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Messages - Lia Starweaver

#1
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:59:00 PM
Lia gives up, using refresh to attempt on Day 3.
#2
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:48:14 PM
Free Action: Drop bow
Move: Draw Rapier
Standard: Attack

Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d20+7 : 3 + 7, total 10
Rolled 1d6+1 : 2 + 1, total 3

Repeat until downed:

Rolled 1d20+7 : 7 + 7, total 14
Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d6+1 : 4 + 1, total 5
Rolled 1d20+7 : 3 + 7, total 10
Rolled 1d20+7 : 6 + 7, total 13
Rolled 1d6+1 : 1 + 1, total 2
Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d20+7 : 3 + 7, total 10
Rolled 1d6+1 : 5 + 1, total 6
#3
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:28:38 PM
Current Stance: Tempest Gale Stance
Free: Disable Deadly Aim
Full: Rapid Shot

Attack 1:
Rolled 1d20+11 : 14 + 11, total 25
Rolled 1d20+11 : 8 + 11, total 19

Damage 1:
Rolled 2d6+9 : 2, 1 + 9, total 12
Rolled 2d6 : 2, 2, total 4

Attack 2:
Rolled 1d20+11 : 9 + 11, total 20
Rolled 1d20+11 : 17 + 11, total 28

Damage 2:
Rolled 2d6+9 : 1, 6 + 9, total 16
Rolled 2d6 : 5, 5, total 10

Attack 3:
Rolled 1d20+6 : 10 + 6, total 16
Rolled 1d20+6 : 12 + 6, total 18

Damage 3:
Rolled 2d6+9 : 3, 5 + 9, total 17
Rolled 2d6 : 3, 4, total 7

When Attack of Opportunity is triggered, will be using counter: Intercepting Shade
Rolled 1d20+11 : 18 + 11, total 29
Rolled 1d20+11 : 8 + 11, total 19
#4
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:11:18 PM
Crit confirmation for Attack 2:
Rolled 1d20+9 : 6 + 9, total 15
#5
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:10:18 PM

Crit confirmation for Attack 1:
Rolled 1d20+9 : 1 + 9, total 10
#6
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 05:09:28 PM
Current Stance: Tempest Gale Stance
Free: Activate Deadly Aim
Swift: Activate Murderous Insight. Roll 2 attack rolls per attack for 5 rounds.
Full: Rapid Shot

Attack 1:
Rolled 1d20+9 : 19 + 9, total 28
Rolled 1d20+9 : 7 + 9, total 16

Damage 1:
Rolled 2d6+13 : 6, 4 + 13, total 23
Rolled 2d6 : 1, 4, total 5

Attack 2:
Rolled 1d20+9 : 11 + 9, total 20
Rolled 1d20+9 : 19 + 9, total 28

Damage 2:
Rolled 2d6+13 : 5, 1 + 13, total 19
Rolled 2d6 : 2, 5, total 7

Attack 3:
Rolled 1d20+4 : 4 + 4, total 8
Rolled 1d20+4 : 12 + 4, total 16

Damage 3:
Rolled 2d6+13 : 1, 2 + 13, total 16
Rolled 2d6 : 6, 4, total 10
#7
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 04:58:29 PM
Nature Knowledge 1d20+4 : 15 + 4, total 19
#8
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 22, 2018, 04:56:12 PM
Rolled 1d20+12 : 12 + 12, total 24
#9
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 05:23:56 PM
Free: None
Swift: None
Fullround: Rapid Shot

Attack 1:
+6 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) -2 (sickened) = +9
Rolled 1d20+9 : 1 + 9, total 10
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 6, 3, total 9
fire 4d6+2 : 5, 3, 3, 3 + 2, total 16

Attack 2:
+6 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) -2 (sickened) = +9
Rolled 1d20+9 : 18 + 9, total 27
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 3, 6, total 9
fire 4d6+2 : 3, 2, 4, 4 + 2, total 15

Attack 3:
+1 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) -2 (sickened) = +4
Rolled 1d20+4 : 16 + 4, total 20
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 5, 1, total 6
fire 4d6+2 : 2, 6, 1, 5 + 2, total 16
#10
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 05:19:06 PM
Fort 1d20+6 : 1 + 6, total 7
#11
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 05:14:17 PM
Stance already set to Stance of the Piercing Rays

