Character Concept disscusion

Started by Mysticsage, July 13, 2016, 12:10:53 PM

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Mysticsage

Hey Guys,

so I've realized that it is probably best to get you guys talking over your concepts with each other for the sake of cohesion. You don't need to know each other at all or be originally from Nexus. The only rule I have is that the game starts with people freshly exalting in. In terms of world and city notes here is the important stuff on Nexus and the Lexicon covers the majority of everything else for the history as a whole.

Nexus Notes
Bastion

The well-to-do and well-connected of Nexus reside within; any others would do better to stay out.

The place where the rich and powerful of Nexus come to live and play, Bastion is a district of large mansions, open parks, clean streets and frequent patrols by well-paid mercenaries. High enough above the river that it doesn't get flooded, and far enough away from the center that the smells don't carry in, even the servants who live here do so in conditions that would make many in other parts of Nexus green with envy.
Cinnabar District

The cultural and military center of the city, Cinnabar lines the river and floods regularly.

A riverside district, Cinnabar is home to restaurants, teahouses, and cafés of highly variable quality, as well as being the site of annual and severe flooding. It also houses most of the mercenary companies who call Nexus their home, each one generally based within a fortified compound, with walls higher than the worst flood waters.
Firewander

The epitome of urban nightmare, the Wyld zone at its heart still spits out horrors to plague the city.

An urban hell of rickety buildings, makeshift stalls, gang warfare, Wyld-spawned monsters and worse, Firewander is generally inhabited only by those who have no choice in the matter, either through poverty or violence. Scant trade occurs here, and most of that would be illegal anywhere else in the Scavenger Lands and is frowned upon by the "upright" citizenry of Nexus itself, but the denizens make do with what they have.
Nexus District

The commercial and entrepreneurial center of Nexus, more silver pieces change hands here in a day than there are stars in the sky.

Home to the Big and Little Markets, the Nexus district is where the real business of the city gets done. Home to the headquarters of the Guild and innumerable other trading companies, merchant organizations and caravan masters, if Bastion is where the rich and powerful rest, then the Nexus district is where they work.
Nighthammer District

The noise of forges, smithies and other manufacturing processes resound night and day throughout the streets of Nighthammer.

Industry rules in Nighthammer, a place where three or four times a day thousands of workers travel to and from their places of work within the forges, smithies, looms and others factories that produce the thousands of tonnes of goods that pour out of the city and into Creation on a daily basis. The air here is thick with smog and the rivers are heavily polluted by toxic effluents, both by-products of the production that brings so much wealth into Nexus.
The Undercity

The Undercity of Nexus is a series of caves and tunnels under Cinnabar and Sentinel Hill. The black fog of poor man's breath clots and taints the air underground. The poor and those who are just scraping by live and work down here. Small, torch-lit markets thrive in the sunless enclave. Three main routes make getting around underground straightforward.
Sentinel Hill

A vast residential area south of the Nexus District.

This area of the city is filled with apartment buildings, hostels, tenement houses and town houses. Its is built upon a vast hill that rises up to bastion and down into Firewander. The District is named so after the vast sentinel towers that local mercenaries watch out from to see if any wyld spun dangers are coming from Firewander. Several of prominent cultural ghettos are present in this district, Calin Town, Great Forks Town and Maruk Town.


