As the arena opened up, you see some sort of kitty 115 ft. away.
(http://www.d20pfsrd.com/_/rsrc/1452830891177/bestiary/monster-listings/animals/cat-great/margay-tohc/800px-Margaykat_Leopardus_wiedii.jpg?height=254&width=400)
Roll for initiative! (And perform)
Roxy slaps the ground with her quarterstaff, and brings it back up as a shillelagh.
Casting Shillelagh and not moving.
Concentration
Rolled 1d20+8 : 16 + 8, total 24
The cat moves up, ending 65 ft. away from you.
Roxy charges the rest of the way, and whacks the cat with her quarterstaff.
attack
Rolled 1d20+3 : 17 + 3, total 20
oh, minus four to that attack roll for nonlethal damage!
damage
Rolled 2d6+1 : 6, 5 + 1, total 12
Your movement is 30 ft. so 60 ft. is max for charge, you won't be able to attack unless you have some sort of reach weapon. Can you confirm your actions?
Oh~ well I'm smart XP I'll move five feet and chill then.
Moving in range and casting entangle over the cat, actuallys.
Rolled 1d20+8 : 8 + 8, total 16
Then if he's in charging distance, I'll attack next turn.
Rolled 1d20-1 : 15 - 1, total 14
nonlethal
Rolled 2d6+1 : 5, 2 + 1, total 8
The cat manages to jump out of the way of the entangling vines, though the spell hampered its movement. It made its way closer towards you as it jumped and avoided the vines that attempted to grab it.
Cat is 25 ft. away.
As it came outside of the spell's influence, you took this opportunity to attack the cat, and you managed to score a hit. You were careful with your blows ensuring they dealt nonlethal damage.
The cat responded by attacking you back, though without any regard or concern of your previous sentiment. Its first bite and claw hit, but as it swiped again, you managed to deflect the blow with your staff.
Roxanne takes 4 damage.
Roxy bashes the kitty again and steps back five feet. Full attacks are nasty creatures, especially when you have poor AC.
Nonlethal Attack (Really should get an enchantment instead~)
Rolled 1d20-1 : 9 - 1, total 8
Damage
Rolled 2d6+1 : 6, 4 + 1, total 11
The cat, keeping up its attack, moved 5 ft as well and started to attack again. It attacked wildly at you, though its bite missed, As it flew towards your face, it managed to land another claw however.
Roxanne takes 4 damage.
Total damage taken: 8
Roxy tries to hold her temper. This was getting ridiculous, and she hoped nobody besides her animal companions were watching.
Will save to not use lethal damage (If I fail, add four to the attack roll~!)
Rolled 1d20+6 : 9 + 6, total 15
Attack
Rolled 1d20-1 : 16 - 1, total 15
Damage
Rolled 2d6+1 : 5, 4 + 1, total 10
You resisted the urge to use your full power on the kitten, and though he almost dodged out of the way you managed to hit. The cat was completely knocked out, though to your relief you drew no blood, and it would likely recover in due time. As usual a flash of light engulfed it, and it was gone.
Let me know if you want to go to next round, or take a 'refresh' to get back to full HP/spells, also you are injured 8 HP, you can choose to buy potions if you wish.
Roxanne earns: 529 exp, and 389 gold
Roxy immediately falls asleep and drops entangle for calm animals and Fog Cloud for Flaming Sphere, then proceeds after a rest.
Perception to identify the nature of the flash of light:
Rolled 1d20+11 : 11 + 11, total 22
Roxy uses up a refresh/full day's rest.
Can I have you reroll that for a arcane knowledge? And if you don't have that skill, then just an INT check. Since you are on Day 2, assume you know monsters that have been fought from previous tiers, and do you spell preparation/etc accordingly.
Check the other threads for what you can expect in Tier 2. I'll let you confirm your spell choices above, then I'll start the next round.
whoawhoawhoa
unrest XD I should've known there'd be a limit on these thingamajiggers >3> I can still spontaneous cast some funky animal summoning, might as well squeeze as much out of this rest as I can.
