[Gunslinger]Elys (Level 2)

Started by Oath, November 20, 2013, 12:05:33 AM

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Oath

Elys' Progression
Level 2

Mostly a placeholder for now! Also posting the custom content rules in a moment.
exp:1200


Hit Die d8

Level 2
Stats
HP: 16
AC: 20 10 (base)+3 (dex)+ 5 (armor)+ 1 (ring)+ 1 (nimble dodge bonus)

STR:14 (+2) (human bonus)
DEX:16 (+3)
CON:15 (+2)
WIS: 16(+3)
INT:15(+2)
CHA:9(-1)

Speed: 30 ft.

Attacks:
Pistol (within 20 feet) +6: 2(BAB)+3(DEX)+1(Point Blank Shot) Damage: 1d8+1 (point blank shot)

Saves
Fort: 5 (3 base)+(2 Con)
Ref: 6 (3 base) +(3 Dex)
Will: 3 (3 Wis)
Feats:
Gunsmithing (Gunslinger Bonus Feat)
Point Blank Shot (Level 1)
Rapid Reload (human bonus)
Rapid Shot (From Flaw)

Flaw:
Jumpy: You nervously and excessively flinch whenever you are touched.

Effect: You never treat touch spells, such as cure light wounds, as harmless: you must always make a saving throw to avoid the effects. If the touch is successful, or if you are touched in a social situation (handshake, pat on the back, kiss...) you are dazed for 1 round.

Skills
24 skill points at level 1
6 skill points per level after
*Denotes a class skill

Appraise INT: +2 (int) = -2     
*Balance DEX: +3 (dex) +5 (ranks)= 8     
*Bluff CHA: -1 (cha) = -1     
*Climb STR: +2 (str) = 2       
Concentration CON: +2 (con) = 2     
*Craft (alchemy) INT: +2 (int) +5 (ranks) = +7
Diplomacy CHA: -1 (cha)  = -1
Disguise CHA: -1 (cha) = 2   
Escape Artist DEX: +3 (dex) = 3
Forgery INT: +2 (int) = +2         
Gather Information CHA: -1 (cha) = -1     
*Handle Animal CHA: -1 (cha)  = -1
Heal WIS: +3 (wis) = 3
Hide DEX: +3 (dex) = 3
*Intimidate CHA: -1 (cha) +5 (ranks) = -4
*Jump STR: +2 (str)  = 2   
*Listen WIS: +3 (wis) (+5 Ranks) = 8
Move Silently DEX: +3 (dex) = 3
Perform CHA: -1 (cha) = -1 
*Ride DEX: +3 (dex) = 3
*Search INT: +2 (int) +5 (ranks) = +7
Sense Motive WIS: +3 (wis) = 3
*Slight of hand DEX: 3(dex)
*Spot WIS: +3 (wis) +5 (ranks) = 8
*Survival WIS: +3 (wis) = 3   
*Swim STR: +2 (str) = 2 
Use Rope DEX: +3 (dex) = 3

Additional Info

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Deeds, Grit, Gunsmith
2nd +2 +3 +3 +0 Nimble
3rd +3 +3 +3 +1 Deeds
4th +4 +4 +4 +1 Bonus feat
5th +5 +4 +4 +1 Guntraining +1
6th +6/+1 +5 +5 +2 Nimble +2
7th +7/+2 +5 +5 +2 Deeds
8th +8/+3 +6 +6 +2 Bonus feat

Carrying capacity
(light)58 lb. or less   (medium) 59?116 lb.   (heavy)117?175 lb.

Oath

HP
Rolled 1d8+2 : 4 + 2, total 6

Throndir

Rolled 1d8+2 : 1 + 2, total 3

Oath

#3
Equipment:

Pistol: (1d8 damage, range 20, +1 to attack rolls misfire 1 damage type b/p) 4 pounds
Chainshirt +1: 5 AC, -1 armor check pen, 25 pounds 500 coins
Ring of protection +1: (heirloom from late father) 400 coins
100 doses of black powder: 100 coins
100 bullets: 10 coins
30 alchemical catridges: 180 coins
2 potions of cure light wounds: 100 coins
Total spent: 1290 coins
Remaining: 10 coins