[Assassin] Tae'rez Vectis

Started by lightspeed15, November 17, 2012, 11:01:36 AM

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lightspeed15

Tae'rez Vectis
Level 1

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QuoteTae'rez Vectis

Male Dark Elf Assassin
Lawful Evil
Deity: Solonor Thelandira

STR: 6+5+3 = 14 (+2)
DEX: 6+6+6 = 20 (+5)
CON: 4+5+4 = 11 (+0)
INT: 5+4+3 = 14 (+2)
WIS: 6+5+4 = 15 (+2)
CHA: 6+4+4 = 16 (+3)

Size: Medium
Height: 5'10"
Weight: 157 lbs.
Skin: See Image
Eyes: Light Brown
Hair: Blonde

Hit Die: d6
Hitpoints: 6
Hitpoints per level: 1d6 +0 (con)
Level Adjustment: +2

Speed: 30 
Armor Class: 10 +2 (leather) +5 (dex) = 17
Touch Armor Class: 10 +5 (dex) = 15
Flatfooted Armor Class: 10 +2 (leather) = 12

Fortitude save: +0 (class) +0 (con) = +0
Reflex save: +2 (class) +5 (dex) = +7
Will save:   +2 (class) +2 (wis) = +4

Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0

BAB: +0
Attack (melee, dagger): +0 (BAB) +5 (dex) = +5
Attack (melee, short sword): +0 (BAB) +5 (dex) = +5
Attack (missile): +0 (BAB) +5 (dex) = +5
Attack (unarmed): +0 (BAB) +2 (str) = +2 
Attack (defensive fighting): -4
Damage (dagger): 1d4 +2 (str)
Damage (short sword): 1d6 +2 (str)
Damage (thrown knife): 1d4 +2 (str)
Damage (unarmed): 1d4 (non lethal)

Grapple check: +0 (BAB) +2 (str) = +2   
Light load: 58 lb. or less
Medium load: 59?116 lb.
Heavy load: 117?175 lb
Lift over head: 175 lb
Push or drag: 875 lb

Languages:   Common, Elven

Feats:
Weapon Finesse (Level 1)
? (From Assassin)

Traits: ?, ?

Special Features
Darkvision
Spell resistance
Light blindess
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.
Death attack

Skills
32 skill points at level 1
8 skill points per level after
*Denotes a class skill

Appraise INT: +2 (int) = 2
*Balance DEX: +5 (dex) = 5
*Bluff CHA: +3 (cha) = 3
*Climb STR: +2 (str) = 2
*Concentration CON: +0 (con) = 0
*Craft (?) INT: +2 (int) = 2
*Diplomacy CHA: +2 (cha) = 2     
*Disguise CHA: +3 (cha) = 3
*Escape Artist DEX: +5 (dex) +4 (skill ranks) = 9
Forgery INT: +2 (int) = 2
*Gather Information CHA: +3 (cha) = 3   
*Heal WIS: +2 (wis) = 2
*Hide DEX: +5 (dex) +4 (skill ranks) = 9
*Intimidate CHA: +3 (cha) = 3 
*Jump STR: +2 (str) = 2
*Knowledge (local) INT: +2 (int) = 2
*Knowledge (history) INT: +2 (int) = 2
*Listen WIS: +2 (wis) +4 (skill ranks) = 6
Move Silently DEX: +5 (dex) +4/2 (skill ranks) = 7
*Perform CHA: +3 (cha) = 3
*Profession WIS: +2 (wis) = 2
Ride DEX: +5 (dex) = 5
*Search INT: +2 (int) = 2
*Sleight of Hand DEX: +5 (dex) +4 (skill ranks) = 9
Sense Motive WIS: +2 (wis) +4/2 (skill ranks) = 4
*Spot WIS: +2 (wis) = 2
*Survival WIS: +2 (wis) = 2
*Swim STR: +2 (str) = 2
*Tumlble DEX: +5 (dex) +4 (skill ranks) = 9
*Use Magic Device CHA: +3 (cha) = 3
*Use Rope DEX: +5 (dex) +4 (skill ranks) = 9


+2 Dexterity, +2 Intelligence, +2 Charisma, ?2 Constitution.
Humanoid (Elf)
Medium: As Medium creatures, drow have no special bonuses or penalties due to their size.
Drow base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Darkvision out to 120 feet.
Spell resistance equal to 11 + class levels.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow?s class levels.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
+2 racial bonus on Will saves against spells and spell-like abilities.
+2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
Favored Class: Wizard (male) or cleric (female).
Level Adjustment: +2

Level   Base
Attack Bonus   Saving Throws    Special
Fort   Ref   Will
1st    +0    +0    +2    +2    Death Attack (Paralysis), Bonus Feat, Bonus Languages
2nd    +1    +0    +3    +3    Uncanny Dodge
3rd    +2    +1    +3    +3    Evasion
4th    +3    +1    +4    +4    Bonus Feat
5th    +3    +1    +4    +4    Sudden Strike +1d6, Minor Art 1/day
6th    +4    +2    +5    +5    Killing Blow 1/day
7th    +5    +2    +5    +5    Improved Uncanny Dodge
8th    +6/+1    +2    +6    +6    Death Attack (Kill), Bonus Feat
9th    +6/+1    +2    +6    +6    Lesser Art 1/day, Minor Art 2/day
10th    +7/+2    +3    +7    +7    Sudden Strike +2d6, Hide in Plain Sight
11th    +8/+3    +3    +7    +7    Improved Evasion
12th    +9/+4    +4    +8    +8    Killing Blow 2/day, Bonus Feat
13th    +9/+4    +4    +8    +8    Greater Art 1/day, Lesser Art 2/day, Minor Art 3/day
14th    +10/+5    +4    +9    +9    Efficient Killer
15th    +11/+6/+1    +5    +9    +9    Sudden Strike +3d6
16th    +12/+7/+2    +5    +10    +10    Bonus Feat
17th    +12/+7/+2    +5    +10    +10    Master's Art 1/day, Greater Art 2/day, Lesser Art 3/day, Minor Art 4/day
18th    +13/+8/+3    +6    +11    +11    Killing Blow 3/day
19th    +14/+9/+4    +6    +11    +11    -
20th    +15/+10/+5    +6    +12    +12    Final Death, Sudden Strike +4d6, Bonus Feat