OR~ I'll have Roxy SLEEP the entire NEXT BATTLE for as her allosaurus friend tanks~! Flawless idea! Just have to make combat last... 10*60*8=4800 rounds! Challenge, ACCEPTED.
And happy with my choices, I think~ but can I fix up my character? I still need to stack up on flaws for access to some funky metamagic .~. and get two more drawbacks because of the 2:1 ratio lol
Including: http://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagic
INT Cheque:
Rolled 1d20+1 : 8 + 1, total 9
Yeah that works, you technically don't have to use up a rest. If you end up being defeated in a match you're forced to rest anyways, and fight the same guy on the next day. See how close you can get before you're teleported out!
Go ahead and update your char sheet before we get started on the next round, so less things to worry about mid-combat lol
RoxyGiven from what you were told, you assume the flash of light meant that the combatant gets teleported away. You
assume to be their hospital ward, but who knows? You didn't quite know too much about that particular magic that they used to have any more ideas other than that.
Roxy strides towards the next challenge. She was hungry, perhaps if you dismembered your opponent without killing them, you could be in for a feast.
An hour later, as the next round was prepared, you see in the distance what looked to be a robed figure, covered from brownish-black clothing. He held a dagger in his hands and he took a stance that brought it forward and up close. But what struck you the most was the darkness that seemed to envelop him and up to about 20 ft. radius around him. It made the otherwise day's light become muddled and subdued. Apart from that, it was still too far to get any more details, and the darkness around him only made it harder.
(http://dungeonsmaster.com/wp-content/uploads/2012/09/dark-creeper.jpg)
Roll perform and initiative.
QuoteLog
Spoiler
Round 1 begins.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 8,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
"...Whoa."Perform:
Rolled 1d20+12 : 10 + 12, total 22
Initiative:
Rolled 1d20-1 : 13 - 1, total 12
The few in the crowd cheered loudly, hoping to get as good a match as previous ones. The opponent started moving forward, or at the very least, the orb around him did. He was closing the gap, and it looked as if he was shifting into the very darkness itself, making it hard to see him.
Player to roll perception and take their turn
QuoteLog
Spoiler
Round 1 begins.
Enemy moves up 30 ft. and attempts to stealth.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 8,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
Perception:
Rolled 1d20+11 : 8 + 11, total 19
If he's in range I charge~attack with a quarterstaff.
Is it still a shillelagh~~~? Do buffs reset each round lol they shouldn't if they're in a row right?
Atk
Rolled 1d20+3 : 8 + 3, total 11
Dmg
Rolled 2d6+1 : 1, 3 + 1, total 5
Rounds are 1 hour between each other.
Enemy is 85 ft. away at start of your turn, you're not able to charge. Confirm your turn's actions. Then take another turn.
Also roll another perception for the enemy;s stealth for round 2.
Although he attempted to bled in with his shadows, you were still able to spot him. He continued to creep up even closer.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves up 30 ft. and attempts to stealth. Enemy is 85 ft. away.
Player moves up 30 ft. Enemy will be at 55 ft. away. Player to confirm actions.
Round 1 ends, round 2 begins.
Enemy moves up 30 ft. and attempts to stealth.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 8,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
Another perception:
Rolled 1d20+11 : 13 + 11, total 24
.
I charge forward within throwing distance (It says five range increments so I'm thinking 25 feet? That would mean I charge 60 feet.)
And then toss an improvised thrown weapon
That is
A big shiny rock that she found on the side of the road before the battle started.
attack:
Rolled 1d20+3 : 13 + 3, total 16
I have throw everything but alas, dexterity.
damage:
Rolled 1d4 : 2, total 2
Perception check success. Player moves 10 ft. away from Enemy, and throws but missses. Enemy attacks and hits.
As you feel the blade slice in, you felt the wound sting.
Player to roll fortitude vs poison. Player to take turn.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves up 30 ft. and attempts to stealth. Enemy is 85 ft. away.
Player moves up 30 ft. Enemy will be at 55 ft. away. Player to confirm actions.
Round 1 ends, round 2 begins.
Enemy moves up 30 ft. and attempts to stealth. Stealth fails. Enemy is 25 ft. away
Player moves 15 ft. and throws rock. Enemy is 10 ft. away.