Free: None
Swift: Steady Hand Boost
Fullround: Rapid Shot

Attack 1:
+6 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) = +11
Rolled 1d20+11 : 4 + 11, total 15
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 5, 2, total 7
fire 4d6 : 4, 6, 6, 3, total 19
+2

Attack 2:
+6 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) = +11
Rolled 1d20+11 : 10 + 11, total 21
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 3, 5, total 8
fire 4d6 : 4, 6, 1, 6, total 17
+2

Attack 3:
+1 (BAB) +6 (dex) +1 (enhancement) -2 (Rapid Shot) = +6
Rolled 1d20+11 : 17 + 11, total 28
2d6 (piercing, base) +1d6 (fire, flaming) +1d6 (fire, augment crystal) +1d6 (fire, burning bow) +1d6 (fire, stance of the piercing rays) +2 (fire, solar wind style) +2 (piercing, discipline focus (solar wind))
Piercing, base 2d6 : 6, 5, total 11
fire 4d6 : 2, 3, 5, 5, total 15
+2

Vs target's Flat-foot AC due to target not having moved yet. No range penalties due to Steady Hand.

Steady Hand
STEADY HAND
Discipline: Solar Wind (Boost)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
The disciple's limbs and muscles are strong and
wise with the knowledge of weapons in flight. As a swift action, the initiator may increase the range of
his ranged attacks by an additional 30-ft. for the first
range increment (first increment only) for one round.

Stance of the Piercing Rays
STANCE OF PIERCING RAYS
Discipline: Solar Wind (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
A Solar Wind disciple learns to cause his
ammunition to pierce like the burning rays of the
sun itself. While in this stance, the initiator's ranged
attacks inflict an additional 1d6 points of fire damage.
This bonus damage increases by an additional 1d6
points of fire damage every eight initiator levels. This
is a supernatural ability.

Rapid Shot
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

Solar Wind Style
SOLAR WIND STYLE (COMBAT, STYLE)
Your arrows glow as bright as the sun.
Prerequisites: Perception 3 ranks, one Solar Wind
stance known.
Benefit: Your ranged attacks deal 1 point of additional
fire damage. At character level 5th and at every five
levels thereafter, this damage increases by 1. In addition,
whenever you hit a creature with a ranged attack, you
can choose to have your target become outlined as if by
a faerie fire spell, with a caster level equal to the your
initiator level. Successive uses of this ability against the
same creature do not stack; instead, they extend the
duration. You can suppress or resume the light on an
affected creature you can see as a free action. This is a
supernatural ability.

Discipline Focus
Discipline Focus [General]
You've trained extensively in the arts of a single
martial discipline.
Prerequisites: Ability to initiate three maneuvers
of a single discipline.
Benefit: You gain a +2 bonus to saving throw DCs
when using maneuvers of the selected discipline. You
also inflict an additional +2 points of damage when
wielding associated weapons of the chosen discipline.
Special: If the character ever has fewer than three
maneuvers known from the specialized discipline, then
he loses the benefits of this feat until such a time that he
does. This feat may be selected multiple times, each time
selecting a new discipline to receive the benefits of this feat.
#12
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 04:57:23 PM
First, knowledge to potentially identify it with Monster Lore.

Knowledge (dungeoneering) 1d20+4 : 1 + 4, total 5
#13
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 04:54:55 PM
Initiative 1d20+12 : 8 + 12, total 20
#14
The Guild of Galas'nor / Re: [Lia] Challenge Ladder
January 17, 2018, 04:50:04 PM
Lia awoke with a start.

"Damn it!" The first words she said leaving her mouth the moment she gained consciousness. In her final moments with what seemed like moments ago before she drifted into unconsciousness, she knew she would end up losing the fight. She looked around. It was already night.

The proud elf sighed. She wanted to beat the entire thing on the first day, but as luck would have it, a large overgrown snot ball got the best of her. She looked around and saw her gear just a reach away. Out of comfort she reached out for the bow, grabbed it, and pulled it close to her. When tomorrow morning arrives and the arenas opened again, she decided she'll try again.
#15
"The great Lia Starweaver is of course interested!" The archer proclaimed loud enough for everyone in the area to hear.

She glanced to where the old man, Sam, had pointed to, the back room. But before heading that way, she stepped a few steps backwards and began stretching. She was psyching herself up, and once she finished her routine she grinned at the people who around her, and those who might have stared.

"The great Lia Starweaver is now ready!" She said, as she began walking towards the backroom.

And the great Lia Starweaver will join!