[IC] Dashing Through the Snow

Started by Bootman, December 14, 2013, 05:53:47 PM

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Bootman

It was that time of year again! Banners were hung at the top of the hills outside of town, crowds gathered to laugh and enjoy life while children played in the snow. At the center of the thriving mass of civilians were at least a dozen finely crafted wooden sleds. All the sleds had major differences too. Some seemed to be more sturdy, some had extra room for snowballs. A few were crafted to be incredibly light so as to rocket through the snow.

Closer to the sleds were the many colorful, shouting and drunken members of the guild, all lined up and ready to finally pick which sleigh would be their's. As usual, they would have to find a teammate to participate with, on to drive the sleigh and the other to throw snowballs, help with turns or be a little more tricky in messing with the other racers.


Spoiler

The goal: First to make it 1000ft wins

Driver:
-The Driver can spend a move action to make the sled go 60ft, or a full action to make it go 100ft
-If you are within 20ft of another Sled at the end of your movement, you can bullrush them. If a sled is bullrushed 10ft, they're driven off the track and move at half speed that turn, but can still take actions while they're sleigh starts picking up speed again

The 'Gunner':
-The gunner is in charge of messing with the other sleds.
-Snowballs: Either the driver or the gunner can throw a snowball. This is a ranged attack with 20ft increments. You may throw one snowball as a standard action, or two as a full. If you hit the driver or the gunner, they can only take a standard or move action next round.
-Spellcasting: Any spell that does damage or directly affects another sled is forbidden. All other spells are allowed. You must make a DC 15 + Level of the Spell concentration check to cast

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Spoiler
Every player can pick one of the bonuses below. Since Sled's have two riders, each sled has two bonuses
-Fast: The Sleigh moves an extra 20ft per round
-Snowball Supply: You may throw twice as many snowballs during any turn
-Sturdy: Anything that would make you move slower lowers your speed 20ft less then normal
-Stable: You may cast spells from this sled without making a concentration check. You also gain a +4 on resisting Bullrush attempts
-Ram: A sled designed with violent intent, Bullrush attacks made by the sled are at +4
-Turbo: Once during the race as a full round, the driver can make their sled move a twice it's speed. If you bullrush at the end of your movement, you gain a +10
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Throndir

The snow crunched as Annia walked on it. Even though it was cold and freezing, the knight still wore her customary armor even though Jin had told her she was being silly. The paladin insisted however, she was a knight after all, and at least in public appearances should she always dress for the occasion. Though the sledding competition she had heard of was just for the guild members to join, to Annia, it was still publicly view-able. Luckily for her, Jin insisted that she at least bring a coat, and she did.

She blew into her glove covered hands, attempting to blow some heat and warm herself up even just a tiny bit.

"I'll be a driver! Anyone care to join me?" Annia proclaimed as she raised her hand high in the air. She wasn't very particular who she was paired with, she was more interested and curious about the sleds themselves. She had never ridden one before, nor even drove one, but that didn't stop Annia's curiosity as she pulled herself up all the way to the top of the hill in the freezing cold. She couldn't help but feel giddy, though of course she wouldn't admit that to anyone else. She wondered how it would be like, sailing past the snow, with the wind blowing, steering the sled to get into first place and win the prize...

She grinned just thinking about it.

Throndir

Spoiler
Anyone still up for this?
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