Old Sheet (https://docs.google.com/spreadsheet/ccc?key=0AmXHPBzqtR1PdHhsZnIxbjJOR0d5YUZCX1ZNVWZyM1E&usp=sharing)
New Sheet (https://docs.google.com/spreadsheet/ccc?key=0Aq0BJOMc8NiudDFsX3RHanVEdkJKemR0aE5rcm5BS3c&usp=sharing)
Kin Sheel's ProgressionLevel 1 (#post_level1)
Level 2 (#post_level2)
Level 3 (#post_level3)
Level 4 (#post_level4)
(http://1.bp.blogspot.com/-FpmdlR6FyKg/T9ZeaYgOzQI/AAAAAAAAAB4/Zc51qVEAii4/s1600/halfling10.jpg)
QuoteKin Sheel
Male Halfling Fighter
Neutral Good
Deity:
(-2 STR, 2 DEX)
STR: DEX: CON: INT: WIS: CHA: | 14 19 13 13 13 12 | 2 4 1 1 1 1 |
Size: Small
Height: 3'1"
Weight: 32 lbs.
Skin: Light Tan
Eyes: Green
Hair: Black
Spoiler
Hit Die: d10
Hitpoints: 11
Hitpoints per level: 1d10 1 (con)
Level Adjustment: 0
Speed: 20 feet (15 ft with medium load)
Armor Class: 10 4 (chain shirt) 4 (dex) 1 (size) ( 2 (defensive fighting)) = 19 (21)
Touch Armor Class: 10 4 (dex) 1 (size)= 15
Medium Load: 3 to AC max dex bonus
Flatfooted Armor Class: 10 4 (studded leather) 1 (size) = 15
Fortitude save: 2 (class) 1 (con) 1 (race) = 4
Reflex save: 0 (class) 4 (dex) 1 (race) = 5
Will save: 0 (class) 1 (wis) 1 (race) = 2
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
BAB: 1
Attack (melee, dagger): 1 (BAB) 1 (size) 2 (str) = 3
Attack (melee, greatsword): 1 (BAB) 1 (size) 2 (str) = 3
Attack (melee, med greatsword 1): 1 (BAB) -2 (size/weapon size) 2 (str) 1 (enhancement) 1 (Weapon Focus) = 3
Attack (missile): 1 (BAB) 1 (size) 4 (dex) 1 (race)= 7
Attack (unarmed): 1 (BAB) 1 (size) = 2
Attack (defensive fighting): -4
Damage (dagger): 1d3 2 (str) (Crit = 19-20/x2)
Damage (greatsword): 1d10 3 (str) (Crit = 19-20/x2)
Damage (med greatsword 1): 2d6 3 (str) 1 (enhancement) (Crit = 19-20/x2)
Damage (thrown knife): 1d3 2 (str)
Damage (longbow): 1d6
Damage (unarmed): 1d3 (non lethal)
Grapple check: 1 (BAB) 2 (str) -4 (racial) = -1
Light load: 43 lb. or less
Medium load: 44–86 lb.
Heavy load: 87–130 lb
Lift over head: 130 lb
Push or drag: 650 lb
Languages: Common, Halfling
Feats:
1st - Quick Draw
1.5 - Combat Expertise (Trade up to BAB on attack for dodge bonus to AC, Max 5)
Gigantic Weapon (From Flaw)
Weapon Focus (Medium Greatsword) (From Flaw)
Traits:
Reckless: 1 melee damage, -1 melee attack
Flaws:
Jerk: Can't help being at least a little rude. (-6 to Diplomacy (and Gather information)
Thinks Aloud: (-2 on move silently, hide, bluff, and diplomacy checks.)