History

In the First Age the city was know as Hollow and was a bustling center of agriculture the keeper of three powerful magical dams that regulated the flow of the three major rivers. Like many First Age cities, its glories were slagged and decimated by the Usurpation. The city remained a place of little consequence throughout the Shogunate Era, other than a testimony to devastating price of the Usurpation. After the horrors of the Great Contagion ended, many refugees from all over River Province flocked to the ruined city for shelter. They built vast inter-connected refugee camps. After five decades, a vast coalition of small camps,communities, and market places ruled by feuding gangs rose from the ashes of this fallen city. In RY 52, the Emissary appeared before the city and soon there after the Council of Entities was formed. In a short amount of time all the gangs who protested their authority were killed or driven out of the city. The Council established the Dogma at this time, and the city garnered the name Nexus for its position at the Nexus of three major rivers. River Provence fought three wars with the Realm. Each invasion was repelled by the allied forces of the River Province. For a brief time the Realm occupied Nexus during the Second Realm invasion in RY 75. The Emissary himself politely informed the Realm Legions they were in violation of the Dogma. The Dragon-Blooded generals refused to pull out their forces. The generals all died by mysterious circumstance by the dawn of the next day. Nexus was nominally involved in the third Realm War, and did field Nexus troops at the final conflict. In RY 77 a Representative was present to sign the charter of the newly formed Confederation of Rivers. Over the first century of the Scarlet Empress's rule the Council and The Guild formed a strong economic alliance. This alliance brought much profit and prosperity to both Nexus and the Guild over the centuries. In RY 117, the Guild moved their headquarters to Nexus, thus securing it as the center of trade and commerce for the Threshold. In RY 373, there was a violent insurrection called The Nighthammer Revolt. It was put down by the Emissary personally, with no need for aid from local mercenaries.


Government

Nexus is rules by the Council of Entities, a group shrouded in mystery. Theirs is the power to add and modify the Civilities of the Incunabulum. Their edicts are enforced by the mercenaries of the city and the mysterious Emissary.
Council Members

    Brueghel, the Evening Master; member of the Council of Entities in charge of secret and public business as well as the city archives, libraries and the licensing of teachers.
    Ephiselle, Midnight Queen; member of the Council of Entities in charge of spies and informants.
    Hayle, the Midday Husband; member of the Council of Entities in charge of public entertainment and the city's overall good health.
    Kratz, the Astrologer; member of the Council of Entities with curiously undefined responsibilities.
    Master Gen, Minister of Ways; member of the Council of Entities in charge of the district Assayers.
    Pellicia, Dawn Sergeant; member of the Council of Entities in charge of the city's defense.
    Thalevar, August Councilor of the Eclipse; member of the Council of Entities in charge of docks and waterways.
    Udelph, the Doctor; member of the Council of Entities that represents the common people of Nexus.

The Incunabulum

The body of rules that passes for law within the bounds of Nexus, the Incunabulum consists of thousands upon thousands of pages, all carefully indexed, as each new edict by a member of the Council of Entities must be checked against every previous entry, and any previous edicts that it contradicts are removed. It comprises the Dogma, the six unchanging rules of Nexus; its capital crimes, enforced by the Emissary; and the Civilities, the chaotic and ever-changing body of rules, great and small.
The Dogma

    No taxes shall be raised, save by the council.
    None shall obstruct trade.
    None shall bring an army into Nexus.
    No-one shall commit wanton violence.
    None may falsely claim the council's name or sanction.
    None shall harbour a fugitive from the council's wrath. 
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This space is really to get you guys to talk and share ideas so feel free to post whatever

Bootman

#1
No name yet. Just a title. The Smiling Knight. I've maxed out melee and socialize along with a few other key combat and social stats to back them up to make a warrior of high-society, and an artist with investments in performance and linguistics. An entertainer as much as a knight who's combat style mostly focuses around defense and waiting for just the right moment to unleash a mighty attack, using timing to make up for their poor strength.

Edit: Also they are a Night class.

pringerbeam

#2
Not sure on a name yet but the general character concept I am going for is a giant country bumpkin born with bestial features in addition to his size.  Good at fighting and having a heart of gold but ultimately naive and not good at thinking outside the box he will be unversed in the finer points of society.  Stats-wise I'm trying to make him a durable fighter first and then gong to take a look at what kinds of secondary skills I can still afford.

Oh also Dawn caste I guess for what it is worth.

Bootman

Hahaha sounds like we might have either a good rivalry between the high-class knight and the low-class bumpkin, or they might be a great dynamic duo. Let me know when you have more details!