[Class] Generic Warrior (Unearthed Arcana)

Started by Throndir, November 22, 2012, 05:27:50 PM

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Throndir

Source: http://srd.dndonlinegames.com/unearthedNewClasses.html
Unearthed Arcana

GENERIC CLASSES
The variety of class options available to characters can seem overwhelming. Though that variety can lead to interesting and exciting combinations, a game master who desires to run a simpler campaign (while still allowing for character variety) can use these "generic" character classes in place of the standard character classes.
The three generic classes here - warrior, expert, and spellcaster - cover the common roles of a group of adventurers. (Despite sharing names with NPC classes, the warrior and expert presented here are very different from those classes.) But despite these classes' basic approaches to character building, each one allows a wide variety of archetypes through the selection of skills and feats.
If you use these generic classes, you shouldn't also use the standard character classes (or variants of those classes). You can still include prestige classes, if you wish to add that level of complexity to your game, but you may have to tweak some prestige class prerequisites that include class features not available to these classes.
SAVING THROWS
Each generic class has one or two good saves and one or two poor saves. At 1st level, the character designates which saves are good or poor. If the character later gains a level in a different class, he designates which saves are good or poor for that class.
For example, Daniel is creating a 1st-level warrior, a class with one good save and two poor saves. He wants to create a swashbuckling-type character, so he designates his good save as Reflex and his poor saves as Fortitude and Will.
Later, Daniel's warrior gains a level of expert, a class with two good saves and one poor save. He wants to keep his Reflex save high, so he designates that as a good save. He also decides that he wants his character to become better at resisting enchantments, so he designates Will as his other good save, and Fortitude is left as his poor save.
CLASS SKILLS
Each generic class has a specific number of class skills, as given in the class description. When a character takes his first level in a generic class, he chooses which skills to designate as class skills. Once these are selected, the character can't change his choice of class skills (though if he gains a level in another class, he can choose different skills as class skills for that class).
For example, a warrior has six class skills, plus Craft. Daniel wants to play an agile, crafty warrior who uses his high Dexterity and Charisma scores to good effect. At 1st level, the character designates his class skills as Bluff (Cha), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Move Silently (Dex), Profession (Wis), and Tumble (Dex).
When Daniel's warrior gains a level of expert a class with twelve class skills plus Craft and Profession, he must choose a new set of class skills. Daniel wants his character to be able to continue purchasing the same skills as class skills, so he starts by designating all the skills he chose for his warrior as class skills. Since his character has taken up life as a thief and second story artist, he adds Balance (Dex), Climb (Str), Disable Device (Int), Knowledge (local) (Int), Listen (Wis), and Open Lock (Dex) to his list of class skills.
BONUS FEATS
Each class gains a bonus feat at 1st level, and additional bonus feats at specific levels throughout the character's career. Each time the character gains a bonus feat, he may select any feat for which he meets the prerequisites. There is no list of bonus feats to select from.
For the purposes of these classes, the following class features can be selected in place of bonus feats (unless noted, each may only be selected once).
Evasion (Ex): As the monk ability. Prerequisite: Base Reflex save +3.
Familiar: As the sorcerer ability. Use spellcaster level to determine familiar's abilities. Prerequisite: ability to cast arcane spells.
Favored Enemy (Ex): As the ranger ability. May be selected more than once; each additional selection improves any one favored enemy bonus (including the one just selected) by 2.
Greater Sneak Attack (Ex): Add +4d6 to your sneak attack damage. Prerequisites: Hide 18 ranks, Move Silently 18 ranks, sneak attack, improved sneak attack.
Improved Evasion (Ex): As the monk ability. Prerequisites: Base Reflex save +7, evasion.
Improved Sneak Attack (Ex): Add +3d6 to your sneak attack damage. Prerequisites: Hide 11 ranks, Move Silently 11 ranks, sneak attack.
Smite Evil (Su): As the paladin ability, once per day, plus one additional daily use per five character levels. Prerequisite: good alignment.
Sneak Attack (Ex): As the rogue ability, but +2d6 on damage rolls. Prerequisites: Hide 4 ranks, Move Silently 4 ranks.
Turn undead (Su): As the cleric ability. Prerequisite: ability to cast divine spells.
Trap Sense (Ex): Combines the rogue class features trap sense and trapfinding. Prerequisite: Search 4 ranks.
Uncanny Dodge (Ex): Combines the barbarian class features uncanny dodge and improved uncanny dodge. All class levels stack to determine the minimum character level required to sneak attack the character.
Wild Empathy (Ex): As the druid ability. Prerequisite: Handle Animal 4 ranks.
You can't recreate all of the standard character classes with these generic versions, particularly classes with complicated, unique, or specialized features such as bardic music, a wizard's familiar, or a druid's wild shape ability. If your game master allows it, you might be able to select other class features in place of one or more feats.

WARRIOR
Table: The Warrior
Level   Base
Attack Bonus   Good
Save   Poor
Saves   Special
1st   +1   +2   +0   Bonus feat
2nd   +2   +3   +0   Bonus feat
3rd   +3   +3   +1   ?
4th   +4   +4   +1   Bonus feat
5th   +5   +4   +1   ?
6th   +6/+1   +5   +2   Bonus feat
7th   +7/+2   +5   +2   ?
8th   +8/+3   +6   +2   Bonus feat
9th   +9/+4   +6   +3   ?
10th   +10/+5   +7   +3   Bonus feat
11th   +11/+6/+1   +7   +3   ?
12th   +12/+7/+2   +8   +4   Bonus feat
13th   +13/+8/+3   +8   +4   ?
14th   +14/+9/+4   +9   +4   Bonus feat
15th   +15/+10/+5   +9   +5   ?
16th   +16/+11/+6/+1   +10   +5   Bonus feat
17th   +17/+12/+7/+2   +10   +5   ?
18th   +18/+13/+8/+3   +11   +6   Bonus feat
19th   +19/+14/+9/+4   +11   +6   ?
20th   +20/+15/+10/+5   +12   +6   Bonus feat
The warrior is the basic combatant of the trio of generic classes. He has the fighter's hit points, combat prowess, bonus feats, and weapon selection.
Unlike the fighter, the warrior can choose a different array of class skills, can designate any one of his saves as a good save, and can select his bonus feats from the entire list of feats available. Also, if he wants to be proficient in heavy armor, he must take the Armor Proficiency (heavy) feat.
Hit Die: d10.
Base Save Bonuses: One good save and two poor saves.
Class Skills: Choose any six skills as class skills, plus Craft.
Skill Points: 2 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency: All simple and martial weapons; light and medium armor; shields (but not tower shields).
Bonus Feats:A warrior gets one bonus feat at 1st level, one at 2nd level, and another one at every second class level (4th, 6th, and so on).