Enemy attacks and hits and deals 3 damage. Enemy is adjacent.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 11,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
fortitude:
Rolled 1d20+5 : 10 + 5, total 15
I close the gap and attack with my scythe.
Atk:
Rolled 1d20+3 : 7 + 3, total 10
Dmg:
Rolled 2d4 : 3, 3, total 6
Also crazy dinosaur bs .
Bloop remembers why he exists and goes up to attack.
atk:
Rolled 1d20+3 : 14 + 3, total 17
dam:
Rolled 1d6+2 : 4 + 2, total 6
Succeed save vs poison. You attack and miss. Bloops actually remembers what he was doing there for once and attacks and deals some damage. Enemy attacks but misses.
QuoteLog
Spoiler
Round 1 begins.
Enemy moves up 30 ft. and attempts to stealth. Enemy is 85 ft. away.
Player moves up 30 ft. Enemy will be at 55 ft. away. Player to confirm actions.
Round 1 ends, round 2 begins.
Enemy moves up 30 ft. and attempts to stealth. Stealth fails. Enemy is 25 ft. away
Player moves 15 ft. and throws rock. Enemy is 10 ft. away.
Enemy attacks and hits and deals 3 damage. Enemy is adjacent.
Round 2 ends, round 3 begins.
Player attacks and misses.
Bloops attacks and deals 6 damage.
Enemy attacks and misses.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Enemy
Player
Damage Taken and Status
Spoiler
Player: 11,
Enemy: 6
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
I attack again with my scythe.
atk
Rolled 1d20+3 : 16 + 3, total 19
dam
Rolled 2d4 : 3, 3, total 6
Bloop full attack, let's GO
atk
Rolled 1d20+3 : 13 + 3, total 16
Rolled 1d20+3 : 18 + 3, total 21
Rolled 1d20+3 : 12 + 3, total 15
dmg
Rolled 1d6+2 : 1 + 2, total 3
Rolled 1d4+2 : 1 + 2, total 3
Rolled 1d4+2 : 4 + 2, total 6
It's dead!
Bloop celebrates.
The audience celebrates.
Let me know if you want to go to next round, and also state all your preparations that might be different than what your character sheet marks as default. Eg, abilities for use, healing potions bought, spells prepared and available, manuevers readied and available, active stance, etc. Spells or abilities that have at least a 1+ hour duration can be pre-cast. Feel free to use consumables in this downtime phase of an hour. Please verify the status log below before we start.
Player earns: 795 exp, 953 gp
just gimme a healing potion to bring me back to max and we're good to go XD
'Roxy spends however much gold that would take and runs back into the fray.' is not a valid dice string!
Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d8+3 : 7 + 3, total 10
2 potions of cure light wounds.
An hour later, the arena opened up again, this time as the dust settled you see 115 ft. away a mound of something green. It looked like some sort of green slime, and you can clearly see the creature pulsating and dripping. It seemed to be agitated as its slime continued to reach forth in successive bursts like spasms.
(http://media-cache-ec0.pinimg.com/736x/3e/8c/ac/3e8cac2daa758bdb112cd1267954b6ad.jpg)
Roll initiative and perform
QuoteLog
Spoiler
Round 1 begins.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Damage Taken and Status
Spoiler
Player: 0,
Bloop: 0,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6
Ohhhhh
Slimes >////>
Mine:
Initiative:
Rolled 1d20-1 : 1 - 1, total 0
Perform:
Rolled 1d20+12 : 19 + 12, total 31
Bloop:
Initiative:
Rolled 1d20+3 : 1 + 3, total 4
The slime suddenly moves really really fast towards you. It's right next to you.
QuoteLog
Spoiler
Round 1 begins.
Enemy is adjacent to Player.
Audience Attitudes
Spoiler
Player: Friendly
Initiative Order
Spoiler
Damage Taken and Status
Spoiler
Player: 0,
Bloop: 0,
Enemy: 0
Daily Resources Used
Spoiler
Player: Entangle x1, Shillelagh x1
Refreshes Remaining: 6