Skills
12 skill points at level 1
3 skill points per level after
*Denotes a class skill
Appraise INT: 1 (int) = 1
Balance DEX: 4 (dex) = 4
Bluff CHA: 1 (cha) -2 (flaw) = -1
*Climb STR: 2 (str) 2 (race) 2 (ranks) = 6
Concentration CON: 1 (con) = 1
*Craft (weaponsmith) INT: 1 (int) 4 (ranks) = 5
Diplomacy CHA: 1 (cha) - 6 (flaw) -2 (flaw) = -7
Disguise CHA: 1 (cha) = 1
Forgery INT: 1 (int) = 1
Gather Information CHA: 1 (cha) - 5 (flaw) = -5
*Handle Animal CHA: 1 (cha) = 1
Heal WIS: 1 (wis) = 1
Hide DEX: 4 (dex) 4 (race) -2 (flaw) = 6
*Intimidate CHA: 1 (cha) 4 (ranks)= 5
*Jump STR: 2 (str) 2 (race) 2 (ranks) = 6
Knowledge (?) INT: 1 (int) = 1
Listen WIS: 1 (wis) 2 (race) = 3
Move Silently DEX: 4 (dex) 2 (race) -2 (flaw) = 4
Profession WIS: 1 (wis) = 1
*Ride DEX: 4 (dex) = 4
Search INT: 1 (int) = 1
Sense Motive WIS: 1 (wis) = 1
Spot WIS: 1 (wis) = 1
Survival WIS: 1 (wis) = 1
*Swim STR: 2 (str) = 2
Use Rope DEX: 4 (dex) = 4
Kin Sheel's ProgressionLevel 2 (#post_level1)
QuoteKin Sheel
Male Halfling Fighter/Rogue (Gestalt Class lv 1)
Neutral Good
Deity:
(-2 STR, +2 DEX)
STR: DEX: CON: INT: WIS: CHA: | 14 19 13 13 13 12 | +2 +4 +1 +1 +1 +1 |
Size: Small
Height: 3'1"
Weight: 32 lbs.
Skin: Light Tan
Eyes: Green
Hair: Black
Spoiler
Hit Die: d10
Hitpoints: 11 + 11 = 22
Hitpoints per level: 1d10 +1 (con)
Level Adjustment: +0
Speed: 20 feet (15 ft with medium load)
Armor Class: 10 +4 (chain shirt) +4 (dex) +1 (size) (+2 (defensive fighting)) = 19 (21)
Touch Armor Class: 10 +4 (dex) +1 (size)= 15
Medium Load: +3 to AC max dex bonus
Flatfooted Armor Class: 10 +4 (studded leather) +1 (size) = 15
Fortitude save: +3 (class) +1 (con) +1 (race) = +5
Reflex save: +2 (class) +4 (dex) +1 (race) = +7
Will save: +0 (class) +1 (wis) +1 (race) = +2
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
BAB: +2
Attack (melee, dagger): +2 (BAB) +1 (size)+2 (str) -1 (Reckless) = +4
Attack (melee, small greatsword): +2 (BAB) +1 (size)+3 (1.5 x str) -1 (Reckless) = +5
Attack (melee, med greatsword +1): +2 (BAB) -2 (size/weapon size) +3 (1.5 x str) +1 (enhancement) +1 (Weapon Focus)
-1 (Reckless)= +4
Attack (missile): +2 (BAB) +1 (size) +4 (dex) +1 (race)= +8
Attack (unarmed): +2 (BAB) +1 (size) = +3
Attack (defensive fighting): -4
Damage (dagger): 1d3 +3 (str+Reckless) (Crit = 19-20/x2)
Damage (greatsword): 1d10 +4 (1.5 x str+Reckless) (Crit = 19-20/x2)
Damage (med greatsword +1): 2d6 +5 (1.5 x str+Reckless+Enhancement) (Crit = 19-20/x2)
Damage (thrown knife): 1d3 +2 (str)
Damage (longbow): 1d6
Damage (unarmed): 1d3 (non lethal)
Grapple check: +2 (BAB) +2 (str) -4 (racial) = 0
Light load: 43 lb. or less
Medium load: 44–86 lb.
