[Variant Rule] Thrown Splash Weapons (Or just throwing anything in general)

Started by Throndir, November 21, 2012, 04:44:09 PM

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Throndir

Source: http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Alchemist-s-Fire

Make a ranged attack against an unoccupied grid intersection (AC 5 plus range penalties.)

You Hit: Creatures in all adjacent squares are dealt splash damage. No creatures take direct hit damage.

You Miss: First, roll 1d8 to determine the misdirection of the throw.

1 - Falls short (straight line towards the thrower.)

2 through 8 - Count around the target creature or grid intersection in a clockwise direction.

Then, count a number of squares in the indicated direction equal to the number of range increments thrown. The thrown object lands that number of spaces away from the target.

Finally, the item deals splash damage (if any) to all creatures in the square it lands in and in all adjacent squares.