Mysterious Castle (WIP)

Started by Hasabushi, April 30, 2012, 10:19:03 AM

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Hasabushi

Just a placeholder for my ideas: Comments are welcome :D


The Mysterious Castle

The Story:
No one knows where the castle came from, or even why it exists. No King has sat on its throne and no princes have danced within its walls. Its cresselated bulwarks appear to have fallen from age, and its gates have worn down to nearly nothing from both ice and sun. Its courtyard is barren of all life, not even the smallest of weeds grows within its walls, Yet every hundred years the Mysterious Castle vanishes leaving nothing of its existence behind, it is not long though before the Ancient fortress returns again, once again daring adventures both brave and curious enter its halls.

What is it About?
The game is a forum game and as such is played in a simple but strategic way. The basic goal of the game is to find all the magic scrolls and use them to seal or unseal the Red Dragon that dwells in the lower levels of the castle, however this is not as easy as it sounds as each opposing team will be able to create/destroy traps, summon illusions to confuse or dispel those very illusions. Let?s not forget to mention random events and strange characters.

The game is played in opposing teams of two players each: One player is the Archaeologist/Slayer and the other the Scry/Cultist (team players decide). The Archaeologist is the stronger of the two, capable of breaching pits, hindering players with traps and other such feats. The Scry is frail in comparison to the Archaeologist, though he/she functions by using the arcane arts to dispel/cast illusions and translate scrolls (which technically say nothing but need to be translated in order to be used to seal/unseal the Red Dragon)

The game takes place in a three level castle with a total of 8 rooms, each room is randomized as far as contents, every time the game restarts. The levels are set up as follows:

L1 - The Ground Floor
1 - Main Hall
2 - Throne Room
3 - Guest Room 1
4 - Guest Room 2
5 - Turn House
6 - Main Kitchen
7 - Servants Quarters
8 - Stair Room (down)

L0 - The Lower level
1 - Stair Room (up/down)
2 - Long Hall
3 - Short Hall
4 - Dungeon Room 1
5 - Dungeon Room 2
6 - Dungeon Room 3
7 - Dungeon Room 4
8 - Jailers Room

LD - Dungeon Level
1 - Empty Cavern (up)
2 - Square Room
3 - Circle Room
4 - Treasure Room
5 - Flooded Channel
6 - Iron Cave
7 - Mystical Portal
8 - Dragons Den

Player Types

Red Team (evil)
----
Slayer - High Strength, Low Willpower, highly effective fighter, carries a sword/shovel and bow (1 arrow), creates pits with weapon.

Cultist - Low Strength, High Willpower, ineffective fighter, carries a book of spells, summons minion/Create Trap. Destroy Scrolls.
----

Blue Team (good)
----
Archaeologist - High Strength, Low Willpower highly efficient fighter, carries a whip and a bow with 1 arrow. Can cross pits but not traps.

Scrye - Low Strength High Willpower inefficient fighter, carries a book of spells, can disable traps but not cross pits. Spells of Illusion/Dispel illusion. Read Scrolls
----

Note: Additonal teams can be added if player interest is high enough.

How To Play
Each team rolls a 1d10, highest number goes first. In case of a
tie roll again.

Choose a room on the first level, You can choose to enter the
room with one of your team or both. If you enter with one player
you can use the other to search another room, however entering
a room with both players increases your chances of survival.

Player moves are declared via PM to the GM, And to each teams team
members. GM then sends results to the teams along with rewards and
penalties.

Entering A Room
Upon entering a room GM sends PM's to team members in the room. In the room may be the any of the following items based on rarity and type.

Common Items:
Arrows - common arrows fired from a bow only 3 arrows can be carried at a time. Used for attacking other players or summoned minions. Arrows instant kill any minions, but only damage
players.

Mystic Gems - gems of various colors and types, consumed when using spells. Only 3 can be carried at any time.

Scrolls - Used to seal or unseal the Red Dragon located in the bottom of the castle, a scroll is  used upon being touched.

Rare Items
Scry Stone - only two are present in any castle at any time. Players can use the stone only once to find the location of the opposing team, the locater only reveals the last location of the opposing team, not the current location. Once a Scry Stone is used it vanishes from play.

Teleport Gem - (Stationary )Teleports team to opposing team, teleported team is invisible for one turn and can take any action in the room, except combat. The gem has a 5% (2D10) chance of fracturing during transport if this happens the users will be transported to a random room on the same level without the benefit of invisibility.

Throndir

Sounds interesting. :o I'd like to play this. XD

But the evil team, which is the Slayer and Cultist, doesn't seem as cool as the Archealogist and the Scrye. But that might just be me and my preferences. XD Illusions just sound so cool.

Throndir

Ooh, since it uses privacy. I can suggest using the forum permissions, to create a group called Red Team and Blue Team. And they have access to specific forums. (Red Team cannot view or access Blue Team forums).

Hasabushi