Heavy load: 87–130 lb
Lift over head: 130 lb
Push or drag: 650 lb
Languages: Common, Halfling
Feats:
1st - Quick Draw
1.5 - Combat Expertise (Trade up to BAB on attack for dodge bonus to AC, Max +5)
Gigantic Weapon (From Flaw)
Weapon Focus (Medium Greatsword) (From Flaw)
2.5 - Dodge (+1 dodge AC against target)
Abilities:
Sneak Attack: +1d6
Trapfinding:
Traits:
Reckless: +1 to melee damage, -1 to melee attack
Flaws:
Jerk: Can't help being at least a little rude. (-6 to Diplomacy (and Gather information)
Thinks Aloud: (-2 on move silently, hide, bluff, and diplomacy checks.)
Skills
12 skill points at level 1
3 skill points per level after
9 for rogue levels
*Denotes a class skill
*Appraise INT: +1 (int) = 1
*Balance DEX: +4 (dex) = 4
*Bluff CHA: +1 (cha) -2 (flaw) +5 (skill ranks) = 4
*Climb STR: +2 (str) +2 (race) + 2 (ranks) = 6
Concentration CON: +1 (con) = 1
*Craft (weaponsmith) INT: +1 (int) +4 (ranks) = 5
*Decipher Script INT: +1 (int) = 1
*Diplomacy CHA: +1 (cha) - 6 (flaw) -2 (flaw) = -7
*Disable Device INT: +1 (int) = 1
*Disguise CHA: +1 (cha) = 1
*Escape Artist DEX: +4 (dex) = 4
*Forgery INT: +1 (int) = 1
*Gather Information CHA: +1 (cha) - 5 (flaw) = -4
*Handle Animal CHA: +1 (cha) = 1
Heal WIS: +1 (wis) = 1
*Hide DEX: +4 (dex) + 4 (race) -2 (flaw) = 6
*Intimidate CHA: +1 (cha) + 4 (ranks)= 5
*Jump STR: +2 (str) + 2 (race) + 2 (ranks) = 6
*Knowledge (Local) INT: +1 (int) = 1
*Listen WIS: +1 (wis) +2 (race) = 3
*Move Silently DEX: +4 (dex) + 2 (race) -2 (flaw) = 4
*Open Lock DEX: +4 (dex) = 4
*Perform CHA: +1 (cha) = 1
*Profession WIS: +1 (wis) = 1
*Ride DEX: +4 (dex) = 4
*Search INT: +1 (int) = 1
*Sense Motive WIS: +1 (wis) = 1
*Spot WIS: +1 (wis) = 1
Survival WIS: +1 (wis) = 1
*Swim STR: +2 (str) = 2
*Tumble DEX: +4 (dex) +4 (skill ranks) = 8
*Use Magic Device CHA: +1 (cha) = 1
*Use Rope DEX: +4 (dex) = 4
Fighter/Rogue Gestalt HD roll
Rolled 1d10+1 : 1 + 1, total 2
HD roll: 1d10+1 : 7 + 1, total 8
Kin Sheel's ProgressionLevel 3 (#post_level3)
QuoteKin Sheel
Male Halfling Fighter/Rogue (Gestalt Class lv 3/ Fighter lv 3)
Neutral Good
Deity:
(-2 STR, +2 DEX)
STR: DEX: CON: INT: WIS: CHA: | 14 19 13 13 13 12 | +2 +4 +1 +1 +1 +1 |
Size: Small
Height: 3'1"
Weight: 32 lbs.
