[Race] Nekomimi

Started by Throndir, August 13, 2014, 12:01:21 PM

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Throndir

http://www.dandwiki.com/wiki/Nekomimi%2C_Oreisa_%283.5e_Race%29

Racial Traits[edit]

+4 Dexterity, -2 Wisdom: Nekomimis are agile, but naive and weak.
Monstrous Humanoid: As a subrace of Kemonomimi, they have certain animal abilities.
Medium: As Medium creatures, Nekomimi have no special bonuses or penalties due to their size.
Nekomimi base land speed is 30 ft.
Cat Shape(Ex): A certain number of times a day, a Nekomimi can change into a cat and back into their original form as if they were wildshaping as a Druid of an equal level to the Nekomimi's HD, but the Nekomimi can only wildshape into a cat two size categories smaller than the Nekomimi
Low-Light Vision: a Nekomimi can see twice as far as a human in starlight, moonlight, and other conditions of shadowy illumination.
Cat Claws(Ex): gain Improved Unarmed Strike as a bonus feat, Nekomimis may choose to deal bludgeoning or slashing damage when making an Unarmed Strike.
Proficient with claw weapons.
Nekomimi have a +4 racial bonus on all Disguise checks made to hide their feline features.
Cat-like: Nekomimi have a +2 racial bonus to Climb, Hide, Jump, Listen, Move Silently, and Spot checks.
Social Detachment: Nekomimi have a -4 racial penalty to all Charisma and Wisdom based skills in social situations; such as for bluffing to a guard, but not feinting in combat.
Automatic Languages: Oriental Common, Animal (Species specific: Feline) Bonus Languages: Common, Verna, other languages of the DM's choice.
Favored Class: Ninja. A multiclass Nekomimi's Ninja Class doesn't count when determining whether she takes an experience point penalty for multiclassing.
LA 1

Throndir

Use the Catfolk race in PF instead.

Throndir

#2
Revision on Catfolk to align with original ideas of Nekomimi race.

Adding this:

Change Shape, Lesser (3 RP): Prerequisite: Aberration, dragon, fey, humanoid, or monstrous humanoid type; Benefit: Members of this race gain the following supernatural ability: A member of this race can assume the appearance of a single form of a single humanoid race of its size. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.

Removing this:

Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.


Throndir

Addition:

Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.