sense abilities. You would only have to move 3-4 miles to get to Alterac City, it would be best to remain in stealth as any use of your powers may cause the Fel energy within you to bubble up with every enemy you kill. You can wound / knock unconscious enemies without experiencing this effect, but if you take a life the Fel Taint from within you will begin to break through your inner defenses.

You climb onto your mount, which now resembled a common Saber Tiger. You gather up dark energies, which temporarily reveal the horns on your head and skin as several defining lines of each turn a gradually increasing dark green. You see the fabric of space begin to swirl in front of you, and then it fully rips, creating a green illuminated portal. You push your heals slightly into your mount and she lunges forward through the swirling mist. Within an instant with a resounding sound of an implosion the portal closed.

On the other side the green lines over your body fade, and you once again look like a normal Night Elf. Remember, Night elves are still not very well liked and are seen as off putting due to their appearance already. Anything you do which may reveal the dark side of you will have a chance to be detected by the other magic users who accompany you. If you are healing or pulling from druidic powers your strength against the Fel Taint is increased. If you are casting damaging spells there will be telltale signs pointing to your magic not being as natural as a normal druid (which may go unnoticed for awhile because none of the races you are traveling with have yet encountered a druid, however they have been in contact with Fel energy. As you cast damaging spells they will become more and more destructive and have more and more Fel effects associated with them. Healing spells are most recommended however if you want to live dangerously, you can use a balance. For each 1 damaging spell if you cast 2 healing spells your Fel taint will not be effected. However, the farther your ratio of damaging and healing separate the harder it will be to go back.

Choose wisely, your support will be the blade which this mission sits upon, one way leading to success, the other, destruction.

You arrive 2-3 miles outside of Alterac City and you take a short ride to the fortress. You meet Kadgar there and explain that you wish to help the mission.