Skin: Light Tan
Eyes: Green
Hair: Black
Spoiler
Hit Die: d10
Hitpoints: 22 + 8 = 30
Hitpoints per level: 1d10 +1 (con)
Level Adjustment: +0
Speed: 20 feet (15 ft with medium load)
Armor Class: 10 +4 (chain shirt) +4 (dex) +1 (size) (+2 (defensive fighting)) = 19 (21)
Touch Armor Class: 10 +4 (dex) +1 (size)= 15
Medium Load: +3 to AC max dex bonus
Flatfooted Armor Class: 10 +4 (studded leather) +1 (size) = 15
Fortitude save: +3 (class) +1 (con) +1 (race) = +5
Reflex save: +3 (class) +4 (dex) +1 (race) = +8
Will save: +1 (class) +1 (wis) +1 (race) = +3
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
BAB: +3
Attack (melee, dagger): +3 (BAB) +1 (size)+2 (str) -1 (Reckless) = +3
Attack (melee, small greatsword): +3 (BAB) +1 (size)+3 (1.5 x str) -1 (Reckless) = +6
Attack (melee, med greatsword +1): +3 (BAB) -2 (size/weapon size) +3 (1.5 x str) +1 (enhancement) +1 (Weapon Focus)
-1 (Reckless)= +5
Attack (missile): +3 (BAB) +1 (size) +4 (dex) +1 (race)= +9
Attack (unarmed): +3 (BAB) +1 (size) = +4
Attack (defensive fighting): -4
Damage (dagger): 1d3 +3 (str+Reckless) (Crit = 19-20/x2)
Damage (greatsword): 1d10 +4 (1.5 x str+Reckless) (Crit = 19-20/x2)
Damage (med greatsword +1): 2d6 +5 (1.5 x str+Reckless+Enhancement) (Crit = 19-20/x2)
Damage (thrown knife): 1d3 +2 (str)
Damage (longbow): 1d6
Damage (unarmed): 1d3 (non lethal)
Grapple check: +3 (BAB) +2 (str) -4 (racial) = 1
Light load: 43 lb. or less
Medium load: 44–86 lb.
Heavy load: 87–130 lb
Lift over head: 130 lb
Push or drag: 650 lb
Languages: Common, Halfling
Feats:
1st - Quick Draw
1.5 - Combat Expertise (Trade up to BAB on attack for dodge bonus to AC, Max +5)
Gigantic Weapon (From Flaw)
Weapon Focus (Medium Greatsword) (From Flaw)
2.5 - Dodge (+1 dodge AC against target)
3 - Power Attack (Trade up to BAB on attack for damage bonus (doubled for 2-h weapon))
Abilities:
Sneak Attack: +2d6
Trapfinding:
Trap Sense +1
Traits:
Reckless: +1 to melee damage, -1 to melee attack
Flaws:
Jerk: Can't help being at least a little rude. (-6 to Diplomacy (and Gather information)
Thinks Aloud: (-2 on move silently, hide, bluff, and diplomacy checks.)
Skills
12 skill points at level 1
3 skill points per level after
9 for rogue levels
*Denotes a class skill
*Appraise INT: +1 (int) = 1
*Balance DEX: +4 (dex) = 4
*Bluff CHA: +1 (cha) -2 (flaw) +5 (skill ranks) = 4
*Climb STR: +2 (str) +2 (race) + 2 (ranks) = 6
Concentration CON: +1 (con) = 1
*Craft (weaponsmith) INT: +1 (int) +4 (ranks) = 5
*Decipher Script INT: +1 (int) = 1
*Diplomacy CHA: +1 (cha) - 6 (flaw) -2 (flaw) = -7
*Disable Device INT: +1 (int) = 1
*Disguise CHA: +1 (cha) = 1
*Escape Artist DEX: +4 (dex) = 4
*Forgery INT: +1 (int) = 1
*Gather Information CHA: +1 (cha) - 6 (flaw) = -5
*Handle Animal CHA: +1 (cha) = 1
Heal WIS: +1 (wis) = 1
*Hide DEX: +4 (dex) + 4 (race) -2 (flaw) = 6
*Intimidate CHA: +1 (cha) + 4 (ranks)= 5
*Jump STR: +2 (str) + 2 (race) + 2 (ranks) +2 (synergy) = 6
*Knowledge (Local) INT: +1 (int) = 1
*Listen WIS: +1 (wis) +2 (race) = 3
*Move Silently DEX: +4 (dex) + 2 (race) -2 (flaw) = 4
*Open Lock DEX: +4 (dex) = 4
*Perform CHA: +1 (cha) = 1
*Profession WIS: +1 (wis) = 1
*Ride DEX: +4 (dex) = 4
*Search INT: +1 (int) = 1
*Sense Motive WIS: +1 (wis) = 1
*Spot WIS: +1 (wis) +2 (skill ranks) = 3
Survival WIS: +1 (wis) = 1
*Swim STR: +2 (str) = 2
*Tumble DEX: +4 (dex) +5 (skill ranks) = 9
*Use Magic Device CHA: +1 (cha) = 1
*Use Rope DEX: +4 (dex) = 4
Level 4 HD DM Roll
[dice]Rolled 1d10+1 : 10 + 1, total 11[/dice]
Kin Sheel's ProgressionLevel 4 (#post_level4)
QuoteKin Sheel
Male Halfling Fighter/Rogue (Fighter lv 4/Gestalt Class lv 3)
Neutral Good
Deity:
(-2 STR, +2 DEX)
STR: DEX: CON: INT: WIS: CHA: | 14 20 13 13 13 12 | +2 +5 +1 +1 +1 +1 |
Size: Small
Height: 3'1"
Weight: 32 lbs.
Skin: Light Tan
Eyes: Green
Hair: Black
Spoiler
Hit Die: d10
Hitpoints: 30 + 11 = 41
Hitpoints per level: 1d10 +1 (con)
Level Adjustment: +0
Speed: 20 feet (15 ft with medium load)
Armor Class: 10 +4 (chain shirt) +5 (dex) +1 (size) +1 (deflection/ring) +1 (natural armor) (+2 (defensive fighting)) = 22 (24)
Touch Armor Class: 10 +5 (dex) +1 (size) +1 (deflection) = 17
Medium Load: +3 to AC max dex bonus
Flatfooted Armor Class: 10 +4 (chain shirt) +1 (size) +1 (natural armor) = 16
Fortitude save: +4 (class) +1 (con) +1 (race) = +6
Reflex save: +3 (class) +5 (dex) +1 (race) = +9
Will save: +1 (class) +1 (wis) +1 (race) = +3
Cold Resistance: 0
Fire Resistance: 0
Electricity Resistance: 0
Sonic Resistance: 0
Spell Resistance: 0
BAB: +4
Attack (melee, dagger): +4 (BAB) +1 (size) +2 (str) -1 (Reckless) +1 (masterwork) = +7
Attack (melee, dagger): +4 (BAB) +1 (size) +2 (str) -1 (Reckless) = +6
Attack (melee, small greatsword): +4 (BAB) +1 (size) +3 (1.5 x str) -1 (Reckless) = +7
Attack (melee, med greatsword +1): +4 (BAB) -2 (size/weapon size) +3 (1.5 x str) +1 (enhancement) +1 (Weapon Focus)
-1 (Reckless)= +6
Attack (missile): +4 (BAB) +1 (size) +5 (dex) +1 (race)= +11
Attack (unarmed): +4 (BAB) +1 (size) = +5
Attack (defensive fighting): -4
Damage (dagger): 1d3 +3 (str+Reckless) (Crit = 19-20/x2)
Damage (masterwork warhammer): 1d8 +3 (str+Reckless) (Crit = x3)
Damage (greatsword): 1d10 +4 (1.5 x str+Reckless) (Crit = 19-20/x2)
Damage (med greatsword +1): 2d6 +5 (1.5 x str+Reckless+Enhancement) (Crit = 19-20/x2)
Damage (thrown knife): 1d3 +2 (str)
Damage (longbow): 1d6
Damage (unarmed): 1d3 (non lethal)
Grapple check: +4 (BAB) +2 (str) -4 (racial) = +2
Light load: 43 lb. or less
Medium load: 44?86 lb.
Heavy load: 87?130 lb
Lift over head: 130 lb
Push or drag: 650 lb
Languages: Common, Halfling
Feats:
1st - Quick Draw
1.5 - Combat Expertise (Trade up to BAB on attack for dodge bonus to AC, Max +5)
Gigantic Weapon (From Flaw)
Weapon Focus (Medium Greatsword) (From Flaw)
2.5 - Dodge (+1 dodge AC against target)
3 - Power Attack (Trade up to BAB on attack for damage bonus (doubled for 2-h weapon))
4.5 - Cleave (Extra attack on another adjacent target upon dropping a foe, no 5ft step, once per round)
Abilities:
Sneak Attack: +2d6
Trapfinding:
Trap Sense +1
Traits:
Reckless: +1 to melee damage, -1 to melee attack
Flaws:
Jerk: Can't help being at least a little rude. (-6 to Diplomacy (and Gather information)
Thinks Aloud: (-2 on move silently, hide, bluff, and diplomacy checks.)
Skills
12 skill points at level 1
3 skill points per level after
9 for rogue levels
*Denotes a class skill
*Appraise INT: +1 (int) = 1
*Balance DEX: +5 (dex) = 5
*Bluff CHA: +1 (cha) -2 (flaw) +7 (ranks) = 6
*Climb STR: +2 (str) +2 (race) + 2 (ranks) = 6
Concentration CON: +1 (con) = 1
*Craft (weaponsmith) INT: +1 (int) +7 (ranks) = 8
*Decipher Script INT: +1 (int) = 1
*Diplomacy CHA: +1 (cha) - 6 (flaw) -2 (flaw) = -7
*Disable Device INT: +1 (int) = 1
*Disguise CHA: +1 (cha) = 1
*Escape Artist DEX: +5 (dex) = 5
*Forgery INT: +1 (int) = 1
*Gather Information CHA: +1 (cha) - 6 (flaw) = -5
*Handle Animal CHA: +1 (cha) = 1
Heal WIS: +1 (wis) = 1
*Hide DEX: +5 (dex) + 4 (race) -2 (flaw) = 7
*Intimidate CHA: +1 (cha) + 4 (ranks)= 5
*Jump STR: +2 (str) + 2 (race) + 2 (ranks) +2 (synergy) = 6
*Knowledge (Local) INT: +1 (int) = 1
*Listen WIS: +1 (wis) +2 (race) +2 (ranks) = 3
*Move Silently DEX: +5 (dex) + 2 (race) -2 (flaw) = 5
*Open Lock DEX: +5 (dex) = 5
*Perform CHA: +1 (cha) = 1
*Profession WIS: +1 (wis) = 1
*Ride DEX: +5 (dex) = 5
*Search INT: +1 (int) +4 (skill ranks) = 5
*Sense Motive WIS: +1 (wis) = 1
*Spot WIS: +1 (wis) +4 (skill ranks) = 5
Survival WIS: +1 (wis) = 1
*Swim STR: +2 (str) = 2
*Tumble DEX: +5 (dex) +7 (skill ranks) = 12
*Use Magic Device CHA: +1 (cha) = 1
*Use Rope DEX: +5 (dex) = 5
Using 5 karma to remove 'Combat Expertise' feat, shift all later feats back a level (since I met the requirements to take them at those levels), and take 'Great Cleave' at level 4
QuoteResolved the karma. Go ahead and modify your character sheet if you haven't done so.
Clarifying that I modified it. But now for HP!
Level 5 HD Roll (Swordsage level): 1d8+1 : 3 + 1, total 4
Level 6 HD Roll (Swordsage): 1d8+1 : 6 + 1, total 7
QuoteSpending 30 Karma to Raise Wisdom 1 point.
QuoteLevel 7 HD: 1d8+1 : 1 + 1, total 2
QuoteKarma reroll Level 7 HD for 15 karma/likes
Level 7 HD: 1d8+1 : 5 + 1, total 6